diff options
| author | historia <[not public]> | 2026-10-01 18:36:36 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-10-01 18:36:36 -0400 |
| commit | 8a94f21bd47c0a00bc415395232dba22fa958837 (patch) | |
| tree | 3dc9492913315ac98b6eddaec4605e4344cde7d6 /internal/game/tick_systems.go | |
| parent | 4e2a95503e4ea4c830510f5aea23fac7948ddc41 (diff) | |
| download | thehouseoficarus-8a94f21bd47c0a00bc415395232dba22fa958837.tar.gz | |
remove: slop docs
Diffstat (limited to 'internal/game/tick_systems.go')
| -rw-r--r-- | internal/game/tick_systems.go | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/internal/game/tick_systems.go b/internal/game/tick_systems.go index f85cdfa..8311ccf 100644 --- a/internal/game/tick_systems.go +++ b/internal/game/tick_systems.go @@ -1,15 +1,15 @@ package game // tickSystem is one step of the canonical per-tick system sequence. Name is -// the human-readable identifier also encoded in dev_guide/tick_order.md; -// Run invokes the underlying system. The slice tickSystemOrder is the single +// the human-readable identifier for the step; Run invokes the underlying +// system. The slice tickSystemOrder is the single // executable source of truth for the order in which per-tick systems fire. // // The order is what callers like the master subscriber in cmd/thoi/main.go // (registered as engine subscription ID 1, which the engine fires before all // dynamically-registered combat/aggro/respawn callbacks per processTick's // registration-ID sort) depend on. Reordering this slice is a breaking change -// to game behavior; keep dev_guide/tick_order.md in sync. +// to game behavior. type tickSystem struct { Name string Run func(*Game) |
