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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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game
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render_map.go
Age
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2026-07-18
feat(admin): admin color page more accurately represents game
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2026-07-14
feat: new default color scheme
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2026-07-07
feat: bitpacked and base64 encoded VisitedRooms in player YAML to keep the ↵
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file human readable
2026-07-07
feat: hidden exits (and related flags) work with commands that change room ↵
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ids. exit code simplified and unified between impassable and blocked exits.
2026-07-06
feat: split the concept of hidden and impassable exits. add player_flag for ↵
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discovered hidden exits.
2026-07-05
feat: courses gui overhaul, add course tab to map, add hidden exits to give ↵
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courses structure
2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
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safespotting)
2026-06-29
simplified undig command
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2026-06-29
feat: migrated map (and bfs) to full 3D instead of individual 2D maps on ↵
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different planes.
2026-06-29
feat: incardinal directions (nw, ne, sw, se). probably janky in ways I ↵
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haven't yet discovered.
2026-06-29
feat: blocked up/down exits on map
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2026-06-29
better dialog color, edge cases on blocked map links fixed
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2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
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changed to 'local' objects
2026-06-27
refactor: removed some redundant new map code
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2026-06-27
feat: one-way map links, blocked paths on map, map grid startup validation, ↵
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user colors for maps
2026-06-25
slop refactor
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