| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-07-09 | feat: old standalone trigger systems completely unified into ↵ | historia | |
| trigger->condition->action system | |||
| 2026-07-08 | feat: unify on use, on look, and on kill. all support same ↵ | historia | |
| conditions/actions now. | |||
| 2026-07-07 | feat: standardize new room names to Room #<id> | historia | |
| 2026-07-07 | rename flags to global_flags (differentiate from player_flags) | historia | |
| 2026-07-07 | feat: add insert/remove room to context menu in admin web GUI to 'push' or ↵ | historia | |
| 'pull' map rooms | |||
| 2026-07-06 | feat: split the concept of hidden and impassable exits. add player_flag for ↵ | historia | |
| discovered hidden exits. | |||
| 2026-07-01 | fix: combat formulas and mob attack types (mobs switch attack styles if ↵ | historia | |
| safespotting) | |||
| 2026-06-29 | feat: migrated map (and bfs) to full 3D instead of individual 2D maps on ↵ | historia | |
| different planes. | |||
| 2026-06-29 | feat: incardinal directions (nw, ne, sw, se). probably janky in ways I ↵ | historia | |
| haven't yet discovered. | |||
