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| author | historia <[not public]> | 2026-06-20 03:20:01 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-20 03:20:01 -0400 |
| commit | e4400c5f1e84c18d2126f2cb502ae10685977cbb (patch) | |
| tree | 0523e9d68f1cfdc6f81b862e3068fe12c1a85054 /internal/game/sys_combat.go | |
| parent | 5ea082ab4e82409aebc889b496f43e52b003d4f7 (diff) | |
| download | thehouseoficarus-e4400c5f1e84c18d2126f2cb502ae10685977cbb.tar.gz | |
refactor: combined all station crafting
Diffstat (limited to 'internal/game/sys_combat.go')
| -rw-r--r-- | internal/game/sys_combat.go | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/internal/game/sys_combat.go b/internal/game/sys_combat.go index 030bed1..702871c 100644 --- a/internal/game/sys_combat.go +++ b/internal/game/sys_combat.go @@ -31,7 +31,7 @@ func (g *Game) dropItemsOnDeath(p *player.Player) { items = append(items, deathDrop{ itemID: inv.ItemID, quantity: inv.Quantity, - totalVal: val, + totalValue: val, invSlot: slot, }) } @@ -44,7 +44,7 @@ func (g *Game) dropItemsOnDeath(p *player.Player) { items = append(items, deathDrop{ itemID: itemID, quantity: 1, - totalVal: val, + totalValue: val, isEquip: true, equipSlot: eqSlot, }) @@ -55,7 +55,7 @@ func (g *Game) dropItemsOnDeath(p *player.Player) { } sort.Slice(items, func(i, j int) bool { - return items[i].totalVal > items[j].totalVal + return items[i].totalValue > items[j].totalValue }) for i := 3; i < len(items); i++ { |
