diff options
| author | historia <[not public]> | 2026-10-05 17:05:14 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-10-05 17:05:14 -0400 |
| commit | e42952469dadfb3535633c66c881050ac128703c (patch) | |
| tree | a78f7396b72cdbd6fa4f6c454c830f40cf2ad0cb /internal/combat/state.go | |
| parent | 90ad8c0c33b519d5830c69d4128bdc984b5e9de8 (diff) | |
| download | thehouseoficarus-e42952469dadfb3535633c66c881050ac128703c.tar.gz | |
fix: gather verbs, walk oom, admin path bypass, roulette refund
Diffstat (limited to 'internal/combat/state.go')
| -rw-r--r-- | internal/combat/state.go | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/internal/combat/state.go b/internal/combat/state.go index 8e4c68d..e1ee8e7 100644 --- a/internal/combat/state.go +++ b/internal/combat/state.go @@ -27,10 +27,15 @@ func NewTracker() *Tracker { } } -// Enter records that playerName is now fighting mobID. +// Enter records that playerName is now fighting mobID. If the player was +// already fighting, the previous mob is released so it does not stay marked +// "in combat" forever (which would block every other player from attacking it). func (t *Tracker) Enter(playerName, mobID string) { t.mu.Lock() defer t.mu.Unlock() + if prev, ok := t.combatants[playerName]; ok { + delete(t.mobTargets, prev.MobID) + } t.combatants[playerName] = &State{ PlayerName: playerName, MobID: mobID, |
