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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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sys_triggers.go
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Commit message (
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2026-09-18
fix: more casino, economy, gameplay, security, and world data hardening gaps
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2026-09-18
fix: harden engine across casino, economy, concurrency, security, and content
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2026-09-16
fix: unify crafting ingredient resolution; fix superheat alternatives, ↵
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quantity gates, and dropped combine byproducts
2026-09-16
refactor: remove dead code, consolidate save/error handling, add lint gate
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2026-07-10
feat(admin): better toggle on trigger page, removed irrelevant value field ↵
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for clarity
2026-07-10
feat(admin): add triggers to rooms, add global triggers
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2026-07-09
feat: old standalone trigger systems completely unified into ↵
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trigger->condition->action system
2026-07-09
refactor: simplify yaml, remove support for old scalar fields
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2026-07-08
feat: unify on use, on look, and on kill. all support same ↵
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conditions/actions now.
2026-07-07
rename flags to global_flags (differentiate from player_flags)
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2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
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safespotting)
2026-06-29
feat: migrated map (and bfs) to full 3D instead of individual 2D maps on ↵
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different planes.