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-rw-r--r--data/help/pai_gow.yaml20
-rw-r--r--data/rooms/casino/6195.yaml4
-rw-r--r--data/rooms/casino/6196.yaml4
-rw-r--r--data/rooms/casino/6197.yaml8
-rw-r--r--data/rooms/casino/6198.yaml4
5 files changed, 24 insertions, 16 deletions
diff --git a/data/help/pai_gow.yaml b/data/help/pai_gow.yaml
index 113fd7a..a99cee2 100644
--- a/data/help/pai_gow.yaml
+++ b/data/help/pai_gow.yaml
@@ -16,12 +16,20 @@ description: |
wager back. Each player and the dealer receive seven cards from a fresh
deck with one Joker. Your cards are numbered 1 through 7.
- Type 24 to put cards 2 and 4 in your small (two-card) hand.
- Type 13456 to put those five cards in your big (five-card) hand instead.
- Spaces and order do not matter. set 24 also works. No repeated numbers.
- Your five-card hand must outrank your two-card hand: a foul produces a
- warning and leaves your hand unset. A valid selection LOCKS your hand.
- house sets automatically; timeout or disconnect also uses the house way.
+ Type 24 to put cards 2 and 4 in your small (two-card) hand, or 13456 to
+ put those five cards in your big (five-card) hand. Spaces and order do
+ not matter, set 24 also works, and repeated numbers are rejected. Your
+ five-card hand must outrank your two-card hand: a foul produces a warning
+ and leaves your hand unarranged. A legal arrangement reprints the five
+ high cards, a gap, then the two low cards with HIGH/LOW labels; type set
+ to lock it and reveal the dealer. house arranges the house way and still
+ needs set. autoset on locks any legal arrangement at once; autoset off
+ restores the confirmation, and autoset alone toggles. Timeout or
+ disconnect uses the house way.
+
+ At the showdown the high hands are compared first (your high, then the
+ dealer's), then the low hands. Each hand strength (for example PAIR OF
+ ACES) is bold, yellow when that hand wins and white when it loses.
House way preserves the best high-hand category, maximizing low within
that category. Two pair/full houses may be split to put pairs in both.
diff --git a/data/rooms/casino/6195.yaml b/data/rooms/casino/6195.yaml
index 926ed7c..12fee29 100644
--- a/data/rooms/casino/6195.yaml
+++ b/data/rooms/casino/6195.yaml
@@ -23,8 +23,8 @@ casino_tables:
objects:
- name: fortune plaque
description: 'play pai; bet 5 fortune first if you want it, then bet 20 to deal (a
- lone bettor is dealt at once). Set two low cards with 24 or five high cards with 13456;
- house sets automatically. High must beat low. Classic wins pay 0.95:1. Fortune pays
+ lone bettor is dealt at once). Arrange two low cards with 24 or five high cards with
+ 13456, then set; house arranges the house way, autoset locks at once. High must beat low. Classic wins pay 0.95:1. Fortune pays
independently; five credits qualifies for Envy on other active players. table rules
shows the payout felt.'
inroom_description: A jade fortune plaque explains the table.
diff --git a/data/rooms/casino/6196.yaml b/data/rooms/casino/6196.yaml
index b9cddf3..3ccb56f 100644
--- a/data/rooms/casino/6196.yaml
+++ b/data/rooms/casino/6196.yaml
@@ -22,6 +22,6 @@ objects:
- name: ez plaque
description: 'play pai; main wins pay 1:1, but a dealer queen-high pushes. The Joker is
an ace or completes a straight or flush. bet 5 fortune first if you want it, then bet 20
- to deal. Set your low hand with two numbers or high with five; house sets automatically.
- table rules shows Fortune payouts and fixed Envy awards.'
+ to deal. Arrange your low hand with two numbers or high with five, then set; house
+ arranges the house way, autoset locks at once. table rules shows Fortune payouts and fixed Envy awards.'
inroom_description: A queen-shaped plaque marks the EZ rules.
diff --git a/data/rooms/casino/6197.yaml b/data/rooms/casino/6197.yaml
index 5f1f21a..ab899ad 100644
--- a/data/rooms/casino/6197.yaml
+++ b/data/rooms/casino/6197.yaml
@@ -19,8 +19,8 @@ casino_tables:
objects:
- name: no push plaque
description: 'play pai; bet 5 fortune first if you want it, then bet 20 to deal. Two
- numbers set your low hand; five set your high hand; house sets automatically. Main wins
- pay 1:1. Split results compare two extra cards: player must be higher, ties lose, Joker
- is ace. Envy is off here, so Fortune quads improve to 30:1. table rules shows all
- prizes.'
+ numbers arrange your low hand; five arrange your high hand; then set to lock. house
+ arranges the house way and autoset locks at once. Main wins pay 1:1. Split results
+ compare two extra cards: player must be higher, ties lose, Joker is ace. Envy is off
+ here, so Fortune quads improve to 30:1. table rules shows all prizes.'
inroom_description: A two-card plaque explains the tiebreaker.
diff --git a/data/rooms/casino/6198.yaml b/data/rooms/casino/6198.yaml
index 7d93687..8385004 100644
--- a/data/rooms/casino/6198.yaml
+++ b/data/rooms/casino/6198.yaml
@@ -22,6 +22,6 @@ objects:
description: 'play pai; bet 5 fortune and/or bet 10 pushace first, then bet 20 to deal.
The dealer sets and reveals first; dealer ace-high pai gow pushes main bets. Push Ace
High pays 5:1 (no Joker), 15:1 (with Joker) or 40:1 (both ace-high), and is capped at
- half your main wager. Set two low numbers or five high; house sets automatically. table
- rules shows the felt.'
+ half your main wager. Arrange two low numbers or five high, then set; house arranges
+ the house way and autoset locks at once. table rules shows the felt.'
inroom_description: A glass-rail plaque explains the face-up rules.