diff options
Diffstat (limited to 'internal/game/act_talk.go')
| -rw-r--r-- | internal/game/act_talk.go | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/internal/game/act_talk.go b/internal/game/act_talk.go index 7cfdf7c..ca6054c 100644 --- a/internal/game/act_talk.go +++ b/internal/game/act_talk.go @@ -60,8 +60,8 @@ func (g *Game) startTalk(sess *net.Session, p *player.Player, obj *object.Object func (g *Game) handleNodeAction(sess *net.Session, na *behavior.NodeAction) (intercepted bool) { g.applyNodeAction(sess, na) - if v, ok := g.Flags.Get("guard_hostile"); ok && v != nil { - g.Flags.Delete("guard_hostile") + if v, ok := g.GlobalFlags.Get("guard_hostile"); ok && v != nil { + g.GlobalFlags.Delete("guard_hostile") p := sess.Player if p != nil && p.Action != nil { if td, ok := p.Action.Data.(*behavior.TalkData); ok && td.StealGuard { @@ -348,8 +348,8 @@ func (g *Game) applyNodeAction(sess *net.Session, na *behavior.NodeAction) { g.AccountStore.SaveCharacter(p) } - for k, v := range na.SetFlags { - g.Flags.Set(k, v) + for k, v := range na.SetGlobalFlags { + g.GlobalFlags.Set(k, v) } for k, v := range na.SetPlayerFlags { g.setPlayerFlag(p, k, v) |
