diff options
Diffstat (limited to 'internal/game/hardening_ammo_unequip_test.go')
| -rw-r--r-- | internal/game/hardening_ammo_unequip_test.go | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/internal/game/hardening_ammo_unequip_test.go b/internal/game/hardening_ammo_unequip_test.go new file mode 100644 index 0000000..2250b83 --- /dev/null +++ b/internal/game/hardening_ammo_unequip_test.go @@ -0,0 +1,181 @@ +package game + +// Regression: returning the equipped ammo stack to the inventory must never +// delete it. The equipment entry may only be cleared once the stack has been +// merged into an inventory stack or placed in a free slot, so a full +// inventory refuses the swap/removal instead of losing the ammo. The previous +// code deleted Equipment[SlotAmmo] and zeroed AmmoQty unconditionally. + +import ( + "path/filepath" + "strings" + "testing" + + "thehouseoficarus/internal/item" + "thehouseoficarus/internal/net" + "thehouseoficarus/internal/player" +) + +const ( + hardeningArrowsID = "test_arrows" + hardeningBoltsID = "test_bolts" +) + +// seedAmmoItems installs two stackable ammo items so a swap has a target. +func seedAmmoItems(t *testing.T, h *harness) { + t.Helper() + writeSeedFile(t, filepath.Join(h.dir, "items", hardeningArrowsID+".yaml"), + []byte("id: test_arrows\nname: test arrows\nstackable: true\nequipment:\n type: ammo\n slot: ammo\n")) + writeSeedFile(t, filepath.Join(h.dir, "items", hardeningBoltsID+".yaml"), + []byte("id: test_bolts\nname: test bolts\nstackable: true\nequipment:\n type: ammo\n slot: ammo\n")) +} + +// fillAllSlots occupies every inventory slot and returns the session used by +// the wear/remove paths. +func fillAllSlots(p *player.Player) *net.Session { + for i := 0; i < 28; i++ { + p.SetInvSlot(i, &player.InventorySlot{ItemID: "filler", Quantity: 1}) + } + sess := &net.Session{Conn: newChanConn(), Player: p} + sess.SetState(net.StateGame) + return sess +} + +func TestUnequipAmmoSwapKeepsStackWhenInventoryFull(t *testing.T) { + h := newHarness(t) + h.seedAccount("alice") + p := h.seedCharacter("alice", "alice") + seedAmmoItems(t, h) + h.g.RunOnOwner(func() { + h.g.ItemStore.Reload(h.dir) + sess := fillAllSlots(p) + p.SetInvSlot(3, &player.InventorySlot{ItemID: hardeningBoltsID, Quantity: 7}) + p.Equipment[item.SlotAmmo] = hardeningArrowsID + p.AmmoQty = 42 + + h.g.doWear(sess, "test bolts") + + if got := p.Equipment[item.SlotAmmo]; got != hardeningArrowsID { + t.Errorf("equipped ammo = %q, want %q: a refused swap must not clear equipment", got, hardeningArrowsID) + } + if p.AmmoQty != 42 { + t.Errorf("AmmoQty = %d, want 42", p.AmmoQty) + } + bolts := p.InvSlot(3) + if bolts == nil || bolts.ItemID != hardeningBoltsID || bolts.Quantity != 7 { + t.Errorf("source stack changed by a refused swap: %+v", bolts) + } + if out := sess.Conn.(*chanConn).Bytes(); !strings.Contains(string(out), "inventory is full") { + t.Errorf("expected a full-inventory message, got %q", out) + } + }) +} + +func TestUnequipAmmoSwapMovesStackToFreeSlot(t *testing.T) { + h := newHarness(t) + h.seedAccount("alice") + p := h.seedCharacter("alice", "alice") + seedAmmoItems(t, h) + h.g.RunOnOwner(func() { + h.g.ItemStore.Reload(h.dir) + sess := fillAllSlots(p) + p.SetInvSlot(0, nil) + p.SetInvSlot(3, &player.InventorySlot{ItemID: hardeningBoltsID, Quantity: 7}) + p.Equipment[item.SlotAmmo] = hardeningArrowsID + p.AmmoQty = 42 + + h.g.doWear(sess, "test bolts") + + if got := p.Equipment[item.SlotAmmo]; got != hardeningBoltsID { + t.Fatalf("equipped ammo = %q, want %q", got, hardeningBoltsID) + } + if p.AmmoQty != 7 { + t.Errorf("AmmoQty = %d, want 7", p.AmmoQty) + } + stored := p.InvSlot(0) + if stored == nil || stored.ItemID != hardeningArrowsID || stored.Quantity != 42 { + t.Fatalf("unequipped arrows not stored in the free slot: %+v", stored) + } + }) +} + +func TestRemoveAllAmmoKeepsStackWhenInventoryFull(t *testing.T) { + h := newHarness(t) + h.seedAccount("alice") + p := h.seedCharacter("alice", "alice") + seedAmmoItems(t, h) + h.g.RunOnOwner(func() { + h.g.ItemStore.Reload(h.dir) + sess := fillAllSlots(p) + p.Equipment[item.SlotAmmo] = hardeningArrowsID + p.AmmoQty = 42 + + h.g.removeAllAmmo(sess, p, hardeningArrowsID) + + if got := p.Equipment[item.SlotAmmo]; got != hardeningArrowsID { + t.Errorf("equipped ammo = %q, want %q", got, hardeningArrowsID) + } + if p.AmmoQty != 42 { + t.Errorf("AmmoQty = %d, want 42", p.AmmoQty) + } + out := string(sess.Conn.(*chanConn).Bytes()) + if strings.Contains(out, "You remove") { + t.Errorf("nothing was removed but the removal was reported: %q", out) + } + if !strings.Contains(out, "Nowhere to put that!") { + t.Errorf("expected a failure message, got %q", out) + } + }) +} + +func TestRemoveAllKeepsAmmoWhenInventoryFull(t *testing.T) { + h := newHarness(t) + h.seedAccount("alice") + p := h.seedCharacter("alice", "alice") + seedAmmoItems(t, h) + h.g.RunOnOwner(func() { + h.g.ItemStore.Reload(h.dir) + sess := fillAllSlots(p) + p.Equipment[item.SlotAmmo] = hardeningArrowsID + p.AmmoQty = 42 + + h.g.doRemoveAll(sess) + + if got := p.Equipment[item.SlotAmmo]; got != hardeningArrowsID || p.AmmoQty != 42 { + t.Errorf("remove all lost the equipped ammo: %q x%d", got, p.AmmoQty) + } + if got := p.CountItem(hardeningArrowsID); got != 0 { + t.Errorf("remove all invented %d arrows", got) + } + }) +} + +func TestRemoveAllAmmoMovesStackToFreeSlot(t *testing.T) { + h := newHarness(t) + h.seedAccount("alice") + p := h.seedCharacter("alice", "alice") + seedAmmoItems(t, h) + h.g.RunOnOwner(func() { + h.g.ItemStore.Reload(h.dir) + sess := fillAllSlots(p) + p.SetInvSlot(0, nil) + p.Equipment[item.SlotAmmo] = hardeningArrowsID + p.AmmoQty = 42 + + h.g.removeAllAmmo(sess, p, hardeningArrowsID) + + if _, ok := p.Equipment[item.SlotAmmo]; ok { + t.Error("equipment entry survived a successful removal") + } + if p.AmmoQty != 0 { + t.Errorf("AmmoQty = %d, want 0", p.AmmoQty) + } + stored := p.InvSlot(0) + if stored == nil || stored.ItemID != hardeningArrowsID || stored.Quantity != 42 { + t.Fatalf("removed arrows not stored in the free slot: %+v", stored) + } + if out := string(sess.Conn.(*chanConn).Bytes()); !strings.Contains(out, "You remove") { + t.Errorf("removal not reported: %q", out) + } + }) +} |
