| Age | Commit message (Expand) | Author |
|---|---|---|
| 2026-09-16 | refactor: remove dead code, consolidate save/error handling, add lint gate | historia |
| 2026-09-16 | chore: staticcheck and gofmt cleanups | historia |
| 2026-09-15 | feat: single-owner game state, transactional lifecycle, durable money on serv... | historia |
| 2026-09-15 | fix: atomic saves, casino RNG/config isolation, tick lifecycle | historia |
| 2026-07-17 | feat: add test for mob aggro | historia |
| 2026-07-17 | refactor: deterministic per-tick subscriber ordering (now fires in same order... | historia |
| 2026-07-09 | refactor: simplify yaml, remove support for old scalar fields | historia |
| 2026-06-16 | feat: overhauled ansi color, added prompt options | historia |
| 2026-06-15 | removed game speed for being broken and an antifeature anyway. added color su... | historia |
| 2026-06-14 | feat: fractional ticks and server game_speed implemented. potentially insanel... | historia |
| 2026-06-14 | refactor: added docs, split up some components in game package | historia |
| 2026-06-09 | first commit | historia |
