diff options
Diffstat (limited to 'data/rooms/intro/1001.yaml')
| -rw-r--r-- | data/rooms/intro/1001.yaml | 314 |
1 files changed, 163 insertions, 151 deletions
diff --git a/data/rooms/intro/1001.yaml b/data/rooms/intro/1001.yaml index 8960ea5..13255ba 100644 --- a/data/rooms/intro/1001.yaml +++ b/data/rooms/intro/1001.yaml @@ -1,164 +1,176 @@ block_transport: true color: "" description: - - text: |- - A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft. + - text: |- + A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft. - A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark. + A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark. exits: - down: - blocked_message: The piston-powered staircase is firmly closed. - condition: - all_of: [] - any_of: [] - global_flag: "" - has_item: "" - min_credits: 0 - not: false - player_flag: 1001_touchdown - value: null - room: 1002 - east: - room: 2001 + down: + blocked_message: The piston-powered staircase is firmly closed. + condition: + all_of: [] + any_of: [] + global_flag: "" + has_item: "" + min_credits: 0 + not: false + player_flag: 1001_touchdown + value: null + room: 1002 + east: + room: 2001 hazard: "" id: 1001 item_spawns: [] mobs: - - id: flight_attendant + - id: flight_attendant name: Inside Transport Shuttle objects: - - description: - - text: "We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\n\nWhen you arrive at your final destination, please be aware of the following basic commands:\n\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\n{0B bold}Look:{/} {0A}look{/}, {0A}look <item/object/mob>{/}, and {0A}map{/}\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\n {0A}get <item>{/}, {0A}drop <item>{/}, {0A}wear <item>{/}, {0A}remove <item>{/}\n {0A}use <item> on <item/object>{/}\n {0A}eq{/} for equiped gear\n{0B bold}Comms:{/} {0A}talk <mob>{/} for NPC chat\n {0A}say <msg>{/} and {0A}global <msg>{/} for human chat\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \n{0B bold}Combat{/} {0A}attack <mob>{/}\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\n{0B bold}Options{/} {0A}options{/} for a list of account options\n {0A}options <opt> <value>{/} to change an option\n\nType {0C bold}what{/} for a list of possible common actions\n\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!" - hidden: true - name: framed sign - on_look: - - set_player_flags: - 1001_look_sign: true - - description: - - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level. - hidden: true - name: door - - description: - - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments. - hidden: true - name: window - - aliases: - - cockpit - description: - - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd. - hidden: true - name: instrument panel - - aliases: [] - description: - - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously. - hidden: true - name: pilot + - description: + - text: "We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\n\nWhen you arrive at your final destination, please be aware of the following basic commands:\n\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\n{0B bold}Look:{/} {0A}look{/}, {0A}look <item/object/mob>{/}, and {0A}map{/}\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\n {0A}get <item>{/}, {0A}drop <item>{/}, {0A}wear <item>{/}, {0A}remove <item>{/}\n {0A}use <item> on <item/object>{/}\n {0A}eq{/} for equiped gear\n{0B bold}Comms:{/} {0A}talk <mob>{/} for NPC chat\n {0A}say <msg>{/} and {0A}global <msg>{/} for human chat\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \n{0B bold}Combat{/} {0A}attack <mob>{/}\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\n{0B bold}Options{/} {0A}options{/} for a list of account options\n {0A}options <opt> <value>{/} to change an option\n\nType {0C bold}what{/} for a list of possible common actions\n\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!" + hidden: true + name: framed sign + on_look: + - set_player_flags: + 1001_look_sign: true + - description: + - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level. + hidden: true + name: door + - description: + - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments. + hidden: true + name: window + - aliases: + - cockpit + description: + - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd. + hidden: true + name: instrument panel + - aliases: [] + description: + - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously. + hidden: true + name: pilot on_enter: - - broadcast: "" - broadcast_global: "" - condition: - all_of: [] - any_of: [] - global_flag: "" - has_item: "" - min_credits: 0 - not: true - player_flag: 1001_welcome - value: null - delay: 5 - despawn_mob: "" - give_item: "" - heal: 0 - message: '{0B bold}Welcome to The House of Icarus{/}' - set_global_flags: {} - set_player_flags: {} - spawn_mob: null - take_item: "" - teleport: 0 - - broadcast: "" - broadcast_global: "" - condition: - all_of: [] - any_of: [] - global_flag: "" - has_item: "" - min_credits: 0 - not: true - player_flag: 1001_welcome - value: null - delay: 7 - despawn_mob: "" - give_item: "" - heal: 0 - message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}' - set_global_flags: {} - set_player_flags: - 1001_welcome: true - spawn_mob: null - take_item: "" - teleport: 0 - - broadcast: "" - broadcast_global: "" - condition: - all_of: [] - any_of: [] - global_flag: "" - has_item: "" - min_credits: 0 - not: true - player_flag: 1001_welcome - value: null - delay: 7 - despawn_mob: "" - give_item: "" - heal: 0 - message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}' - set_global_flags: {} - set_player_flags: {} - spawn_mob: null - take_item: "" - teleport: 0 + - broadcast: "" + broadcast_global: "" + condition: + all_of: [] + any_of: [] + global_flag: "" + has_item: "" + min_credits: 0 + not: true + player_flag: 1001_welcome + value: null + delay: 5 + despawn_mob: "" + give_item: "" + heal: 0 + messages: + - delay: 0 + message: '{0B bold}Welcome to The House of Icarus{/}' + set_global_flags: {} + set_player_flags: {} + spawn_mob: null + take_item: "" + teleport: 0 + - broadcast: "" + broadcast_global: "" + condition: + all_of: [] + any_of: [] + global_flag: "" + has_item: "" + min_credits: 0 + not: true + player_flag: 1001_welcome + value: null + delay: 7 + despawn_mob: "" + give_item: "" + heal: 0 + messages: + - delay: 0 + message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}' + set_global_flags: {} + set_player_flags: + 1001_welcome: true + spawn_mob: null + take_item: "" + teleport: 0 + - broadcast: "" + broadcast_global: "" + condition: + all_of: [] + any_of: [] + global_flag: "" + has_item: "" + min_credits: 0 + not: true + player_flag: 1001_welcome + value: null + delay: 7 + despawn_mob: "" + give_item: "" + heal: 0 + messages: + - delay: 0 + message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}' + set_global_flags: {} + set_player_flags: {} + spawn_mob: null + take_item: "" + teleport: 0 triggers: - - id: "" - on_global_flag: "" - on_player_flag: 1001_look_sign - room: 0 - steps: - - broadcast: "" - broadcast_global: "" - delay: 5 - despawn_mob: "" - give_item: "" - heal: 0 - message: The cabin shakes as the small craft touches down - set_global_flags: {} - set_player_flags: {} - spawn_mob: null - take_item: "" - teleport: 0 - - broadcast: "" - broadcast_global: "" - delay: 5 - despawn_mob: "" - give_item: "" - heal: 0 - message: The pistons hiss as the rear staircase opens - set_global_flags: {} - set_player_flags: {} - spawn_mob: null - take_item: "" - teleport: 0 - - broadcast: "" - broadcast_global: "" - delay: 0 - despawn_mob: "" - give_item: "" - heal: 0 - message: "" - set_global_flags: {} - set_player_flags: - 1001_touchdown: true - spawn_mob: null - take_item: "" - teleport: 0 - value: null + - id: "" + on_global_flag: "" + on_player_flag: 1001_look_sign + room: 0 + steps: + - broadcast: "" + broadcast_global: "" + delay: 5 + despawn_mob: "" + give_item: "" + heal: 0 + messages: + - delay: 0 + message: The cabin shakes as the small craft touches down + set_global_flags: {} + set_player_flags: {} + spawn_mob: null + take_item: "" + teleport: 0 + - broadcast: "" + broadcast_global: "" + delay: 5 + despawn_mob: "" + give_item: "" + heal: 0 + messages: + - delay: 0 + message: The pistons hiss as the rear staircase opens + set_global_flags: {} + set_player_flags: {} + spawn_mob: null + take_item: "" + teleport: 0 + - broadcast: "" + broadcast_global: "" + delay: 0 + despawn_mob: "" + give_item: "" + heal: 0 + messages: + - delay: 0 + message: "" + set_global_flags: {} + set_player_flags: + 1001_touchdown: true + spawn_mob: null + take_item: "" + teleport: 0 + value: null |
