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| An item (sword, ore, key) | `data/items/<id>.yaml` |
| A mob (NPC, monster) | `data/mobs/<id>.yaml` |
| An interactive object (rock, lever, door) | `data/objects/<id>.yaml` |
-| A behavior (mining, dialog, toggle) | `data/behaviors/<id>.yaml` |
| A shared drop table | `data/drops/<id>.yaml` |
| A crafting recipe | `data/recipes/<id>.yaml` |
| A help topic | `data/help/<id>.yaml` |
+| A science module | `data/modules/<id>.yaml` |
| An agility course | `data/courses/<id>.yaml` |
| A player house | `data/rooms/player_housing/<id>.yaml` |
+
+Behaviors (gather, talk, use) are defined **inline** in object and mob YAML
+under `gather:`, `talk:`, or `use:` keys. There is no separate behavior directory.