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-## Complete Quest Example: "Clear the Rats"
-
-### 1. Quest giver mob (`data/mobs/quest_giver.yaml`)
-```yaml
-id: "quest_giver"
-name: "Elder"
-unique: true
-protected: true
-talk:
- nodes:
- start:
- message: "\"Rats! Rats everywhere in the cellar. Clear them out and I'll reward you.\""
- options:
- - text: "\"I'll handle it.\""
- goto: accept_quest
- condition:
- player_flag: rat_quest
- not: true
- - text: "\"I killed the rats.\""
- goto: turn_in
- condition:
- player_flag: rat_quest
- value: started
- - text: "\"Goodbye.\""
- end: true
-
- accept_quest:
- message: "\"Good lad. The cellar is west of here. Come back when they're dead.\""
- action:
- set_player_flags:
- rat_quest: started
- options:
- - text: "\"On my way.\""
- end: true
-
- turn_in:
- message: "\"You did it! The village owes you a debt. Here — take this.\""
- action:
- give_item: rusty_sword
- set_player_flags:
- rat_quest: complete
- heal: 10
- options:
- - text: "\"Thanks!\""
- end: true
-attack: 1
-strength: 1
-defense: 1
-hp: 20
-speed: 5
-aggressive: false
-idle_descriptions:
- - "mutters about the rat infestation"
-```
-
-Talk configs are inline on the mob under the `talk:` key. No separate behavior file needed.
-
-### 2. Rat mobs (`data/mobs/rat.yaml`)
-```yaml
-id: "rat"
-name: "giant rat"
-attack: 2
-strength: 1
-defense: 1
-hp: 3
-speed: 4
-aggressive: true
-respawn_ticks: 60
-drops:
- remains: "rat bones"
-```
-
-### 3. Cellar room (`data/rooms/20.yaml`)
-```yaml
-id: 20
-name: "Cellar"
-description: "A damp, dark cellar. The floor scuttles with movement."
-exits:
- east: 1
-mobs:
- - "rat"
- - "rat"
- - "rat"
- - "rat"
- - "rat"
-```
-
-### 4. Room 1 with quest giver (`data/rooms/1.yaml`)
-```yaml
-id: 1
-name: "Town Square"
-description: "Cobblestone paths lead in all directions. The Elder stands near the fountain."
-exits:
- west: 20
- north: 2
-mobs:
- - "quest_giver"
-objects:
- - id: lumby_fountain
-```
-
----
-