diff options
Diffstat (limited to 'internal/combat/state.go')
| -rw-r--r-- | internal/combat/state.go | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/internal/combat/state.go b/internal/combat/state.go index 8e4c68d..e1ee8e7 100644 --- a/internal/combat/state.go +++ b/internal/combat/state.go @@ -27,10 +27,15 @@ func NewTracker() *Tracker { } } -// Enter records that playerName is now fighting mobID. +// Enter records that playerName is now fighting mobID. If the player was +// already fighting, the previous mob is released so it does not stay marked +// "in combat" forever (which would block every other player from attacking it). func (t *Tracker) Enter(playerName, mobID string) { t.mu.Lock() defer t.mu.Unlock() + if prev, ok := t.combatants[playerName]; ok { + delete(t.mobTargets, prev.MobID) + } t.combatants[playerName] = &State{ PlayerName: playerName, MobID: mobID, |
