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2026-06-28fix: removed god mode speed limit, fixed hidden objects in god modehistoria
2026-06-28feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ...historia
2026-06-27feat: room-specific objects can be defined inline in room yamlhistoria
2026-06-27feat: one-way map links, blocked paths on map, map grid startup validation, u...historia
2026-06-27feat: exits added to prompthistoria
2026-06-27feat: recall/home cmd, line break optionhistoria
2026-06-26feat: simplified conversation trees and output won't overwrite prompts nowhistoria
2026-06-25feat: trigger system for scripted events added.historia
2026-06-25feat: yaml conversation trees more robusthistoria
2026-06-25slop refactorhistoria
2026-06-25feat: who, global chat, removed redundant YAML IDshistoria
2026-06-24refactor: pulled techs out to yaml files, unified numerous combat functions, ...historia
2026-06-24feat: new type of non-violent 'combat': workhistoria
2026-06-22feat: custom map symbol improvements with 'symbol' commandhistoria
2026-06-22feat: map now only reveals with exploration. players can set custom map symbols.historia
2026-06-22fix: safespot fixeshistoria
2026-06-21feat: safespot system implementedhistoria
2026-06-21feat: combat health bar. color improvements.historia
2026-06-21Added %i, %n, %b to production skill messages to consistent color inputs, ite...historia
2026-06-20refactor: removed separate crafting recipes and combined them into item YAMLhistoria
2026-06-20feat: stop command addedhistoria
2026-06-20feat: added verbs command (probably janky)historia
2026-06-20feat: aps system implementedhistoria
2026-06-20refactor: combined all station craftinghistoria
2026-06-19feat: science combat/triggers overhauled. decks now use autotrigger attacks.historia
2026-06-19reorganized items, objects, and rooms in directories. oranized module names. ...workhorse
2026-06-19shop fixes, 'toggle' completely removed, movement speed increasedhistoria
2026-06-19feat: all skills kind of implemented, random prototype content addedhistoria
2026-06-19feat: farming roughly implementedworkhorse
2026-06-19feat: shops and rough assassin skillworkhorse
2026-06-19feat: science skill roughly implementedhistoria
2026-06-19feat: scavenge/scrap system startedhistoria
2026-06-19feat: rough technology skill addedhistoria
2026-06-19feat: hostile mobs, equipment prereqshistoria
2026-06-19feat: rough pharmacy skill addedhistoria
2026-06-18feat: crafting roughly implemented (leather, gems, gold, clay, spinning).historia
2026-06-18feat: fletching added including zero-time bolt feathering, which probably wil...historia
2026-06-18cleaned up various crafting menushistoria
2026-06-17feat: smithing added, item/object interaction reworked. recipes and menus ref...historia
2026-06-17feat: began implementing smithing, ground item display fixes.historia
2026-06-17feat: movement overhauled. agility-enhancing items added.historia
2026-06-16feat: major xterm256 color overhaul, see worldbuilding docs.historia
2026-06-16feat: recipe system, combining items, cooking skillhistoria
2026-06-16feat: overhauled ansi color, added prompt optionshistoria
2026-06-15removed game speed for being broken and an antifeature anyway. added color su...historia
2026-06-15feat: walk command, improved tables and columnshistoria
2026-06-15feat: unicode option, fixed up options and tableshistoria
2026-06-14feat: fractional ticks and server game_speed implemented. potentially insanel...historia
2026-06-14refactor: added docs, split up some components in game packagehistoria
2026-06-12feat: firemaking skill implemented. overhauled how ground items and despawn a...historia