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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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internal
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game
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cmd_verbs.go
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2026-07-09
feat: old standalone trigger systems completely unified into ↵
historia
trigger->condition->action system
2026-07-08
feat: unify on use, on look, and on kill. all support same ↵
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conditions/actions now.
2026-07-08
feat: object and mob steal tables can include both tables and items
historia
2026-07-07
feat: hidden exits (and related flags) work with commands that change room ↵
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ids. exit code simplified and unified between impassable and blocked exits.
2026-07-06
feat: split the concept of hidden and impassable exits. add player_flag for ↵
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discovered hidden exits.
2026-07-05
feat: remove deprecated use/station interaction model
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2026-07-05
fix: restructure steal yaml, update admin web gui
historia
2026-07-01
feat: qol improvements to items crud in admin gui
historia
2026-06-29
feat: self-signed certificates
historia
2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
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changed to 'local' objects
2026-06-27
feat: room-specific objects can be defined inline in room yaml
historia
2026-06-25
slop refactor
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2026-06-25
feat: who, global chat, removed redundant YAML IDs
historia
2026-06-25
refactor: replaced map[string]any with typed structs for Data
historia
2026-06-20
refactor: removed separate crafting recipes and combined them into item YAML
historia
2026-06-20
feat: stop command added
historia
2026-06-20
feat: added verbs command (probably janky)
historia