diff options
| author | historia <[not public]> | 2026-09-16 17:05:17 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-16 17:05:17 -0400 |
| commit | 1dad15698845d370e998f7cc5feb8aece3fab58f (patch) | |
| tree | 8d58058782de9f422573e1f8efd5d130ce7d1ce9 /internal/game/sys_triggers.go | |
| parent | a6cf03a6ae98e4fb675da25046d148e92bcf7206 (diff) | |
| download | thehouseoficarus-1dad15698845d370e998f7cc5feb8aece3fab58f.tar.gz | |
refactor: remove dead code, consolidate save/error handling, add lint gate
Diffstat (limited to 'internal/game/sys_triggers.go')
| -rw-r--r-- | internal/game/sys_triggers.go | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/internal/game/sys_triggers.go b/internal/game/sys_triggers.go index cae774e..038d3fd 100644 --- a/internal/game/sys_triggers.go +++ b/internal/game/sys_triggers.go @@ -87,7 +87,7 @@ func (g *Game) startSequence(sess *net.Session, p *player.Player, steps []behavi Steps: append([]behavior.Step(nil), steps...), Wait: seq.wait, } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) } } @@ -204,7 +204,7 @@ func (g *Game) completePlayerSequence(seq *sequence, p *player.Player) { g.removeSequence(seq) if p != nil && p.PendingSequence != nil && p.PendingSequence.Key == seq.key { p.PendingSequence = nil - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) } if sess := seq.sess; sess != nil && sess.State == net.StateGame { g.writePrompt(sess) @@ -322,7 +322,7 @@ func (g *Game) persistLockedOnDisconnect(p *player.Player) { Steps: append([]behavior.Step(nil), locked.steps...), Wait: locked.wait, } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) } } |
