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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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cmd_dig.go
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2026-09-18
feat: better card ascii art
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2026-09-18
fix: more casino, economy, gameplay, security, and world data hardening gaps
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2026-09-16
refactor: remove dead code, consolidate save/error handling, add lint gate
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2026-07-09
feat: old standalone trigger systems completely unified into ↵
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trigger->condition->action system
2026-07-07
feat: standardize new room names to Room #<id>
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2026-07-06
feat: split the concept of hidden and impassable exits. add player_flag for ↵
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discovered hidden exits.
2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
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safespotting)
2026-06-29
feat: migrated map (and bfs) to full 3D instead of individual 2D maps on ↵
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different planes.
2026-06-29
feat: incardinal directions (nw, ne, sw, se). probably janky in ways I ↵
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haven't yet discovered.
2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
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changed to 'local' objects