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authorhistoria <[not public]>2026-06-16 01:59:27 -0400
committerhistoria <[not public]>2026-06-16 01:59:27 -0400
commit43f21aabae8924f35c12c8485e690aeefe0089fb (patch)
treeb5fbadb89df3cf4ffec86503bb8e2d7e52b27454 /internal/engine
parent4cc1ddcd185509080b4b3e15d1646567edd51c9d (diff)
downloadthehouseoficarus-43f21aabae8924f35c12c8485e690aeefe0089fb.tar.gz
feat: overhauled ansi color, added prompt options
Diffstat (limited to 'internal/engine')
-rw-r--r--internal/engine/doc.go11
1 files changed, 0 insertions, 11 deletions
diff --git a/internal/engine/doc.go b/internal/engine/doc.go
deleted file mode 100644
index 0ce25bd..0000000
--- a/internal/engine/doc.go
+++ /dev/null
@@ -1,11 +0,0 @@
-// Package engine provides a tick scheduler that drives all time-based
-// world simulation.
-//
-// The Engine runs on a 600ms interval. Subscribers register callbacks with
-// a tick interval (1 = every tick, N = every Nth tick). Callbacks return
-// true to remain subscribed or false to auto-unsubscribe.
-//
-// The main game loop subscribes a single callback that advances combat,
-// regeneration, wandering, woodcutting depletion, fire decay, and player
-// actions all on the same tick beat.
-package engine