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authorworkhorse <workhorse@localhost.localdomain>2026-06-19 20:24:52 -0400
committerworkhorse <workhorse@localhost.localdomain>2026-06-19 20:24:52 -0400
commit8ee8982b8759bcae116647cc993867f4c8b0a6ce (patch)
treeee01f7b1d745cbc94d9981108a1209527487b3e5 /internal/game/sys_combat.go
parent2bec24859af8f03c80a0a58e3240519942450167 (diff)
downloadthehouseoficarus-8ee8982b8759bcae116647cc993867f4c8b0a6ce.tar.gz
reorganized items, objects, and rooms in directories. oranized module names. added startup checks.
Diffstat (limited to 'internal/game/sys_combat.go')
-rw-r--r--internal/game/sys_combat.go114
1 files changed, 114 insertions, 0 deletions
diff --git a/internal/game/sys_combat.go b/internal/game/sys_combat.go
new file mode 100644
index 0000000..030bed1
--- /dev/null
+++ b/internal/game/sys_combat.go
@@ -0,0 +1,114 @@
+package game
+
+import (
+ "fmt"
+ "sort"
+
+ "thehouseoficarus/internal/combat"
+ "thehouseoficarus/internal/engine"
+ "thehouseoficarus/internal/net"
+ "thehouseoficarus/internal/player"
+)
+
+func (g *Game) dropItemsOnDeath(p *player.Player) {
+ roomID := p.RoomID
+
+ if p.Credits > 0 {
+ g.World.AddGroundItem(roomID, "credits", p.Credits)
+ p.Credits = 0
+ }
+
+ var items []deathDrop
+
+ for slot, inv := range p.Inventory {
+ if inv == nil || inv.Quantity <= 0 {
+ continue
+ }
+ val := 0
+ if def, err := g.ItemStore.Load(inv.ItemID); err == nil {
+ val = def.Value * inv.Quantity
+ }
+ items = append(items, deathDrop{
+ itemID: inv.ItemID,
+ quantity: inv.Quantity,
+ totalVal: val,
+ invSlot: slot,
+ })
+ }
+
+ for eqSlot, itemID := range p.Equipment {
+ val := 0
+ if def, err := g.ItemStore.Load(itemID); err == nil {
+ val = def.Value
+ }
+ items = append(items, deathDrop{
+ itemID: itemID,
+ quantity: 1,
+ totalVal: val,
+ isEquip: true,
+ equipSlot: eqSlot,
+ })
+ }
+
+ if len(items) <= 3 {
+ return
+ }
+
+ sort.Slice(items, func(i, j int) bool {
+ return items[i].totalVal > items[j].totalVal
+ })
+
+ for i := 3; i < len(items); i++ {
+ it := items[i]
+ if it.isEquip {
+ delete(p.Equipment, it.equipSlot)
+ } else {
+ p.SetInvSlot(it.invSlot, nil)
+ }
+ g.World.AddGroundItem(roomID, it.itemID, it.quantity)
+ }
+}
+
+func (g *Game) checkAggro(sess *net.Session) {
+ p := sess.Player
+
+ if combat.GetCombat(p.Name) != nil {
+ return
+ }
+
+ playerLevel := p.CombatLevel()
+ mobs := g.MobStore.MobsInRoom(p.RoomID)
+
+ for _, mob := range mobs {
+ if !mob.Aggressive || mob.HP <= 0 || mob.Protected {
+ continue
+ }
+ if combat.IsMobInCombat(mob.InstanceID) {
+ continue
+ }
+ mobLevel := mobCombatLevel(mob)
+ if playerLevel > mobLevel*2 {
+ continue
+ }
+ aggMob := mob
+ g.Ticks.Subscribe(engine.ToTicks(1), func() bool {
+ if combat.GetCombat(p.Name) != nil {
+ return false
+ }
+ if aggMob.HP <= 0 || aggMob.RoomID != p.RoomID {
+ return false
+ }
+ if combat.IsMobInCombat(aggMob.InstanceID) {
+ return false
+ }
+ attacker := aggMob.Name
+ if !aggMob.Unique {
+ attacker = "The " + aggMob.Name
+ }
+ sess.WriteLine(fmt.Sprintf("\n%s attacks you!", g.colorize(sess, "mob_name", attacker)))
+ g.startCombat(sess, p, aggMob)
+ return false
+ })
+ break
+ }
+}