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-rw-r--r--data/rooms/intro/1001.yaml314
1 files changed, 163 insertions, 151 deletions
diff --git a/data/rooms/intro/1001.yaml b/data/rooms/intro/1001.yaml
index 8960ea5..13255ba 100644
--- a/data/rooms/intro/1001.yaml
+++ b/data/rooms/intro/1001.yaml
@@ -1,164 +1,176 @@
block_transport: true
color: ""
description:
- - text: |-
- A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.
+ - text: |-
+ A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.
- A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.
+ A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.
exits:
- down:
- blocked_message: The piston-powered staircase is firmly closed.
- condition:
- all_of: []
- any_of: []
- global_flag: ""
- has_item: ""
- min_credits: 0
- not: false
- player_flag: 1001_touchdown
- value: null
- room: 1002
- east:
- room: 2001
+ down:
+ blocked_message: The piston-powered staircase is firmly closed.
+ condition:
+ all_of: []
+ any_of: []
+ global_flag: ""
+ has_item: ""
+ min_credits: 0
+ not: false
+ player_flag: 1001_touchdown
+ value: null
+ room: 1002
+ east:
+ room: 2001
hazard: ""
id: 1001
item_spawns: []
mobs:
- - id: flight_attendant
+ - id: flight_attendant
name: Inside Transport Shuttle
objects:
- - description:
- - text: "We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\n\nWhen you arrive at your final destination, please be aware of the following basic commands:\n\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\n{0B bold}Look:{/} {0A}look{/}, {0A}look <item/object/mob>{/}, and {0A}map{/}\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\n {0A}get <item>{/}, {0A}drop <item>{/}, {0A}wear <item>{/}, {0A}remove <item>{/}\n {0A}use <item> on <item/object>{/}\n {0A}eq{/} for equiped gear\n{0B bold}Comms:{/} {0A}talk <mob>{/} for NPC chat\n {0A}say <msg>{/} and {0A}global <msg>{/} for human chat\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \n{0B bold}Combat{/} {0A}attack <mob>{/}\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\n{0B bold}Options{/} {0A}options{/} for a list of account options\n {0A}options <opt> <value>{/} to change an option\n\nType {0C bold}what{/} for a list of possible common actions\n\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!"
- hidden: true
- name: framed sign
- on_look:
- - set_player_flags:
- 1001_look_sign: true
- - description:
- - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.
- hidden: true
- name: door
- - description:
- - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.
- hidden: true
- name: window
- - aliases:
- - cockpit
- description:
- - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.
- hidden: true
- name: instrument panel
- - aliases: []
- description:
- - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.
- hidden: true
- name: pilot
+ - description:
+ - text: "We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\n\nWhen you arrive at your final destination, please be aware of the following basic commands:\n\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\n{0B bold}Look:{/} {0A}look{/}, {0A}look <item/object/mob>{/}, and {0A}map{/}\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\n {0A}get <item>{/}, {0A}drop <item>{/}, {0A}wear <item>{/}, {0A}remove <item>{/}\n {0A}use <item> on <item/object>{/}\n {0A}eq{/} for equiped gear\n{0B bold}Comms:{/} {0A}talk <mob>{/} for NPC chat\n {0A}say <msg>{/} and {0A}global <msg>{/} for human chat\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \n{0B bold}Combat{/} {0A}attack <mob>{/}\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\n{0B bold}Options{/} {0A}options{/} for a list of account options\n {0A}options <opt> <value>{/} to change an option\n\nType {0C bold}what{/} for a list of possible common actions\n\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!"
+ hidden: true
+ name: framed sign
+ on_look:
+ - set_player_flags:
+ 1001_look_sign: true
+ - description:
+ - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.
+ hidden: true
+ name: door
+ - description:
+ - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.
+ hidden: true
+ name: window
+ - aliases:
+ - cockpit
+ description:
+ - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.
+ hidden: true
+ name: instrument panel
+ - aliases: []
+ description:
+ - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.
+ hidden: true
+ name: pilot
on_enter:
- - broadcast: ""
- broadcast_global: ""
- condition:
- all_of: []
- any_of: []
- global_flag: ""
- has_item: ""
- min_credits: 0
- not: true
- player_flag: 1001_welcome
- value: null
- delay: 5
- despawn_mob: ""
- give_item: ""
- heal: 0
- message: '{0B bold}Welcome to The House of Icarus{/}'
- set_global_flags: {}
- set_player_flags: {}
- spawn_mob: null
- take_item: ""
- teleport: 0
- - broadcast: ""
- broadcast_global: ""
- condition:
- all_of: []
- any_of: []
- global_flag: ""
- has_item: ""
- min_credits: 0
- not: true
- player_flag: 1001_welcome
- value: null
- delay: 7
- despawn_mob: ""
- give_item: ""
- heal: 0
- message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'
- set_global_flags: {}
- set_player_flags:
- 1001_welcome: true
- spawn_mob: null
- take_item: ""
- teleport: 0
- - broadcast: ""
- broadcast_global: ""
- condition:
- all_of: []
- any_of: []
- global_flag: ""
- has_item: ""
- min_credits: 0
- not: true
- player_flag: 1001_welcome
- value: null
- delay: 7
- despawn_mob: ""
- give_item: ""
- heal: 0
- message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'
- set_global_flags: {}
- set_player_flags: {}
- spawn_mob: null
- take_item: ""
- teleport: 0
+ - broadcast: ""
+ broadcast_global: ""
+ condition:
+ all_of: []
+ any_of: []
+ global_flag: ""
+ has_item: ""
+ min_credits: 0
+ not: true
+ player_flag: 1001_welcome
+ value: null
+ delay: 5
+ despawn_mob: ""
+ give_item: ""
+ heal: 0
+ messages:
+ - delay: 0
+ message: '{0B bold}Welcome to The House of Icarus{/}'
+ set_global_flags: {}
+ set_player_flags: {}
+ spawn_mob: null
+ take_item: ""
+ teleport: 0
+ - broadcast: ""
+ broadcast_global: ""
+ condition:
+ all_of: []
+ any_of: []
+ global_flag: ""
+ has_item: ""
+ min_credits: 0
+ not: true
+ player_flag: 1001_welcome
+ value: null
+ delay: 7
+ despawn_mob: ""
+ give_item: ""
+ heal: 0
+ messages:
+ - delay: 0
+ message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'
+ set_global_flags: {}
+ set_player_flags:
+ 1001_welcome: true
+ spawn_mob: null
+ take_item: ""
+ teleport: 0
+ - broadcast: ""
+ broadcast_global: ""
+ condition:
+ all_of: []
+ any_of: []
+ global_flag: ""
+ has_item: ""
+ min_credits: 0
+ not: true
+ player_flag: 1001_welcome
+ value: null
+ delay: 7
+ despawn_mob: ""
+ give_item: ""
+ heal: 0
+ messages:
+ - delay: 0
+ message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'
+ set_global_flags: {}
+ set_player_flags: {}
+ spawn_mob: null
+ take_item: ""
+ teleport: 0
triggers:
- - id: ""
- on_global_flag: ""
- on_player_flag: 1001_look_sign
- room: 0
- steps:
- - broadcast: ""
- broadcast_global: ""
- delay: 5
- despawn_mob: ""
- give_item: ""
- heal: 0
- message: The cabin shakes as the small craft touches down
- set_global_flags: {}
- set_player_flags: {}
- spawn_mob: null
- take_item: ""
- teleport: 0
- - broadcast: ""
- broadcast_global: ""
- delay: 5
- despawn_mob: ""
- give_item: ""
- heal: 0
- message: The pistons hiss as the rear staircase opens
- set_global_flags: {}
- set_player_flags: {}
- spawn_mob: null
- take_item: ""
- teleport: 0
- - broadcast: ""
- broadcast_global: ""
- delay: 0
- despawn_mob: ""
- give_item: ""
- heal: 0
- message: ""
- set_global_flags: {}
- set_player_flags:
- 1001_touchdown: true
- spawn_mob: null
- take_item: ""
- teleport: 0
- value: null
+ - id: ""
+ on_global_flag: ""
+ on_player_flag: 1001_look_sign
+ room: 0
+ steps:
+ - broadcast: ""
+ broadcast_global: ""
+ delay: 5
+ despawn_mob: ""
+ give_item: ""
+ heal: 0
+ messages:
+ - delay: 0
+ message: The cabin shakes as the small craft touches down
+ set_global_flags: {}
+ set_player_flags: {}
+ spawn_mob: null
+ take_item: ""
+ teleport: 0
+ - broadcast: ""
+ broadcast_global: ""
+ delay: 5
+ despawn_mob: ""
+ give_item: ""
+ heal: 0
+ messages:
+ - delay: 0
+ message: The pistons hiss as the rear staircase opens
+ set_global_flags: {}
+ set_player_flags: {}
+ spawn_mob: null
+ take_item: ""
+ teleport: 0
+ - broadcast: ""
+ broadcast_global: ""
+ delay: 0
+ despawn_mob: ""
+ give_item: ""
+ heal: 0
+ messages:
+ - delay: 0
+ message: ""
+ set_global_flags: {}
+ set_player_flags:
+ 1001_touchdown: true
+ spawn_mob: null
+ take_item: ""
+ teleport: 0
+ value: null