index
:
thehouseoficarus
main
A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
historia
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
internal
/
game
/
sys_combat.go
Age
Commit message (
Collapse
)
Author
2026-09-18
fix: harden triggers, economy, casino, world data, and admin/net paths
historia
2026-09-18
fix: harden engine across casino, economy, concurrency, security, and content
historia
2026-09-15
feat: single-owner game state, transactional lifecycle, durable money on ↵
historia
server stop
2026-07-17
clean up tick_order.md, MoveTick, SequenceTick wording
historia
2026-07-17
feat: add test for mob aggro
historia
2026-07-17
feat: update mob aggro from 1-tick to 33% chance per tick to interact with ↵
historia
run system
2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
historia
changed to 'local' objects
2026-06-26
feat: simplified conversation trees and output won't overwrite prompts now
historia
2026-06-25
slop refactor
historia
2026-06-21
feat: safespot system implemented
historia
2026-06-21
feat: combat health bar. color improvements.
historia
2026-06-20
refactor: combined all station crafting
historia
2026-06-19
reorganized items, objects, and rooms in directories. oranized module names. ↵
workhorse
added startup checks.