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authorhistoria <[not public]>2026-06-19 18:20:26 -0400
committerhistoria <[not public]>2026-06-19 18:20:26 -0400
commit0ea4eec5dd2122c6704216971eb1249276297867 (patch)
tree430fbbef04e837820f1d031c190f52ecd6112e25 /worldbuilding_guide/index.md
parent3a58125d14bb307f861b38c6c5b0a63babde7e08 (diff)
downloadthehouseoficarus-0ea4eec5dd2122c6704216971eb1249276297867.tar.gz
shop fixes, 'toggle' completely removed, movement speed increased
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@@ -6,9 +6,12 @@
| An item (sword, ore, key) | `data/items/<id>.yaml` |
| A mob (NPC, monster) | `data/mobs/<id>.yaml` |
| An interactive object (rock, lever, door) | `data/objects/<id>.yaml` |
-| A behavior (mining, dialog, toggle) | `data/behaviors/<id>.yaml` |
| A shared drop table | `data/drops/<id>.yaml` |
| A crafting recipe | `data/recipes/<id>.yaml` |
| A help topic | `data/help/<id>.yaml` |
+| A science module | `data/modules/<id>.yaml` |
| An agility course | `data/courses/<id>.yaml` |
| A player house | `data/rooms/player_housing/<id>.yaml` |
+
+Behaviors (gather, talk, use) are defined **inline** in object and mob YAML
+under `gather:`, `talk:`, or `use:` keys. There is no separate behavior directory.