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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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Author
2026-06-25
slop refactor
historia
2026-06-25
feat: who, global chat, removed redundant YAML IDs
historia
2026-06-25
refactor: replaced map[string]any with typed structs for Data
historia
2026-06-20
refactor: removed separate crafting recipes and combined them into item YAML
historia
2026-06-20
feat: aps system implemented
historia
2026-06-20
refactor: combined all station crafting
historia
2026-06-19
reorganized items, objects, and rooms in directories. oranized module names. ↵
workhorse
added startup checks.
2026-06-19
shop fixes, 'toggle' completely removed, movement speed increased
historia
2026-06-19
feat: all skills kind of implemented, random prototype content added
historia
2026-06-19
feat: shops and rough assassin skill
workhorse
2026-06-19
feat: science skill roughly implemented
historia
2026-06-18
feat: crafting roughly implemented (leather, gems, gold, clay, spinning).
historia
2026-06-18
feat: fletching added including zero-time bolt feathering, which probably ↵
historia
will break lots of things
2026-06-17
feat: smithing added, item/object interaction reworked. recipes and menus ↵
historia
refactored.
2026-06-17
feat: began implementing smithing, ground item display fixes.
historia
2026-06-16
feat: recipe system, combining items, cooking skill
historia
2026-06-16
feat: overhauled ansi color, added prompt options
historia
2026-06-14
feat: fractional ticks and server game_speed implemented. potentially ↵
historia
insanely janky.
2026-06-14
refactor: added docs, split up some components in game package
historia
2026-06-12
feat: firemaking skill implemented. overhauled how ground items and despawn ↵
historia
are handled.
2026-06-12
feat: commands automatically target if unambiguous, depleted node improvements
historia
2026-06-11
feat: web client, get/drop updates and fixes
historia
2026-06-10
feat: yaml architecture for complex object interaction
historia
2026-06-10
feat: implemented janky object interaction model
historia