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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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act.go
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2026-07-10
feat(admin): update search to use standard condition/action framework rather ↵
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than bespoke implementation
2026-07-09
feat: old standalone trigger systems completely unified into ↵
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trigger->condition->action system
2026-07-09
feat: message actions are now sequences of messages with settable delays
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2026-07-09
refactor: simplify yaml, remove support for old scalar fields
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2026-07-07
rename flags to global_flags (differentiate from player_flags)
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2026-07-05
feat: remove deprecated use/station interaction model
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2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
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safespotting)
2026-07-01
feat: admin gui map, item, and objects mostly complete
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2026-07-01
feat: item messaging standardized, custom messages for production paths ↵
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implemented
2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
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changed to 'local' objects
2026-06-27
feat: room-specific objects can be defined inline in room yaml
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2026-06-27
feat: recall/home cmd, line break option
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2026-06-26
feat: simplified conversation trees and output won't overwrite prompts now
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2026-06-25
slop refactor
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