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authorhistoria <[not public]>2026-09-18 05:31:09 -0400
committerhistoria <[not public]>2026-09-18 05:31:09 -0400
commit153acb7f644d755c45533b7c5311e3ffa47e8973 (patch)
tree7645e6f7b65bc3830b078e3b9336d2e6b199d584 /internal/game/hardening_ammo_unequip_test.go
parent87d08f0151e643951769e323995f1c5ed89ee200 (diff)
downloadthehouseoficarus-153acb7f644d755c45533b7c5311e3ffa47e8973.tar.gz
fix: harden engine across casino, economy, concurrency, security, and content
Diffstat (limited to 'internal/game/hardening_ammo_unequip_test.go')
-rw-r--r--internal/game/hardening_ammo_unequip_test.go181
1 files changed, 181 insertions, 0 deletions
diff --git a/internal/game/hardening_ammo_unequip_test.go b/internal/game/hardening_ammo_unequip_test.go
new file mode 100644
index 0000000..2250b83
--- /dev/null
+++ b/internal/game/hardening_ammo_unequip_test.go
@@ -0,0 +1,181 @@
+package game
+
+// Regression: returning the equipped ammo stack to the inventory must never
+// delete it. The equipment entry may only be cleared once the stack has been
+// merged into an inventory stack or placed in a free slot, so a full
+// inventory refuses the swap/removal instead of losing the ammo. The previous
+// code deleted Equipment[SlotAmmo] and zeroed AmmoQty unconditionally.
+
+import (
+ "path/filepath"
+ "strings"
+ "testing"
+
+ "thehouseoficarus/internal/item"
+ "thehouseoficarus/internal/net"
+ "thehouseoficarus/internal/player"
+)
+
+const (
+ hardeningArrowsID = "test_arrows"
+ hardeningBoltsID = "test_bolts"
+)
+
+// seedAmmoItems installs two stackable ammo items so a swap has a target.
+func seedAmmoItems(t *testing.T, h *harness) {
+ t.Helper()
+ writeSeedFile(t, filepath.Join(h.dir, "items", hardeningArrowsID+".yaml"),
+ []byte("id: test_arrows\nname: test arrows\nstackable: true\nequipment:\n type: ammo\n slot: ammo\n"))
+ writeSeedFile(t, filepath.Join(h.dir, "items", hardeningBoltsID+".yaml"),
+ []byte("id: test_bolts\nname: test bolts\nstackable: true\nequipment:\n type: ammo\n slot: ammo\n"))
+}
+
+// fillAllSlots occupies every inventory slot and returns the session used by
+// the wear/remove paths.
+func fillAllSlots(p *player.Player) *net.Session {
+ for i := 0; i < 28; i++ {
+ p.SetInvSlot(i, &player.InventorySlot{ItemID: "filler", Quantity: 1})
+ }
+ sess := &net.Session{Conn: newChanConn(), Player: p}
+ sess.SetState(net.StateGame)
+ return sess
+}
+
+func TestUnequipAmmoSwapKeepsStackWhenInventoryFull(t *testing.T) {
+ h := newHarness(t)
+ h.seedAccount("alice")
+ p := h.seedCharacter("alice", "alice")
+ seedAmmoItems(t, h)
+ h.g.RunOnOwner(func() {
+ h.g.ItemStore.Reload(h.dir)
+ sess := fillAllSlots(p)
+ p.SetInvSlot(3, &player.InventorySlot{ItemID: hardeningBoltsID, Quantity: 7})
+ p.Equipment[item.SlotAmmo] = hardeningArrowsID
+ p.AmmoQty = 42
+
+ h.g.doWear(sess, "test bolts")
+
+ if got := p.Equipment[item.SlotAmmo]; got != hardeningArrowsID {
+ t.Errorf("equipped ammo = %q, want %q: a refused swap must not clear equipment", got, hardeningArrowsID)
+ }
+ if p.AmmoQty != 42 {
+ t.Errorf("AmmoQty = %d, want 42", p.AmmoQty)
+ }
+ bolts := p.InvSlot(3)
+ if bolts == nil || bolts.ItemID != hardeningBoltsID || bolts.Quantity != 7 {
+ t.Errorf("source stack changed by a refused swap: %+v", bolts)
+ }
+ if out := sess.Conn.(*chanConn).Bytes(); !strings.Contains(string(out), "inventory is full") {
+ t.Errorf("expected a full-inventory message, got %q", out)
+ }
+ })
+}
+
+func TestUnequipAmmoSwapMovesStackToFreeSlot(t *testing.T) {
+ h := newHarness(t)
+ h.seedAccount("alice")
+ p := h.seedCharacter("alice", "alice")
+ seedAmmoItems(t, h)
+ h.g.RunOnOwner(func() {
+ h.g.ItemStore.Reload(h.dir)
+ sess := fillAllSlots(p)
+ p.SetInvSlot(0, nil)
+ p.SetInvSlot(3, &player.InventorySlot{ItemID: hardeningBoltsID, Quantity: 7})
+ p.Equipment[item.SlotAmmo] = hardeningArrowsID
+ p.AmmoQty = 42
+
+ h.g.doWear(sess, "test bolts")
+
+ if got := p.Equipment[item.SlotAmmo]; got != hardeningBoltsID {
+ t.Fatalf("equipped ammo = %q, want %q", got, hardeningBoltsID)
+ }
+ if p.AmmoQty != 7 {
+ t.Errorf("AmmoQty = %d, want 7", p.AmmoQty)
+ }
+ stored := p.InvSlot(0)
+ if stored == nil || stored.ItemID != hardeningArrowsID || stored.Quantity != 42 {
+ t.Fatalf("unequipped arrows not stored in the free slot: %+v", stored)
+ }
+ })
+}
+
+func TestRemoveAllAmmoKeepsStackWhenInventoryFull(t *testing.T) {
+ h := newHarness(t)
+ h.seedAccount("alice")
+ p := h.seedCharacter("alice", "alice")
+ seedAmmoItems(t, h)
+ h.g.RunOnOwner(func() {
+ h.g.ItemStore.Reload(h.dir)
+ sess := fillAllSlots(p)
+ p.Equipment[item.SlotAmmo] = hardeningArrowsID
+ p.AmmoQty = 42
+
+ h.g.removeAllAmmo(sess, p, hardeningArrowsID)
+
+ if got := p.Equipment[item.SlotAmmo]; got != hardeningArrowsID {
+ t.Errorf("equipped ammo = %q, want %q", got, hardeningArrowsID)
+ }
+ if p.AmmoQty != 42 {
+ t.Errorf("AmmoQty = %d, want 42", p.AmmoQty)
+ }
+ out := string(sess.Conn.(*chanConn).Bytes())
+ if strings.Contains(out, "You remove") {
+ t.Errorf("nothing was removed but the removal was reported: %q", out)
+ }
+ if !strings.Contains(out, "Nowhere to put that!") {
+ t.Errorf("expected a failure message, got %q", out)
+ }
+ })
+}
+
+func TestRemoveAllKeepsAmmoWhenInventoryFull(t *testing.T) {
+ h := newHarness(t)
+ h.seedAccount("alice")
+ p := h.seedCharacter("alice", "alice")
+ seedAmmoItems(t, h)
+ h.g.RunOnOwner(func() {
+ h.g.ItemStore.Reload(h.dir)
+ sess := fillAllSlots(p)
+ p.Equipment[item.SlotAmmo] = hardeningArrowsID
+ p.AmmoQty = 42
+
+ h.g.doRemoveAll(sess)
+
+ if got := p.Equipment[item.SlotAmmo]; got != hardeningArrowsID || p.AmmoQty != 42 {
+ t.Errorf("remove all lost the equipped ammo: %q x%d", got, p.AmmoQty)
+ }
+ if got := p.CountItem(hardeningArrowsID); got != 0 {
+ t.Errorf("remove all invented %d arrows", got)
+ }
+ })
+}
+
+func TestRemoveAllAmmoMovesStackToFreeSlot(t *testing.T) {
+ h := newHarness(t)
+ h.seedAccount("alice")
+ p := h.seedCharacter("alice", "alice")
+ seedAmmoItems(t, h)
+ h.g.RunOnOwner(func() {
+ h.g.ItemStore.Reload(h.dir)
+ sess := fillAllSlots(p)
+ p.SetInvSlot(0, nil)
+ p.Equipment[item.SlotAmmo] = hardeningArrowsID
+ p.AmmoQty = 42
+
+ h.g.removeAllAmmo(sess, p, hardeningArrowsID)
+
+ if _, ok := p.Equipment[item.SlotAmmo]; ok {
+ t.Error("equipment entry survived a successful removal")
+ }
+ if p.AmmoQty != 0 {
+ t.Errorf("AmmoQty = %d, want 0", p.AmmoQty)
+ }
+ stored := p.InvSlot(0)
+ if stored == nil || stored.ItemID != hardeningArrowsID || stored.Quantity != 42 {
+ t.Fatalf("removed arrows not stored in the free slot: %+v", stored)
+ }
+ if out := string(sess.Conn.(*chanConn).Bytes()); !strings.Contains(out, "You remove") {
+ t.Errorf("removal not reported: %q", out)
+ }
+ })
+}