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package game
import (
"fmt"
"strings"
"thirdcollapse/internal/net"
"thirdcollapse/internal/object"
"thirdcollapse/internal/player"
)
func (g *Game) doRemove(sess *net.Session, input string) {
p := sess.Player.(*player.Player)
lower := strings.ToLower(strings.TrimSpace(input))
if lower == "" {
sess.WriteLine("Remove what?")
return
}
g.CancelAction(p)
var foundSlot object.EquipSlot
var foundItemID string
for _, slot := range EquipSlots {
itemID, ok := p.Equipment[slot]
if !ok {
continue
}
if strings.ToLower(string(slot)) == lower {
foundSlot = slot
foundItemID = itemID
break
}
def, err := g.ItemStore.Load(itemID)
if err != nil {
continue
}
if def.MatchesName(input) {
foundSlot = slot
foundItemID = itemID
break
}
}
if foundSlot == "" {
sess.WriteLine(fmt.Sprintf("You aren't wearing any '%s'.", input))
return
}
freeSlot := p.FirstFreeSlot()
if freeSlot == -1 {
sess.WriteLine("Nowhere to put that!")
return
}
delete(p.Equipment, foundSlot)
p.SetInvSlot(freeSlot, &player.InventorySlot{ItemID: foundItemID, Quantity: 1})
g.AccountStore.SaveCharacter(p)
name := foundItemID
if def, err := g.ItemStore.Load(foundItemID); err == nil {
name = def.Name
}
sess.WriteLine(fmt.Sprintf("You remove %s.", name))
}
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