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authorhistoria <[not public]>2026-09-16 17:05:17 -0400
committerhistoria <[not public]>2026-09-16 17:05:17 -0400
commit1dad15698845d370e998f7cc5feb8aece3fab58f (patch)
tree8d58058782de9f422573e1f8efd5d130ce7d1ce9 /internal/game/sys_triggers.go
parenta6cf03a6ae98e4fb675da25046d148e92bcf7206 (diff)
downloadthehouseoficarus-1dad15698845d370e998f7cc5feb8aece3fab58f.tar.gz
refactor: remove dead code, consolidate save/error handling, add lint gate
Diffstat (limited to 'internal/game/sys_triggers.go')
-rw-r--r--internal/game/sys_triggers.go6
1 files changed, 3 insertions, 3 deletions
diff --git a/internal/game/sys_triggers.go b/internal/game/sys_triggers.go
index cae774e..038d3fd 100644
--- a/internal/game/sys_triggers.go
+++ b/internal/game/sys_triggers.go
@@ -87,7 +87,7 @@ func (g *Game) startSequence(sess *net.Session, p *player.Player, steps []behavi
Steps: append([]behavior.Step(nil), steps...),
Wait: seq.wait,
}
- g.AccountStore.SaveCharacter(p)
+ g.saveCharacter(p)
}
}
@@ -204,7 +204,7 @@ func (g *Game) completePlayerSequence(seq *sequence, p *player.Player) {
g.removeSequence(seq)
if p != nil && p.PendingSequence != nil && p.PendingSequence.Key == seq.key {
p.PendingSequence = nil
- g.AccountStore.SaveCharacter(p)
+ g.saveCharacter(p)
}
if sess := seq.sess; sess != nil && sess.State == net.StateGame {
g.writePrompt(sess)
@@ -322,7 +322,7 @@ func (g *Game) persistLockedOnDisconnect(p *player.Player) {
Steps: append([]behavior.Step(nil), locked.steps...),
Wait: locked.wait,
}
- g.AccountStore.SaveCharacter(p)
+ g.saveCharacter(p)
}
}