diff options
Diffstat (limited to 'internal/game/tick_systems.go')
| -rw-r--r-- | internal/game/tick_systems.go | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/internal/game/tick_systems.go b/internal/game/tick_systems.go index f85cdfa..8311ccf 100644 --- a/internal/game/tick_systems.go +++ b/internal/game/tick_systems.go @@ -1,15 +1,15 @@ package game // tickSystem is one step of the canonical per-tick system sequence. Name is -// the human-readable identifier also encoded in dev_guide/tick_order.md; -// Run invokes the underlying system. The slice tickSystemOrder is the single +// the human-readable identifier for the step; Run invokes the underlying +// system. The slice tickSystemOrder is the single // executable source of truth for the order in which per-tick systems fire. // // The order is what callers like the master subscriber in cmd/thoi/main.go // (registered as engine subscription ID 1, which the engine fires before all // dynamically-registered combat/aggro/respawn callbacks per processTick's // registration-ID sort) depend on. Reordering this slice is a breaking change -// to game behavior; keep dev_guide/tick_order.md in sync. +// to game behavior. type tickSystem struct { Name string Run func(*Game) |
