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| author | historia <[not public]> | 2026-09-16 21:35:55 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-16 21:35:55 -0400 |
| commit | fea2cc6839ec3ee17940a2dea69622dc6f4deabf (patch) | |
| tree | 9d893525ca20d2cc920e9e866f84f71b605d8ae9 /internal/game/sys_triggers.go | |
| parent | 35ddd0ad2215760bb1d3dc7724480f179ea33fa6 (diff) | |
| download | thehouseoficarus-fea2cc6839ec3ee17940a2dea69622dc6f4deabf.tar.gz | |
fix: unify crafting ingredient resolution; fix superheat alternatives, quantity gates, and dropped combine byproducts
Diffstat (limited to 'internal/game/sys_triggers.go')
| -rw-r--r-- | internal/game/sys_triggers.go | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/sys_triggers.go b/internal/game/sys_triggers.go index 038d3fd..2dbde9f 100644 --- a/internal/game/sys_triggers.go +++ b/internal/game/sys_triggers.go @@ -206,7 +206,7 @@ func (g *Game) completePlayerSequence(seq *sequence, p *player.Player) { p.PendingSequence = nil g.saveCharacter(p) } - if sess := seq.sess; sess != nil && sess.State == net.StateGame { + if sess := seq.sess; sess != nil && sess.State() == net.StateGame { g.writePrompt(sess) } } |
