| Age | Commit message (Expand) | Author |
| 2026-10-05 | fix: admin undo/redo failure, video poker cabinet ids, room ref behavior | historia |
| 2026-10-05 | feat: cryptocurrency exchange added to casino | historia |
| 2026-10-05 | feat: prediction exchange with live polymarket data | historia |
| 2026-10-04 | feat: new casino game: cash hunt, fixed verb issue with pai gow | historia |
| 2026-10-03 | feat: new casino game: plinko | historia |
| 2026-10-03 | feat: added big 6 wheel to the casino | historia |
| 2026-10-02 | feat: polish 'list' output, drop sitout command | historia |
| 2026-10-01 | fix: casino pai gow sorting, universal unbet, table/rules split, remove solo ... | historia |
| 2026-10-01 | feat: set and autoset in pai gow, better showdown arrangement, better formatting | historia |
| 2026-10-01 | feat: pai gow poker added to the casino | historia |
| 2026-10-01 | feat: concise table/machine names, casino command shortcuts, remove payout vi... | historia |
| 2026-10-01 | feat: video poker machines added to casino | historia |
| 2026-09-30 | feat: look, rules, and list commands updated for casino games | historia |
| 2026-09-30 | feat: bank craps added to casino | historia |
| 2026-09-24 | feat: casino table ux: aliases, rebet hints, deadline notifications, spectato... | historia |
| 2026-09-19 | fix: journal in-game room insert/remove, rewrite non-room room refs on rename... | historia |
| 2026-09-19 | refactor: simplifcation, change how rooms are stored in player yaml, remove l... | historia |
| 2026-09-15 | feat: single-owner game state, transactional lifecycle, durable money on serv... | historia |
| 2026-08-03 | feat: multiplayer baccarat game | historia |
| 2026-08-03 | refactor: casino game slop refactor | historia |
| 2026-07-31 | feat: casino framework and basic slot machine | historia |
| 2026-07-09 | feat: old standalone trigger systems completely unified into trigger->conditi... | historia |
| 2026-07-07 | rename flags to global_flags (differentiate from player_flags) | historia |
| 2026-07-06 | feat: split the concept of hidden and impassable exits. add player_flag for d... | historia |
| 2026-07-01 | feat: shop system overhauled, gui conversation tree editor overhauled | historia |
| 2026-06-29 | feat: incardinal directions (nw, ne, sw, se). probably janky in ways I haven'... | historia |
| 2026-06-28 | feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ... | historia |
| 2026-06-27 | feat: recall/home cmd, line break option | historia |
| 2026-06-25 | slop refactor | historia |
| 2026-06-25 | feat: who, global chat, removed redundant YAML IDs | historia |
| 2026-06-24 | feat: new type of non-violent 'combat': work | historia |
| 2026-06-22 | feat: map now only reveals with exploration. players can set custom map symbols. | historia |
| 2026-06-21 | feat: safespot system implemented | historia |
| 2026-06-21 | feat: better score output | historia |
| 2026-06-20 | feat: stop command added | historia |
| 2026-06-20 | feat: added verbs command (probably janky) | historia |
| 2026-06-20 | feat: aps system implemented | historia |
| 2026-06-20 | refactor: combined all station crafting | historia |
| 2026-06-19 | feat: science combat/triggers overhauled. decks now use autotrigger attacks. | historia |
| 2026-06-19 | reorganized items, objects, and rooms in directories. oranized module names. ... | workhorse |
| 2026-06-19 | shop fixes, 'toggle' completely removed, movement speed increased | historia |