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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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path:
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internal
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game
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cmd_score.go
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2026-07-18
fix: admin color page example text
historia
2026-07-18
feat: expose all colors in config.yaml for easier theming
historia
2026-07-18
feat(admin): admin color page more accurately represents game
historia
2026-07-17
feat: implement run energy, shorten walk time to 1-2 ticks between rooms, ↵
historia
update graceful set
2026-07-14
feat: new default color scheme
historia
2026-07-07
feat: bitpacked and base64 encoded VisitedRooms in player YAML to keep the ↵
historia
file human readable
2026-07-04
feat: add casino chips, change drops to chips
historia
2026-06-27
feat: one-way map links, blocked paths on map, map grid startup validation, ↵
historia
user colors for maps
2026-06-25
slop refactor
historia
2026-06-25
refactor: replaced map[string]any with typed structs for Data
historia
2026-06-24
feat: new type of non-violent 'combat': work
historia
2026-06-21
feat: safespot system implemented
historia
2026-06-21
feat: better score output
historia
2026-06-21
feat: combat health bar. color improvements.
historia
2026-06-19
reorganized items, objects, and rooms in directories. oranized module names. ↵
workhorse
added startup checks.
2026-06-19
shop fixes, 'toggle' completely removed, movement speed increased
historia
2026-06-19
feat: all skills kind of implemented, random prototype content added
historia
2026-06-19
feat: rough technology skill added
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2026-06-18
feat: fletching added including zero-time bolt feathering, which probably ↵
historia
will break lots of things
2026-06-16
feat: major xterm256 color overhaul, see worldbuilding docs.
historia
2026-06-15
feat: walk command, improved tables and columns
historia
2026-06-11
feat: web client, get/drop updates and fixes
historia