| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-08-03 | feat: new color 'command', color tag system implemented | historia | |
| 2026-07-01 | fix: combat formulas and mob attack types (mobs switch attack styles if ↵ | historia | |
| safespotting) | |||
| 2026-06-29 | fix: long fields truncated better in tables | historia | |
| 2026-06-25 | refactor: replaced map[string]any with typed structs for Data | historia | |
| 2026-06-24 | refactor: pulled techs out to yaml files, unified numerous combat functions, ↵ | historia | |
| broke up game object | |||
| 2026-06-24 | feat: new type of non-violent 'combat': work | historia | |
| 2026-06-22 | feat: map now only reveals with exploration. players can set custom map symbols. | historia | |
| 2026-06-22 | fix: safespot fixes | historia | |
| 2026-06-21 | feat: safespot system implemented | historia | |
