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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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2026-07-01
feat: shop system overhauled, gui conversation tree editor overhauled
historia
2026-07-01
feat: admin gui map, item, and objects mostly complete
historia
2026-07-01
feat: item messaging standardized, custom messages for production paths ↵
historia
implemented
2026-07-01
feat: qol improvements to items crud in admin gui
historia
2026-06-30
feat: admin gui object CRUD is much nicer
historia
2026-06-30
slop refactor
historia
2026-06-30
feat: all admin mapping features working
historia
2026-06-30
feat: web gui mapping and obj/item/mob placement improvements
historia
2026-06-29
feat: wip web admin for mapping and crud
historia
2026-06-29
simplified undig command
historia
2026-06-29
feat: migrated map (and bfs) to full 3D instead of individual 2D maps on ↵
historia
different planes.
2026-06-29
feat: incardinal directions (nw, ne, sw, se). probably janky in ways I ↵
historia
haven't yet discovered.
2026-06-29
fix: long fields truncated better in tables
historia
2026-06-29
better dialog color, edge cases on blocked map links fixed
historia
2026-06-29
fix: room addlocalobj command handles multi-word names and aliases
historia
2026-06-29
wrap_width and table improvements, targeting 80 character default width
historia
2026-06-29
feat: self-signed certificates
historia
2026-06-28
fix: removed god mode speed limit, fixed hidden objects in god mode
historia
2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
historia
changed to 'local' objects
2026-06-27
feat: room-specific objects can be defined inline in room yaml
historia
2026-06-27
feat: one-way map links, blocked paths on map, map grid startup validation, ↵
historia
user colors for maps
2026-06-27
feat: exits added to prompt
historia
2026-06-27
feat: recall/home cmd, line break option
historia
2026-06-26
feat: simplified conversation trees and output won't overwrite prompts now
historia
2026-06-25
feat: trigger system for scripted events added.
historia
2026-06-25
feat: yaml conversation trees more robust
historia
2026-06-25
slop refactor
historia
2026-06-25
feat: who, global chat, removed redundant YAML IDs
historia
2026-06-24
refactor: pulled techs out to yaml files, unified numerous combat functions, ↵
historia
broke up game object
2026-06-24
feat: new type of non-violent 'combat': work
historia
2026-06-22
feat: custom map symbol improvements with 'symbol' command
historia
2026-06-22
feat: map now only reveals with exploration. players can set custom map symbols.
historia
2026-06-22
fix: safespot fixes
historia
2026-06-21
feat: safespot system implemented
historia
2026-06-21
feat: combat health bar. color improvements.
historia
2026-06-21
Added %i, %n, %b to production skill messages to consistent color inputs, ↵
historia
item names, and byproducts
2026-06-20
refactor: removed separate crafting recipes and combined them into item YAML
historia
2026-06-20
feat: stop command added
historia
2026-06-20
feat: added verbs command (probably janky)
historia
2026-06-20
feat: aps system implemented
historia
2026-06-20
refactor: combined all station crafting
historia
2026-06-19
feat: science combat/triggers overhauled. decks now use autotrigger attacks.
historia
2026-06-19
reorganized items, objects, and rooms in directories. oranized module names. ↵
workhorse
added startup checks.
2026-06-19
shop fixes, 'toggle' completely removed, movement speed increased
historia
2026-06-19
feat: all skills kind of implemented, random prototype content added
historia
2026-06-19
feat: farming roughly implemented
workhorse
2026-06-19
feat: shops and rough assassin skill
workhorse
2026-06-19
feat: science skill roughly implemented
historia
2026-06-19
feat: scavenge/scrap system started
historia
2026-06-19
feat: rough technology skill added
historia
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