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path: root/internal/behavior/behavior.go
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2026-07-31feat: casino framework and basic slot machinehistoria
2026-07-10feat(admin): better toggle on trigger page, removed irrelevant value field ↵historia
for clarity
2026-07-10feat(admin): update search to use standard condition/action framework rather ↵historia
than bespoke implementation
2026-07-09feat: old standalone trigger systems completely unified into ↵historia
trigger->condition->action system
2026-07-09feat: message actions are now sequences of messages with settable delayshistoria
2026-07-09refactor: simplify yaml, remove support for old scalar fieldshistoria
2026-07-08feat: unify on use, on look, and on kill. all support same ↵historia
conditions/actions now.
2026-07-08feat: multi-tool gather objects correctly handled. hide more irrelevant ↵historia
fishing fields.
2026-07-07rename flags to global_flags (differentiate from player_flags)historia
2026-07-05feat: remove deprecated use/station interaction modelhistoria
2026-07-01feat: shop system removed from talk system, added per-item restock and ↵historia
variable pricing
2026-07-01feat: shop system overhauled, gui conversation tree editor overhauledhistoria
2026-07-01feat: admin gui map, item, and objects mostly completehistoria
2026-07-01feat: item messaging standardized, custom messages for production paths ↵historia
implemented
2026-07-01feat: qol improvements to items crud in admin guihistoria
2026-06-30feat: admin gui object CRUD is much nicerhistoria
2026-06-26feat: simplified conversation trees and output won't overwrite prompts nowhistoria
2026-06-25feat: yaml conversation trees more robusthistoria
2026-06-25slop refactorhistoria