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| author | historia <[not public]> | 2026-06-24 20:58:25 -0400 |
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| committer | historia <[not public]> | 2026-06-24 20:58:25 -0400 |
| commit | 9d4b799db4868bcab291b83599ff088763cd4ed6 (patch) | |
| tree | 252f0fcc779acf35243983d643d6399ee2e0cd0b /worldbuilding_guide/quests.md | |
| parent | d25638d98fe63efdeab570ef77e6a6a97f2d7a60 (diff) | |
| download | thehouseoficarus-9d4b799db4868bcab291b83599ff088763cd4ed6.tar.gz | |
feat: new type of non-violent 'combat': work
Diffstat (limited to 'worldbuilding_guide/quests.md')
| -rw-r--r-- | worldbuilding_guide/quests.md | 103 |
1 files changed, 0 insertions, 103 deletions
diff --git a/worldbuilding_guide/quests.md b/worldbuilding_guide/quests.md deleted file mode 100644 index b5f18fa..0000000 --- a/worldbuilding_guide/quests.md +++ /dev/null @@ -1,103 +0,0 @@ -## Complete Quest Example: "Clear the Rats" - -### 1. Quest giver mob (`data/mobs/quest_giver.yaml`) -```yaml -id: "quest_giver" -name: "Elder" -unique: true -protected: true -talk: - nodes: - start: - message: "\"Rats! Rats everywhere in the cellar. Clear them out and I'll reward you.\"" - options: - - text: "\"I'll handle it.\"" - goto: accept_quest - condition: - player_flag: rat_quest - not: true - - text: "\"I killed the rats.\"" - goto: turn_in - condition: - player_flag: rat_quest - value: started - - text: "\"Goodbye.\"" - end: true - - accept_quest: - message: "\"Good lad. The cellar is west of here. Come back when they're dead.\"" - action: - set_player_flags: - rat_quest: started - options: - - text: "\"On my way.\"" - end: true - - turn_in: - message: "\"You did it! The village owes you a debt. Here — take this.\"" - action: - give_item: rusty_sword - set_player_flags: - rat_quest: complete - heal: 10 - options: - - text: "\"Thanks!\"" - end: true -attack: 1 -strength: 1 -defense: 1 -hp: 20 -speed: 5 -aggressive: false -idle_descriptions: - - "mutters about the rat infestation" -``` - -Talk configs are inline on the mob under the `talk:` key. No separate behavior file needed. - -### 2. Rat mobs (`data/mobs/rat.yaml`) -```yaml -id: "rat" -name: "giant rat" -attack: 2 -strength: 1 -defense: 1 -hp: 3 -speed: 4 -aggressive: true -respawn_ticks: 60 -drops: - remains: "rat bones" -``` - -### 3. Cellar room (`data/rooms/20.yaml`) -```yaml -id: 20 -name: "Cellar" -description: "A damp, dark cellar. The floor scuttles with movement." -exits: - east: 1 -mobs: - - "rat" - - "rat" - - "rat" - - "rat" - - "rat" -``` - -### 4. Room 1 with quest giver (`data/rooms/1.yaml`) -```yaml -id: 1 -name: "Town Square" -description: "Cobblestone paths lead in all directions. The Elder stands near the fountain." -exits: - west: 20 - north: 2 -mobs: - - "quest_giver" -objects: - - id: lumby_fountain -``` - ---- - |
