diff options
Diffstat (limited to 'internal/game')
| -rw-r--r-- | internal/game/action.go | 4 | ||||
| -rw-r--r-- | internal/game/action_burn.go | 515 | ||||
| -rw-r--r-- | internal/game/action_gather.go | 19 | ||||
| -rw-r--r-- | internal/game/action_use.go | 4 | ||||
| -rw-r--r-- | internal/game/cmd_attack.go | 15 | ||||
| -rw-r--r-- | internal/game/cmd_get.go | 4 | ||||
| -rw-r--r-- | internal/game/cmd_look.go | 65 | ||||
| -rw-r--r-- | internal/game/cmd_remove.go | 10 | ||||
| -rw-r--r-- | internal/game/cmd_wear.go | 14 | ||||
| -rw-r--r-- | internal/game/game.go | 6 | ||||
| -rw-r--r-- | internal/game/utils.go | 13 |
11 files changed, 644 insertions, 25 deletions
diff --git a/internal/game/action.go b/internal/game/action.go index 018c4fb..7d2549f 100644 --- a/internal/game/action.go +++ b/internal/game/action.go @@ -190,6 +190,10 @@ func (g *Game) AdvanceActions() { g.advanceGather(sess, p) case "use": g.advanceUse(sess, p) + case "burn": + g.advanceBurn(sess, p) + case "stoke": + g.advanceStoke(sess, p) } } } diff --git a/internal/game/action_burn.go b/internal/game/action_burn.go new file mode 100644 index 0000000..d57307a --- /dev/null +++ b/internal/game/action_burn.go @@ -0,0 +1,515 @@ +package game + +import ( + "fmt" + "math/rand" + + "thirdcollapse/internal/action" + "thirdcollapse/internal/net" + "thirdcollapse/internal/object" + "thirdcollapse/internal/player" +) + +func (g *Game) doBurn(sess *net.Session, p *player.Player, input string) { + if p.Action != nil { + g.CancelAction(p) + } + + itemID, fromGround, ambiguous := g.resolveBurnTarget(p, input) + if ambiguous { + sess.WriteLine("Burn what?") + return + } + if itemID == "" { + sess.WriteLine("Burn what?") + return + } + + g.startBurn(sess, p, itemID, fromGround) +} + +func (g *Game) doStoke(sess *net.Session, p *player.Player, input string) { + if p.Action != nil { + g.CancelAction(p) + } + + if !g.hasFireObject(p.RoomID) { + sess.WriteLine("There's no fire here to stoke.") + return + } + + itemID, ambiguous := g.resolveStokeTarget(p, input) + if ambiguous { + sess.WriteLine("Stoke what?") + return + } + if itemID == "" { + sess.WriteLine("You have no logs to stoke with!") + return + } + + g.startStoke(sess, p, itemID) +} + +func (g *Game) startBurn(sess *net.Session, p *player.Player, itemID string, fromGround bool) { + if p.FirstFreeSlot() == -1 && !fromGround { + sess.WriteLine("Your inventory is too full!") + return + } + + if g.hasFireObject(p.RoomID) { + sess.WriteLine("There is already a fire burning here.") + return + } + + logDef, err := g.ItemStore.Load(itemID) + if err != nil { + sess.WriteLine("Something is wrong with that item.") + return + } + + if logDef.BurnTicks <= 0 { + sess.WriteLine(fmt.Sprintf("You can't burn the %s.", logDef.Name)) + return + } + + skillLevel := p.Level(player.Firemaking) + if logDef.FireLevel > 0 && skillLevel < logDef.FireLevel { + sess.WriteLine(fmt.Sprintf("You need level %d firemaking to burn %s.", logDef.FireLevel, logDef.Name)) + return + } + + toolSpeed, ok := g.findFireTool(sess, p) + if !ok { + return + } + + if !fromGround { + if !p.HasItem(itemID) { + sess.WriteLine(fmt.Sprintf("You don't have any %s.", logDef.Name)) + return + } + } else { + ground := g.World.GroundItems(p.RoomID) + if ground[itemID] <= 0 { + sess.WriteLine(fmt.Sprintf("There are no %s on the ground here.", logDef.Name)) + return + } + } + + phase := 1 + if !fromGround { + phase = 0 + } + + p.Action = &action.Action{ + Type: "burn", + TargetID: itemID, + TargetName: logDef.Name, + WaitLeft: 0, + Data: map[string]any{ + "item_id": itemID, + "tool_speed": toolSpeed, + "level": logDef.FireLevel, + "xp": logDef.FireXP, + "burn_ticks": logDef.BurnTicks, + "phase": phase, + }, + } +} + +func (g *Game) startStoke(sess *net.Session, p *player.Player, itemID string) { + fireKey := g.findFireObjectKey(p.RoomID) + if fireKey == "" { + sess.WriteLine("There's no fire here to stoke.") + return + } + + logDef, err := g.ItemStore.Load(itemID) + if err != nil || logDef.BurnTicks <= 0 { + sess.WriteLine(fmt.Sprintf("You can't stoke the fire with that.")) + return + } + + if !p.HasItem(itemID) { + sess.WriteLine(fmt.Sprintf("You don't have any %s.", logDef.Name)) + return + } + + sess.WriteLine("You begin to tend to the fire.") + + p.Action = &action.Action{ + Type: "stoke", + TargetID: itemID, + TargetName: logDef.Name, + WaitLeft: 10, + Data: map[string]any{ + "item_id": itemID, + "fire_key": fireKey, + "burn_ticks": logDef.BurnTicks, + "xp": logDef.FireXP, + }, + } +} + +func (g *Game) advanceBurn(sess *net.Session, p *player.Player) { + data := p.Action.Data + itemID := data["item_id"].(string) + toolSpeed := data["tool_speed"].(int) + phase := data["phase"].(int) + + logDef, err := g.ItemStore.Load(itemID) + if err != nil { + g.CancelAction(p) + return + } + + if phase == 0 { + if !p.HasItem(itemID) { + sess.WriteLine(fmt.Sprintf("You're out of %s.", logDef.Name)) + g.CancelAction(p) + return + } + p.RemoveItem(itemID, 1) + g.World.AddGroundItem(p.RoomID, itemID, 1) + g.AccountStore.SaveCharacter(p) + + sess.WriteLine(fmt.Sprintf("You drop the %s and begin to make a fire...", logDef.Name)) + g.broadcastDrop(p, logDef.Name) + + data["phase"] = 1 + p.Action.WaitLeft = toolSpeed + return + } + + ground := g.World.GroundItems(p.RoomID) + if ground[itemID] <= 0 { + sess.WriteLine("The thing you were trying to burn is gone.") + g.CancelAction(p) + return + } + + if phase == 1 { + sess.WriteLine(fmt.Sprintf("You try burning the %s on the ground...", logDef.Name)) + data["phase"] = 2 + p.Action.WaitLeft = toolSpeed + return + } + + if phase == 2 { + skillLevel := p.Level(player.Firemaking) + chance := 0.5 + float64(skillLevel-logDef.FireLevel)*0.02 + if chance > 0.95 { + chance = 0.95 + } + if chance < 0.05 { + chance = 0.05 + } + + if rand.Float64() < chance { + g.World.RemoveGroundItem(p.RoomID, itemID, 1) + g.World.AddObjInstance(p.RoomID, "fire", logDef.BurnTicks) + + xp := logDef.FireXP + if xp > 0 { + if newLevel := p.AddSkillXP(player.Firemaking, xp); newLevel > 0 { + sess.WriteLine(fmt.Sprintf("*** You are now level %d firemaking! ***", newLevel)) + } + } + + g.AccountStore.SaveCharacter(p) + g.CancelAction(p) + + msg := fmt.Sprintf("You manage to get a fire going!") + if xp > 0 && p.OptionBool("xpdrops") { + msg += fmt.Sprintf(" (+%dxp %s)", xp, player.SkillAbbr[player.Firemaking]) + } + sess.WriteLine(msg) + + for _, other := range g.Hub.PlayersInRoom(p.RoomID) { + if other != sess { + other.WriteLine(fmt.Sprintf("\n%s started a fire!", p.Name)) + } + } + return + } + + sess.WriteLine("You can't seem to get a fire going.") + data["phase"] = 1 + p.Action.WaitLeft = toolSpeed + } +} + +func (g *Game) advanceStoke(sess *net.Session, p *player.Player) { + data := p.Action.Data + itemID := data["item_id"].(string) + fireKey := data["fire_key"].(string) + burnTicks := data["burn_ticks"].(int) + xp := data["xp"].(int) + + st := g.World.GetObjStateByKey(fireKey) + if st == nil || st.Quality <= 0 { + sess.WriteLine("The fire went out!") + g.CancelAction(p) + return + } + + logDef, _ := g.ItemStore.Load(itemID) + name := itemID + if logDef != nil { + name = logDef.Name + } + + if !p.HasItem(itemID) { + sess.WriteLine(fmt.Sprintf("You're out of %s and the fire is roaring.", name)) + g.CancelAction(p) + return + } + + p.RemoveItem(itemID, 1) + st.Quality += burnTicks / 2 + + if xp > 0 { + if newLevel := p.AddSkillXP(player.Firemaking, xp); newLevel > 0 { + sess.WriteLine(fmt.Sprintf("*** You are now level %d firemaking! ***", newLevel)) + } + } + + g.AccountStore.SaveCharacter(p) + + msg := fmt.Sprintf("You throw %s onto the fire.", name) + if xp > 0 && p.OptionBool("xpdrops") { + msg += fmt.Sprintf(" (+%dxp %s)", xp, player.SkillAbbr[player.Firemaking]) + } + sess.WriteLine(msg) + + if !p.HasItem(itemID) { + sess.WriteLine(fmt.Sprintf("You're out of %s and the fire is roaring.", name)) + g.CancelAction(p) + return + } + + p.Action.WaitLeft = 10 +} + +func (g *Game) findFireTool(sess *net.Session, p *player.Player) (toolSpeed int, ok bool) { + toolSpeed = -1 + var toolItemID string + + if itemID, equipped := p.Equipment[object.SlotMainHand]; equipped { + def, err := g.ItemStore.Load(itemID) + if err == nil && def.ToolType == "fire" { + toolSpeed = def.ToolSpeed + toolItemID = itemID + } + } + + if toolSpeed < 0 { + for _, slot := range p.Inventory { + if slot == nil || slot.Quantity <= 0 { + continue + } + def, err := g.ItemStore.Load(slot.ItemID) + if err != nil || def.ToolType != "fire" { + continue + } + toolSpeed = def.ToolSpeed + toolItemID = slot.ItemID + break + } + } + + if toolSpeed < 0 { + sess.WriteLine("You need a fire starter to do that.") + return 0, false + } + + if !g.consumeFireTool(sess, p, toolItemID) { + return 0, false + } + + return toolSpeed, true +} + +func (g *Game) consumeFireTool(sess *net.Session, p *player.Player, toolItemID string) bool { + def, _ := g.ItemStore.Load(toolItemID) + + if def != nil && def.MaxQuality > 0 { + for _, slot := range p.Inventory { + if slot != nil && slot.ItemID == toolItemID && slot.MaxQuality > 0 { + if slot.Quality <= 0 { + sess.WriteLine("The lighter is out of butane!") + return false + } + slot.Quality-- + g.AccountStore.SaveCharacter(p) + return true + } + } + if q, ok := p.EquipQuality[toolItemID]; ok { + if q <= 0 { + sess.WriteLine("The lighter is out of butane!") + return false + } + p.EquipQuality[toolItemID] = q - 1 + g.AccountStore.SaveCharacter(p) + return true + } + } + + if def != nil && def.Stackable { + if p.HasItem(toolItemID) { + p.RemoveItem(toolItemID, 1) + g.AccountStore.SaveCharacter(p) + return true + } + for slot, itemID := range p.Equipment { + if itemID == toolItemID { + delete(p.Equipment, slot) + g.AccountStore.SaveCharacter(p) + return true + } + } + sess.WriteLine("You need a fire starter to do that.") + return false + } + + return true +} + +func (g *Game) findFireObjectKey(roomID int) string { + objs := g.World.AllObjInstances(roomID) + for _, st := range objs { + if st.DefID == "fire" && st.Quality > 0 { + return g.World.ObjStateKey(st.RoomID, st.DefID, st.Index) + } + } + return "" +} + +func (g *Game) hasFireObject(roomID int) bool { + return g.findFireObjectKey(roomID) != "" +} + +func (g *Game) broadcastDrop(p *player.Player, itemName string) { + for _, other := range g.Hub.PlayersInRoom(p.RoomID) { + op, ok := other.Player.(*player.Player) + if ok && op.Name != p.Name { + other.WriteLine(fmt.Sprintf("\n%s drops a %s.", p.Name, itemName)) + } + } +} + +func (g *Game) FireTick() { + for _, st := range g.World.AllFireStates() { + st.Quality-- + if st.Quality <= 0 { + g.World.RemoveObjInstance(st.RoomID, st.DefID) + g.cancelStokers(st.RoomID) + if def, err := g.ObjectStore.Load(st.DefID); err == nil && def.RemovalItem != "" { + g.World.AddGroundItem(st.RoomID, def.RemovalItem, 1) + } + } + } +} + +func (g *Game) cancelStokers(roomID int) { + for _, other := range g.Hub.PlayersInRoom(roomID) { + op, ok := other.Player.(*player.Player) + if ok && op.Action != nil && op.Action.Type == "stoke" { + other.WriteLine("The fire went out!") + g.CancelAction(op) + } + } +} + +func (g *Game) resolveBurnTarget(p *player.Player, input string) (itemID string, fromGround bool, ambiguous bool) { + if input != "" { + return g.resolveNamedBurnTarget(p, input) + } + return g.resolveDefaultBurnTarget(p) +} + +func (g *Game) collectBurnableGround(roomID int, name string) []string { + var out []string + for itemID := range g.World.GroundItems(roomID) { + def, err := g.ItemStore.Load(itemID) + if err != nil || def.BurnTicks <= 0 { + continue + } + if name == "" || def.MatchesName(name) { + out = append(out, itemID) + } + } + return out +} + +func (g *Game) collectBurnableInv(p *player.Player, name string) []string { + var out []string + seen := make(map[string]bool) + for _, slot := range p.Inventory { + if slot == nil || slot.Quantity <= 0 { + continue + } + def, err := g.ItemStore.Load(slot.ItemID) + if err != nil || def.BurnTicks <= 0 || seen[slot.ItemID] { + continue + } + if name == "" || def.MatchesName(name) { + seen[slot.ItemID] = true + out = append(out, slot.ItemID) + } + } + return out +} + +func (g *Game) resolveNamedBurnTarget(p *player.Player, input string) (itemID string, fromGround bool, ambiguous bool) { + groundMatches := g.collectBurnableGround(p.RoomID, input) + if len(groundMatches) > 1 { + return "", false, true + } + if len(groundMatches) == 1 { + return groundMatches[0], true, false + } + + invMatches := g.collectBurnableInv(p, input) + if len(invMatches) > 1 { + return "", false, true + } + if len(invMatches) == 1 { + return invMatches[0], false, false + } + + return "", false, false +} + +func (g *Game) resolveDefaultBurnTarget(p *player.Player) (itemID string, fromGround bool, ambiguous bool) { + groundBurnable := g.collectBurnableGround(p.RoomID, "") + if len(groundBurnable) == 1 { + return groundBurnable[0], true, false + } + if len(groundBurnable) > 1 { + return "", false, true + } + + invBurnable := g.collectBurnableInv(p, "") + if len(invBurnable) == 1 { + return invBurnable[0], false, false + } + if len(invBurnable) > 1 { + return "", false, true + } + + return "", false, false +} + +func (g *Game) resolveStokeTarget(p *player.Player, input string) (string, bool) { + invBurnable := g.collectBurnableInv(p, input) + if len(invBurnable) == 1 { + return invBurnable[0], false + } + if len(invBurnable) > 1 { + return "", true + } + return "", false +} diff --git a/internal/game/action_gather.go b/internal/game/action_gather.go index 2ca2e82..7e53e87 100644 --- a/internal/game/action_gather.go +++ b/internal/game/action_gather.go @@ -214,7 +214,9 @@ func (g *Game) advanceGather(sess *net.Session, p *player.Player) { xp = cfg.XP } if xp > 0 { - p.AddXP(player.SkillName(cfg.Skill), xp) + if newLevel := p.AddSkillXP(player.SkillName(cfg.Skill), xp); newLevel > 0 { + sess.WriteLine(fmt.Sprintf("*** You are now level %d %s! ***", newLevel, cfg.Skill)) + } } g.AccountStore.SaveCharacter(p) @@ -232,7 +234,7 @@ func (g *Game) advanceGather(sess *net.Session, p *player.Player) { if shared { st := g.World.GetObjStateByKey(instanceKey) if st != nil && st.SharedTimer <= 0 { - g.depleteSharedTree(sess, p, st, cfg.DepleteDelay, instanceKey) + g.depleteSharedTree(sess, p, st, cfg, instanceKey) return } } @@ -301,12 +303,17 @@ func filterDropsByLevel(drops []action.DropEntry, level int) []action.DropEntry return eligible } -func (g *Game) depleteSharedTree(sess *net.Session, p *player.Player, st *world.ObjState, respawnTicks int, instanceKey string) { +func (g *Game) depleteSharedTree(sess *net.Session, p *player.Player, st *world.ObjState, cfg *action.GatherConfig, instanceKey string) { st.Depleted = true - st.DepleteTimer = respawnTicks + st.DepleteTimer = cfg.DepleteDelay st.SharedTimer = 0 - sess.WriteLine(fmt.Sprintf("\nThe %s falls to the ground!", p.Action.TargetName)) + msg := cfg.ExhaustedMessage + if msg == "" { + msg = fmt.Sprintf("The %s falls to the ground!", p.Action.TargetName) + } + + sess.WriteLine(fmt.Sprintf("\n%s", msg)) for _, other := range g.Hub.PlayersInRoom(p.RoomID) { if other == sess { @@ -317,7 +324,7 @@ func (g *Game) depleteSharedTree(sess *net.Session, p *player.Player, st *world. continue } if op.Action.Data["instance_key"] == instanceKey { - other.WriteLine(fmt.Sprintf("\nThe %s falls to the ground!", p.Action.TargetName)) + other.WriteLine(fmt.Sprintf("\n%s", msg)) g.CancelAction(op) } } diff --git a/internal/game/action_use.go b/internal/game/action_use.go index 69d29c1..497ceac 100644 --- a/internal/game/action_use.go +++ b/internal/game/action_use.go @@ -96,7 +96,9 @@ func (g *Game) advanceUse(sess *net.Session, p *player.Player) { p.SetInvSlot(freeSlot, &player.InventorySlot{ItemID: cfg.Reward.ItemID, Quantity: qty}) if cfg.XP > 0 { - p.AddXP(player.SkillName(cfg.Skill), cfg.XP) + if newLevel := p.AddSkillXP(player.SkillName(cfg.Skill), cfg.XP); newLevel > 0 { + sess.WriteLine(fmt.Sprintf("*** You are now level %d %s! ***", newLevel, cfg.Skill)) + } } g.AccountStore.SaveCharacter(p) diff --git a/internal/game/cmd_attack.go b/internal/game/cmd_attack.go index f6ccf0c..2f79c16 100644 --- a/internal/game/cmd_attack.go +++ b/internal/game/cmd_attack.go @@ -195,7 +195,11 @@ func (g *Game) playerAttack(sess *net.Session, p *player.Player, mob *world.MobI if mob.HP < mob.MaxHP && mob.HP > 0 { mob.StartRegen() } - gains := g.awardCombatXP(p, dmg) + gains, leveled := g.awardCombatXP(p, dmg) + + for _, skill := range leveled { + sess.WriteLine(fmt.Sprintf("*** You are now level %d %s! ***", p.Level(skill), skill)) + } mobName := mobDisplayName(mob, true) attacker := mob.Name @@ -348,9 +352,10 @@ func (g *Game) endCombat(sess *net.Session, p *player.Player, mob *world.MobInst } } -func (g *Game) awardCombatXP(p *player.Player, dmg int) []xpGain { +func (g *Game) awardCombatXP(p *player.Player, dmg int) ([]xpGain, []player.SkillName) { baseXP := dmg * 4 var gains []xpGain + var leveledUp []player.SkillName switch p.AttackStyle { case player.Accurate: @@ -370,10 +375,12 @@ func (g *Game) awardCombatXP(p *player.Player, dmg int) []xpGain { } for _, gain := range gains { - p.AddXP(player.SkillName(gain.Skill), gain.XP) + if newLevel := p.AddSkillXP(player.SkillName(gain.Skill), gain.XP); newLevel > 0 { + leveledUp = append(leveledUp, player.SkillName(gain.Skill)) + } } g.AccountStore.SaveCharacter(p) - return gains + return gains, leveledUp } func (g *Game) dropItemsOnDeath(p *player.Player) { diff --git a/internal/game/cmd_get.go b/internal/game/cmd_get.go index 70b458e..f4c7426 100644 --- a/internal/game/cmd_get.go +++ b/internal/game/cmd_get.go @@ -96,7 +96,7 @@ func (g *Game) doGet(sess *net.Session, input string) { return } _ = removed - p.SetInvSlot(freeSlot, &player.InventorySlot{ItemID: itemID, Quantity: qty}) + p.SetInvSlot(freeSlot, g.newInvSlot(itemID, qty)) g.AccountStore.SaveCharacter(p) if qty == 1 { sess.WriteLine(fmt.Sprintf("You pick up a %s.", def.Name)) @@ -329,7 +329,7 @@ func (g *Game) doGetAll(sess *net.Session) { if !ok { break } - p.SetInvSlot(freeSlot, &player.InventorySlot{ItemID: itemID, Quantity: qty}) + p.SetInvSlot(freeSlot, g.newInvSlot(itemID, qty)) name := itemID if def != nil { name = def.Name diff --git a/internal/game/cmd_look.go b/internal/game/cmd_look.go index 6d19023..e0e98fe 100644 --- a/internal/game/cmd_look.go +++ b/internal/game/cmd_look.go @@ -96,6 +96,7 @@ func (g *Game) doLook(sess *net.Session) { sharedMax int sharedCur int respawnIn int + quality int } var instances []instInfo for i := 0; i < count; i++ { @@ -109,6 +110,7 @@ func (g *Game) doLook(sess *net.Session) { sharedMax: st.SharedMax, sharedCur: st.SharedTimer, respawnIn: st.DepleteTimer, + quality: st.Quality, }) } multi := len(instances) > 1 @@ -126,19 +128,35 @@ func (g *Game) doLook(sess *net.Session) { } } + roomDesc := def.InRoomDescription + if len(freshIdxs) > 0 { + var line string + if roomDesc != "" { + line = roomDesc + } else if len(freshIdxs) == 1 { + line = "A " + def.Name + " is here." + } else { + line = fmt.Sprintf("%d %ss are here.", len(freshIdxs), def.Name) + } var suffix string if multi && (len(timed) > 0 || len(depleted) > 0) { suffix = fmt.Sprintf(" [%s]", intsJoin(freshIdxs)) } - if len(freshIdxs) == 1 { - sess.WriteLine(fmt.Sprintf(" A %s is here.%s", def.Name, suffix)) - } else { - sess.WriteLine(fmt.Sprintf(" %d %ss are here.%s", len(freshIdxs), def.Name, suffix)) + qualityTimer := "" + if showTimers && len(instances) > 0 && instances[0].quality > 0 { + qualityTimer = fmt.Sprintf(" (Burning for %d more ticks)", instances[0].quality) } + sess.WriteLine(fmt.Sprintf(" %s%s%s", line, suffix, qualityTimer)) } for _, ins := range timed { + var line string + if roomDesc != "" { + line = roomDesc + } else { + line = "A " + def.Name + " is here." + } tag := "" if multi { tag = fmt.Sprintf(" [%d]", ins.idx) @@ -147,10 +165,16 @@ func (g *Game) doLook(sess *net.Session) { if showTimers { timer = fmt.Sprintf(" (despawn: %d/%d)", ins.sharedCur, ins.sharedMax) } - sess.WriteLine(fmt.Sprintf(" A %s is here.%s%s", def.Name, tag, timer)) + sess.WriteLine(fmt.Sprintf(" %s%s%s", line, tag, timer)) } for _, ins := range depleted { + var line string + if roomDesc != "" { + line = roomDesc + } else { + line = "A " + def.Name + " is here." + } tag := "" if multi { tag = fmt.Sprintf(" [%d]", ins.idx) @@ -159,7 +183,7 @@ func (g *Game) doLook(sess *net.Session) { if showTimers { timer = fmt.Sprintf(" (respawns in %d ticks)", ins.respawnIn) } - sess.WriteLine(fmt.Sprintf(" 1 depleted %s is here.%s%s", def.Name, tag, timer)) + sess.WriteLine(fmt.Sprintf(" %s (depleted)%s%s", line, tag, timer)) } } } @@ -203,14 +227,21 @@ func (g *Game) doLook(sess *net.Session) { if len(prefix) > maxPrefix { maxPrefix = len(prefix) } - reserved := "" + var parts []string if info.ReservedFor != "" { if p.OptionBool("reserve") { - reserved = fmt.Sprintf(" (reserved for %s for %d ticks)", info.ReservedFor, info.ReserveTimer) + parts = append(parts, fmt.Sprintf("reserved for %s %dt", info.ReservedFor, info.ReserveTimer)) } else { - reserved = " (reserved)" + parts = append(parts, "reserved") } } + if p.OptionBool("despawn") && !info.IsSpawn { + parts = append(parts, fmt.Sprintf("despawns %dt", info.DespawnTimer)) + } + reserved := "" + if len(parts) > 0 { + reserved = fmt.Sprintf(" (%s)", strings.Join(parts, ", ")) + } lines = append(lines, groundLine{prefix, reserved}) } @@ -362,6 +393,14 @@ func (g *Game) doLookTarget(sess *net.Session, input string) { } } } + for _, ist := range instances { + if ist.Quality > 0 { + if qdesc, ok := def.Props["quality_description"].(string); ok && qdesc != "" { + qdesc = strings.ReplaceAll(qdesc, "{quality}", fmt.Sprintf("%d", ist.Quality)) + sess.WriteLine(fmt.Sprintf(" %s", qdesc)) + } + } + } return } @@ -389,12 +428,16 @@ func (g *Game) doLookTarget(sess *net.Session, input string) { if err != nil || !def.MatchesName(input) { continue } - sess.WriteLines( + lines := []string{ "", def.Name, fmt.Sprintf(" %s", def.Description), fmt.Sprintf(" Value: %d credits", def.Value), - ) + } + if slot.MaxQuality > 0 { + lines = append(lines, fmt.Sprintf(" Has %d units of butane left.", slot.Quality)) + } + sess.WriteLines(lines...) return } diff --git a/internal/game/cmd_remove.go b/internal/game/cmd_remove.go index 9f0cbe8..f511ec4 100644 --- a/internal/game/cmd_remove.go +++ b/internal/game/cmd_remove.go @@ -56,7 +56,15 @@ func (g *Game) doRemove(sess *net.Session, input string) { } delete(p.Equipment, foundSlot) - p.SetInvSlot(freeSlot, &player.InventorySlot{ItemID: foundItemID, Quantity: 1}) + invSlot := &player.InventorySlot{ItemID: foundItemID, Quantity: 1} + if q, ok := p.EquipQuality[foundItemID]; ok { + invSlot.Quality = q + if def, _ := g.ItemStore.Load(foundItemID); def != nil { + invSlot.MaxQuality = def.MaxQuality + } + delete(p.EquipQuality, foundItemID) + } + p.SetInvSlot(freeSlot, invSlot) g.AccountStore.SaveCharacter(p) name := foundItemID diff --git a/internal/game/cmd_wear.go b/internal/game/cmd_wear.go index c4b5d12..4554dfc 100644 --- a/internal/game/cmd_wear.go +++ b/internal/game/cmd_wear.go @@ -62,6 +62,13 @@ func (g *Game) doWear(sess *net.Session, input string) { p.SetInvSlot(match.Slot, nil) } + if slot.Quality > 0 && slot.MaxQuality > 0 { + if p.EquipQuality == nil { + p.EquipQuality = make(map[string]int) + } + p.EquipQuality[slot.ItemID] = slot.Quality + } + p.Equipment[def.EquipSlot] = slot.ItemID g.AccountStore.SaveCharacter(p) @@ -127,6 +134,13 @@ func (g *Game) doWearAll(sess *net.Session) { p.SetInvSlot(best.invSlot, nil) } + if invSlot != nil && invSlot.Quality > 0 && invSlot.MaxQuality > 0 { + if p.EquipQuality == nil { + p.EquipQuality = make(map[string]int) + } + p.EquipQuality[best.itemID] = invSlot.Quality + } + p.Equipment[eqSlot] = best.itemID def, _ := g.ItemStore.Load(best.itemID) name := best.itemID diff --git a/internal/game/game.go b/internal/game/game.go index cc187a7..21dee76 100644 --- a/internal/game/game.go +++ b/internal/game/game.go @@ -234,6 +234,12 @@ func (g *Game) handleGameCommand(sess *net.Session, input string) { g.StartAction(sess, "talk", strings.Join(args, " ")) return } + case "burn": + g.doBurn(sess, p, strings.Join(args, " ")) + return + case "stoke": + g.doStoke(sess, p, strings.Join(args, " ")) + return case "alias": g.doAlias(sess, args) return diff --git a/internal/game/utils.go b/internal/game/utils.go index c78889d..969eba4 100644 --- a/internal/game/utils.go +++ b/internal/game/utils.go @@ -121,6 +121,19 @@ func actionDesc(p *player.Player) string { return "talking to " + target case "use": return "using a " + target + case "burn": + return "trying to start a fire" + case "stoke": + return "tending to a fire" } return "" } + +func (g *Game) newInvSlot(itemID string, qty int) *player.InventorySlot { + slot := &player.InventorySlot{ItemID: itemID, Quantity: qty} + if def, err := g.ItemStore.Load(itemID); err == nil && def.MaxQuality > 0 { + slot.Quality = def.Quality + slot.MaxQuality = def.MaxQuality + } + return slot +} |
