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-rw-r--r--data/mobs/examples/ancient_construct.yaml109
-rw-r--r--data/mobs/examples/bandit.yaml90
-rw-r--r--data/mobs/examples/bioengineer.yaml108
-rw-r--r--data/mobs/examples/corrupted_scientist.yaml103
-rw-r--r--data/mobs/examples/cow.yaml74
-rw-r--r--data/mobs/examples/crawler.yaml94
-rw-r--r--data/mobs/examples/drone.yaml94
-rw-r--r--data/mobs/examples/elite_synth.yaml103
-rw-r--r--data/mobs/examples/enforcer_bot.yaml99
-rw-r--r--data/mobs/examples/farmer.yaml108
-rw-r--r--data/mobs/examples/feral_cyborg.yaml90
-rw-r--r--data/mobs/examples/ghoul.yaml91
-rw-r--r--data/mobs/examples/goblin.yaml78
-rw-r--r--data/mobs/examples/greater_drone.yaml80
-rw-r--r--data/mobs/examples/heavy_mech.yaml99
-rw-r--r--data/mobs/examples/iron_sentinel.yaml76
-rw-r--r--data/mobs/examples/lesser_drone.yaml78
-rw-r--r--data/mobs/examples/man.yaml116
-rw-r--r--data/mobs/examples/molten_elemental.yaml99
-rw-r--r--data/mobs/examples/moss_giant.yaml78
-rw-r--r--data/mobs/examples/mutant_rat.yaml93
-rw-r--r--data/mobs/examples/phantom.yaml94
-rw-r--r--data/mobs/examples/plasma_wraith.yaml103
-rw-r--r--data/mobs/examples/psionic_entity.yaml108
-rw-r--r--data/mobs/examples/rat.yaml62
-rw-r--r--data/mobs/examples/scrap_bot.yaml92
-rw-r--r--data/mobs/examples/security_turret.yaml99
-rw-r--r--data/mobs/examples/skeleton.yaml76
-rw-r--r--data/mobs/examples/slug.yaml84
-rw-r--r--data/mobs/examples/solar_panel_frame.yaml84
-rw-r--r--data/mobs/examples/titan_sentinel.yaml97
-rw-r--r--data/mobs/examples/veteran_merc.yaml100
-rw-r--r--data/mobs/examples/void_reaper.yaml119
-rw-r--r--data/mobs/examples/war_drone.yaml99
-rw-r--r--data/mobs/examples/zombie.yaml81
35 files changed, 1679 insertions, 1579 deletions
diff --git a/data/mobs/examples/ancient_construct.yaml b/data/mobs/examples/ancient_construct.yaml
index ab878cd..139e6ae 100644
--- a/data/mobs/examples/ancient_construct.yaml
+++ b/data/mobs/examples/ancient_construct.yaml
@@ -1,56 +1,59 @@
-name: ancient construct
-description: "An impossibly old machine from before the regression, still operational. Its design is alien even by modern standards, covered in glowing runes that predate recorded history."
-idle_descriptions:
- - "etches glowing symbols into the air"
- - "reconfigures its form with clicking sounds"
- - "projects a holographic star map"
- - "emits a resonant chime that shakes the walls"
-drops:
- remains: scrap
- loot:
- - item_id: credits
- weight: 40
- quantity: 10000
- - item_id: bloodjunk
- weight: 20
- quantity: 8
- - item_id: deathjunk
- weight: 15
- quantity: 8
- - table: gem_table
- weight: 10
- - item_id: uncut_diamond
- weight: 5
- quantity: 3
- - table: herb_table_high
- weight: 10
combat:
- kind: combat
- stats:
- hp: 152
- attack: 58
- strength: 62
- defense: 66
- attack_type: slash
- speed: 4
aggressive: true
+ attack_types:
+ - slash
+ combat_descriptions:
+ - slices at %s with a blade of pure light
+ - unleashes a cascade of ancient energy at %s
+ - teleports behind %s and strikes
+ kind: combat
respawn_ticks: 150
- bonuses:
- attack_bonus: 55
- strength_bonus: 55
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 95
- slash_defense: 100
- crush_defense: 85
- science_defense: -40
- ranged_defense: 70
- weakness: chaos
- size: massive
- combat_descriptions:
- - "slices at %s with a blade of pure light"
- - "unleashes a cascade of ancient energy at %s"
- - "teleports behind %s and strikes"
+ size: massive
+ stats:
+ attack: 58
+ bonuses:
+ attack_bonus: 55
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 55
+ defense: 66
+ defenses:
+ crush_defense: 85
+ ranged_defense: 70
+ science_defense: -40
+ slash_defense: 100
+ stab_defense: 95
+ weakness: chaos
+ weakness_percent: 50
+ hp: 152
+ max_melee_hit: 13
+ speed: 4
+ strength: 62
+description: An impossibly old machine from before the regression, still operational. Its design is alien even by modern standards, covered in glowing runes that predate recorded history.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 10000
+ weight: 40
+ - item_id: bloodjunk
+ quantity: 8
+ weight: 20
+ - item_id: deathjunk
+ quantity: 8
+ weight: 15
+ - table: gem_table
+ weight: 10
+ - item_id: uncut_diamond
+ quantity: 3
+ weight: 5
+ - table: herb_table_high
+ weight: 10
+ remains: scrap
+idle_descriptions:
+ - etches glowing symbols into the air
+ - reconfigures its form with clicking sounds
+ - projects a holographic star map
+ - emits a resonant chime that shakes the walls
+name: ancient construct
diff --git a/data/mobs/examples/bandit.yaml b/data/mobs/examples/bandit.yaml
index a3fd3e7..8e4c4b0 100644
--- a/data/mobs/examples/bandit.yaml
+++ b/data/mobs/examples/bandit.yaml
@@ -1,47 +1,49 @@
-name: bandit
-description: "A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent."
-idle_descriptions:
- - "scans the horizon for targets"
- - "wipes a blade on his sleeve"
- - "spits on the ground"
- - "adjusts a cybernetic knuckle"
-drops:
- remains: bones
- loot:
- - item_id: credits
- weight: 70
- quantity: 30
- - item_id: credits
- weight: 20
- quantity: 80
- - table: herb_table_low
- weight: 10
combat:
- kind: combat
- stats:
- hp: 28
- attack: 10
- strength: 12
- defense: 12
- attack_type: stab
- speed: 5
aggressive: true
+ attack_types:
+ - stab
+ combat_descriptions:
+ - slashes at %s with a serrated blade
+ - delivers a crushing punch with a cybernetic fist
+ - lunges at %s with a battle cry
+ kind: combat
respawn_ticks: 30
- bonuses:
- attack_bonus: 0
- strength_bonus: 0
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 0
- slash_defense: 0
- crush_defense: 0
- science_defense: 0
- ranged_defense: 0
- size: medium
- combat_descriptions:
- - "slashes at %s with a serrated blade"
- - "delivers a crushing punch with a cybernetic fist"
- - "lunges at %s with a battle cry"
+ size: medium
+ stats:
+ attack: 10
+ bonuses:
+ attack_bonus: 0
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 0
+ defense: 12
+ defenses:
+ crush_defense: 0
+ ranged_defense: 0
+ science_defense: 0
+ slash_defense: 0
+ stab_defense: 0
+ hp: 28
+ max_melee_hit: 2
+ speed: 5
+ strength: 12
+description: A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 30
+ weight: 70
+ - item_id: credits
+ quantity: 80
+ weight: 20
+ - table: herb_table_low
+ weight: 10
+ remains: bones
+idle_descriptions:
+ - scans the horizon for targets
+ - wipes a blade on his sleeve
+ - spits on the ground
+ - adjusts a cybernetic knuckle
+name: bandit
diff --git a/data/mobs/examples/bioengineer.yaml b/data/mobs/examples/bioengineer.yaml
index d6c9193..6a7a74a 100644
--- a/data/mobs/examples/bioengineer.yaml
+++ b/data/mobs/examples/bioengineer.yaml
@@ -1,56 +1,58 @@
-name: Bioengineer
-description: "A lab-coated scientist carrying a satchel of genetically modified seeds. Her pockets are stuffed with rare specimens."
-idle_descriptions:
- - "scribbles notes on a clipboard"
- - "carefully inspects a vial of green liquid"
- - "adjusts her safety goggles"
- - "mutters about gene splicing yields"
-steal:
- table: bioengineer_steal
- level: 38
- xp: 45
- speed: 4
-drops:
- remains: "bones"
- loot:
- - item_id: "sweetcorn_seed"
- weight: 30
- quantity: 2
- - item_id: "strawberry_seed"
- weight: 25
- quantity: 1
- - item_id: "watermelon_seed"
- weight: 15
- quantity: 1
- - item_id: "ranarr_seed"
- weight: 5
- quantity: 1
combat:
- kind: combat
- stats:
- hp: 25
- attack: 6
- strength: 4
- defense: 5
- attack_type: crush
- speed: 5
aggressive: false
+ attack_types:
+ - crush
+ combat_descriptions:
+ - jabs a syringe at %s
+ - is being overpowered by %s
+ - fights desperately against %s
+ kind: combat
respawn_ticks: 50
- bonuses:
- attack_bonus: 0
- strength_bonus: 0
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 0
- slash_defense: 0
- crush_defense: 0
- science_defense: 0
- ranged_defense: 0
- size: small
- combat_descriptions:
- - "jabs a syringe at %s"
- - "is being overpowered by %s"
- - "fights desperately against %s"
+ size: small
+ stats:
+ attack: 6
+ bonuses:
+ attack_bonus: 0
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 0
+ defense: 5
+ defenses:
+ crush_defense: 0
+ ranged_defense: 0
+ science_defense: 0
+ slash_defense: 0
+ stab_defense: 0
+ hp: 25
+ max_melee_hit: 1
+ speed: 5
+ strength: 4
+description: A lab-coated scientist carrying a satchel of genetically modified seeds. Her pockets are stuffed with rare specimens.
+drops:
+ loot:
+ - item_id: sweetcorn_seed
+ quantity: 2
+ weight: 30
+ - item_id: strawberry_seed
+ quantity: 1
+ weight: 25
+ - item_id: watermelon_seed
+ quantity: 1
+ weight: 15
+ - item_id: ranarr_seed
+ quantity: 1
+ weight: 5
+ remains: bones
+idle_descriptions:
+ - scribbles notes on a clipboard
+ - carefully inspects a vial of green liquid
+ - adjusts her safety goggles
+ - mutters about gene splicing yields
+name: Bioengineer
+steal:
+ level: 38
+ speed: 4
+ table: bioengineer_steal
+ xp: 45
diff --git a/data/mobs/examples/corrupted_scientist.yaml b/data/mobs/examples/corrupted_scientist.yaml
index aeda04d..3757932 100644
--- a/data/mobs/examples/corrupted_scientist.yaml
+++ b/data/mobs/examples/corrupted_scientist.yaml
@@ -1,52 +1,57 @@
-name: corrupted scientist
-description: "A researcher whose mind was consumed by their own experiments. Energy crackles around their fingertips and their lab coat is singed and tattered."
-idle_descriptions:
- - "mutters incomprehensible formulas"
- - "energy arcs between their fingers"
- - "scribbles equations on the wall in soot"
- - "stares at their own hands in horror"
-drops:
- remains: bones
- loot:
- - item_id: credits
- weight: 50
- quantity: 150
- - item_id: solarjunk
- weight: 20
- quantity: 2
- - item_id: hydrojunk
- weight: 15
- quantity: 2
- - table: herb_table_mid
- weight: 15
combat:
- kind: combat
- stats:
- hp: 40
- attack: 1
- strength: 1
- defense: 18
- science: 50
- attack_type: science
- speed: 5
aggressive: true
+ attack_types:
+ - crush
+ - science
+ combat_descriptions:
+ - blasts %s with a burst of unstable energy
+ - unleashes a wave of chaotic force at %s
+ - channels raw power through their hands at %s
+ kind: combat
respawn_ticks: 45
- bonuses:
- attack_bonus: 0
- strength_bonus: 0
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 25
- slash_defense: 25
- crush_defense: 20
- science_defense: 35
- ranged_defense: -5
- weakness: eco
- size: medium
- combat_descriptions:
- - "blasts %s with a burst of unstable energy"
- - "unleashes a wave of chaotic force at %s"
- - "channels raw power through their hands at %s"
+ size: medium
+ stats:
+ attack: 25
+ bonuses:
+ attack_bonus: 0
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 0
+ defense: 18
+ defenses:
+ crush_defense: 20
+ ranged_defense: -5
+ science_defense: 35
+ slash_defense: 25
+ stab_defense: 25
+ weakness: eco
+ weakness_percent: 50
+ hp: 40
+ max_melee_hit: 6
+ max_science_hit: 10
+ science: 50
+ speed: 5
+ strength: 25
+description: A researcher whose mind was consumed by their own experiments. Energy crackles around their fingertips and their lab coat is singed and tattered.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 150
+ weight: 50
+ - item_id: solarjunk
+ quantity: 2
+ weight: 20
+ - item_id: hydrojunk
+ quantity: 2
+ weight: 15
+ - table: herb_table_mid
+ weight: 15
+ remains: bones
+idle_descriptions:
+ - mutters incomprehensible formulas
+ - energy arcs between their fingers
+ - scribbles equations on the wall in soot
+ - stares at their own hands in horror
+name: corrupted scientist
diff --git a/data/mobs/examples/cow.yaml b/data/mobs/examples/cow.yaml
index 2171d12..06556f4 100644
--- a/data/mobs/examples/cow.yaml
+++ b/data/mobs/examples/cow.yaml
@@ -1,39 +1,41 @@
-name: cow
-description: "A placid dairy cow, chewing cud."
-idle_descriptions:
- - "moos softly"
- - "chews on some grass"
- - "swishes its tail lazily"
- - "stares at you with big brown eyes"
-drops:
- remains: bones
- loot:
- - item_id: cowhide
- weight: 100
- - item_id: raw_beef
- weight: 100
combat:
- kind: combat
- stats:
- hp: 8
- attack: 1
- strength: 1
- defense: 1
- attack_type: crush
- speed: 5
aggressive: false
+ attack_types:
+ - crush
+ kind: combat
respawn_ticks: 30
- bonuses:
- attack_bonus: 0
- strength_bonus: 0
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 1
- slash_defense: 1
- crush_defense: 1
- science_defense: 0
- ranged_defense: 0
- size: large
+ size: large
+ stats:
+ attack: 1
+ bonuses:
+ attack_bonus: 0
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 0
+ defense: 1
+ defenses:
+ crush_defense: 1
+ ranged_defense: 0
+ science_defense: 0
+ slash_defense: 1
+ stab_defense: 1
+ hp: 8
+ max_melee_hit: 1
+ speed: 5
+ strength: 1
+description: A placid dairy cow, chewing cud.
+drops:
+ loot:
+ - item_id: cowhide
+ weight: 100
+ - item_id: raw_beef
+ weight: 100
+ remains: bones
+idle_descriptions:
+ - moos softly
+ - chews on some grass
+ - swishes its tail lazily
+ - stares at you with big brown eyes
+name: cow
diff --git a/data/mobs/examples/crawler.yaml b/data/mobs/examples/crawler.yaml
index 55d8f6f..53a149a 100644
--- a/data/mobs/examples/crawler.yaml
+++ b/data/mobs/examples/crawler.yaml
@@ -1,49 +1,51 @@
-name: crawler
-description: "A heavily armored bio-mechanical creature with a chitinous exoskeleton. Its regenerative biology prevents death unless dissolved with acid."
-idle_descriptions:
- - "scrapes its mandibles together menacingly"
- - "clicks and chitters in an alien rhythm"
- - "tests the air with feathered antennae"
- - "coils its segmented body defensively"
-drops:
- remains: chitin_plate
- loot:
- - item_id: credits
- weight: 70
- quantity: 250
- - item_id: acid_vial
- weight: 10
- - item_id: credits
- weight: 20
- quantity: 500
combat:
- kind: combat
- stats:
- hp: 80
- attack: 25
- strength: 22
- defense: 30
- attack_type: crush
- speed: 5
aggressive: false
+ assassin_level: 30
+ attack_types:
+ - crush
+ combat_descriptions:
+ - snaps its mandibles at %s
+ - lashes out with a barbed tail at %s
+ - charges headlong into %s
+ finishing_blow: acid_vial
+ kind: combat
respawn_ticks: 45
- bonuses:
- attack_bonus: 0
- strength_bonus: 0
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 0
- slash_defense: 0
- crush_defense: 0
- science_defense: 0
- ranged_defense: 0
- assassin_level: 30
- finishing_blow: acid_vial
- size: large
- combat_descriptions:
- - "snaps its mandibles at %s"
- - "lashes out with a barbed tail at %s"
- - "charges headlong into %s"
+ size: large
+ stats:
+ attack: 25
+ bonuses:
+ attack_bonus: 0
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 0
+ defense: 30
+ defenses:
+ crush_defense: 0
+ ranged_defense: 0
+ science_defense: 0
+ slash_defense: 0
+ stab_defense: 0
+ hp: 80
+ max_melee_hit: 3
+ speed: 5
+ strength: 22
+description: A heavily armored bio-mechanical creature with a chitinous exoskeleton. Its regenerative biology prevents death unless dissolved with acid.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 250
+ weight: 70
+ - item_id: acid_vial
+ weight: 10
+ - item_id: credits
+ quantity: 500
+ weight: 20
+ remains: chitin_plate
+idle_descriptions:
+ - scrapes its mandibles together menacingly
+ - clicks and chitters in an alien rhythm
+ - tests the air with feathered antennae
+ - coils its segmented body defensively
+name: crawler
diff --git a/data/mobs/examples/drone.yaml b/data/mobs/examples/drone.yaml
index 08091f5..30b1bcd 100644
--- a/data/mobs/examples/drone.yaml
+++ b/data/mobs/examples/drone.yaml
@@ -1,49 +1,51 @@
-name: drone
-description: "A malfunctioning security drone crackling with electrical discharge. Its attacks are especially dangerous to anyone not wearing insulated gloves."
-idle_descriptions:
- - "hovers erratically, sparking"
- - "emits a high-pitched whine"
- - "scans the area with a flickering red beam"
- - "rotates its weapon array with a mechanical click"
-drops:
- remains: circuit_board
- loot:
- - item_id: credits
- weight: 80
- quantity: 75
- - item_id: insulated_gloves
- weight: 5
- - item_id: credits
- weight: 15
- quantity: 200
combat:
- kind: combat
- stats:
- hp: 45
- attack: 15
- strength: 14
- defense: 12
- attack_type: crush
- speed: 4
aggressive: true
+ assassin_level: 15
+ attack_types:
+ - crush
+ combat_descriptions:
+ - fires an electrical bolt at %s
+ - charges its capacitors and zaps %s
+ - swoops down on %s with crackling energy
+ damage_without: insulated_gloves
+ kind: combat
respawn_ticks: 35
- bonuses:
- attack_bonus: 0
- strength_bonus: 0
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 0
- slash_defense: 0
- crush_defense: 0
- science_defense: 0
- ranged_defense: 0
- assassin_level: 15
- damage_without: insulated_gloves
- size: small
- combat_descriptions:
- - "fires an electrical bolt at %s"
- - "charges its capacitors and zaps %s"
- - "swoops down on %s with crackling energy"
+ size: small
+ stats:
+ attack: 15
+ bonuses:
+ attack_bonus: 0
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 0
+ defense: 12
+ defenses:
+ crush_defense: 0
+ ranged_defense: 0
+ science_defense: 0
+ slash_defense: 0
+ stab_defense: 0
+ hp: 45
+ max_melee_hit: 2
+ speed: 4
+ strength: 14
+description: A malfunctioning security drone crackling with electrical discharge. Its attacks are especially dangerous to anyone not wearing insulated gloves.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 75
+ weight: 80
+ - item_id: insulated_gloves
+ weight: 5
+ - item_id: credits
+ quantity: 200
+ weight: 15
+ remains: circuit_board
+idle_descriptions:
+ - hovers erratically, sparking
+ - emits a high-pitched whine
+ - scans the area with a flickering red beam
+ - rotates its weapon array with a mechanical click
+name: drone
diff --git a/data/mobs/examples/elite_synth.yaml b/data/mobs/examples/elite_synth.yaml
index 9628572..4bf7638 100644
--- a/data/mobs/examples/elite_synth.yaml
+++ b/data/mobs/examples/elite_synth.yaml
@@ -1,52 +1,57 @@
-name: elite synth
-description: "A sleek combat android with glowing blue optics and a compact energy weapon. Its chassis is polished alloy and its movements are disturbingly fluid."
-idle_descriptions:
- - "calibrates targeting sensors with a soft chime"
- - "projects a holographic tactical display"
- - "emits a binary chirp"
- - "reconfigures its weapon array silently"
-drops:
- remains: circuit_board
- loot:
- - item_id: credits
- weight: 50
- quantity: 1500
- - item_id: biojunk
- weight: 20
- quantity: 3
- - item_id: naturejunk
- weight: 15
- quantity: 3
- - table: gem_table
- weight: 15
combat:
- kind: combat
- stats:
- hp: 104
- attack: 1
- strength: 1
- defense: 38
- science: 65
- attack_type: science
- speed: 4
aggressive: true
+ attack_types:
+ - slash
+ - science
+ combat_descriptions:
+ - unleashes a coherent energy beam at %s
+ - fires a pulse of disruptor energy at %s
+ - overloads its emitters and blasts %s
+ kind: combat
respawn_ticks: 75
- bonuses:
- attack_bonus: 0
- strength_bonus: 0
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 45
- slash_defense: 45
- crush_defense: 40
- science_defense: 55
- ranged_defense: -15
- weakness: chaos
- size: medium
- combat_descriptions:
- - "unleashes a coherent energy beam at %s"
- - "fires a pulse of disruptor energy at %s"
- - "overloads its emitters and blasts %s"
+ size: medium
+ stats:
+ attack: 45
+ bonuses:
+ attack_bonus: 0
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 0
+ defense: 38
+ defenses:
+ crush_defense: 40
+ ranged_defense: -15
+ science_defense: 55
+ slash_defense: 45
+ stab_defense: 45
+ weakness: chaos
+ weakness_percent: 50
+ hp: 104
+ max_melee_hit: 9
+ max_science_hit: 12
+ science: 65
+ speed: 4
+ strength: 45
+description: A sleek combat android with glowing blue optics and a compact energy weapon. Its chassis is polished alloy and its movements are disturbingly fluid.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 1500
+ weight: 50
+ - item_id: biojunk
+ quantity: 3
+ weight: 20
+ - item_id: naturejunk
+ quantity: 3
+ weight: 15
+ - table: gem_table
+ weight: 15
+ remains: circuit_board
+idle_descriptions:
+ - calibrates targeting sensors with a soft chime
+ - projects a holographic tactical display
+ - emits a binary chirp
+ - reconfigures its weapon array silently
+name: elite synth
diff --git a/data/mobs/examples/enforcer_bot.yaml b/data/mobs/examples/enforcer_bot.yaml
index efdd698..7ba5ac0 100644
--- a/data/mobs/examples/enforcer_bot.yaml
+++ b/data/mobs/examples/enforcer_bot.yaml
@@ -1,51 +1,54 @@
-name: enforcer bot
-description: "A heavy riot control automaton with impact shields and a shock baton. It moves with deliberate, crushing steps."
-idle_descriptions:
- - "patrols the area with heavy footsteps"
- - "deploys its riot shield with a hiss"
- - "announces a warning in garbled speech"
- - "tests its shock baton against a wall"
-drops:
- remains: scrap
- loot:
- - item_id: credits
- weight: 60
- quantity: 350
- - item_id: scrap
- weight: 20
- quantity: 5
- - item_id: credits
- weight: 15
- quantity: 800
- - table: gem_table
- weight: 5
combat:
- kind: combat
- stats:
- hp: 70
- attack: 30
- strength: 35
- defense: 32
- attack_type: crush
- speed: 5
aggressive: true
+ attack_types:
+ - crush
+ combat_descriptions:
+ - smashes %s with a shock baton
+ - slams its riot shield into %s
+ - delivers a stunning blow to %s
+ kind: combat
respawn_ticks: 55
- bonuses:
- attack_bonus: 25
- strength_bonus: 25
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 40
- slash_defense: 40
- crush_defense: 50
- science_defense: -15
- ranged_defense: 30
- weakness: solar
- size: large
- combat_descriptions:
- - "smashes %s with a shock baton"
- - "slams its riot shield into %s"
- - "delivers a stunning blow to %s"
+ size: large
+ stats:
+ attack: 30
+ bonuses:
+ attack_bonus: 25
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 25
+ defense: 32
+ defenses:
+ crush_defense: 50
+ ranged_defense: 30
+ science_defense: -15
+ slash_defense: 40
+ stab_defense: 40
+ weakness: solar
+ weakness_percent: 50
+ hp: 70
+ max_melee_hit: 6
+ speed: 5
+ strength: 35
+description: A heavy riot control automaton with impact shields and a shock baton. It moves with deliberate, crushing steps.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 350
+ weight: 60
+ - item_id: scrap
+ quantity: 5
+ weight: 20
+ - item_id: credits
+ quantity: 800
+ weight: 15
+ - table: gem_table
+ weight: 5
+ remains: scrap
+idle_descriptions:
+ - patrols the area with heavy footsteps
+ - deploys its riot shield with a hiss
+ - announces a warning in garbled speech
+ - tests its shock baton against a wall
+name: enforcer bot
diff --git a/data/mobs/examples/farmer.yaml b/data/mobs/examples/farmer.yaml
index 8e72ac2..a5f5e3d 100644
--- a/data/mobs/examples/farmer.yaml
+++ b/data/mobs/examples/farmer.yaml
@@ -1,56 +1,58 @@
-name: Farmer
-description: "A weathered farmer in muddy overalls, pockets bulging with seeds."
-idle_descriptions:
- - "examines a handful of seeds"
- - "wipes dirt from his hands"
- - "mutters about the growing season"
- - "adjusts his wide-brimmed hat"
-steal:
- table: farmer_steal
- level: 10
- xp: 15
- speed: 4
-drops:
- remains: "bones"
- loot:
- - item_id: "potato_seed"
- weight: 40
- quantity: 3
- - item_id: "onion_seed"
- weight: 30
- quantity: 2
- - item_id: "cabbage_seed"
- weight: 20
- quantity: 2
- - item_id: "tomato_seed"
- weight: 10
- quantity: 1
combat:
- kind: combat
- stats:
- hp: 15
- attack: 3
- strength: 3
- defense: 3
- attack_type: crush
- speed: 5
aggressive: false
+ attack_types:
+ - crush
+ combat_descriptions:
+ - swings a shovel at %s
+ - is getting beaten by %s
+ - grapples with %s
+ kind: combat
respawn_ticks: 40
- bonuses:
- attack_bonus: 0
- strength_bonus: 0
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 0
- slash_defense: 0
- crush_defense: 0
- science_defense: 0
- ranged_defense: 0
- size: small
- combat_descriptions:
- - "swings a shovel at %s"
- - "is getting beaten by %s"
- - "grapples with %s"
+ size: small
+ stats:
+ attack: 3
+ bonuses:
+ attack_bonus: 0
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 0
+ defense: 3
+ defenses:
+ crush_defense: 0
+ ranged_defense: 0
+ science_defense: 0
+ slash_defense: 0
+ stab_defense: 0
+ hp: 15
+ max_melee_hit: 1
+ speed: 5
+ strength: 3
+description: A weathered farmer in muddy overalls, pockets bulging with seeds.
+drops:
+ loot:
+ - item_id: potato_seed
+ quantity: 3
+ weight: 40
+ - item_id: onion_seed
+ quantity: 2
+ weight: 30
+ - item_id: cabbage_seed
+ quantity: 2
+ weight: 20
+ - item_id: tomato_seed
+ quantity: 1
+ weight: 10
+ remains: bones
+idle_descriptions:
+ - examines a handful of seeds
+ - wipes dirt from his hands
+ - mutters about the growing season
+ - adjusts his wide-brimmed hat
+name: Farmer
+steal:
+ level: 10
+ speed: 4
+ table: farmer_steal
+ xp: 15
diff --git a/data/mobs/examples/feral_cyborg.yaml b/data/mobs/examples/feral_cyborg.yaml
index e5edf3d..8aa0969 100644
--- a/data/mobs/examples/feral_cyborg.yaml
+++ b/data/mobs/examples/feral_cyborg.yaml
@@ -1,47 +1,49 @@
-name: feral cyborg
-description: "A heavily augmented human whose implants have driven them to madness. Razor-sharp blades extend from their forearms and their optical implant glows red."
-idle_descriptions:
- - "paces back and forth, muttering"
- - "retracts and extends forearm blades"
- - "emits a distorted laugh"
- - "scratches at their own cybernetics"
-drops:
- remains: bones
- loot:
- - item_id: credits
- weight: 60
- quantity: 300
- - item_id: scrap
- weight: 25
- quantity: 3
- - table: herb_table_mid
- weight: 15
combat:
- kind: combat
- stats:
- hp: 82
- attack: 34
- strength: 36
- defense: 32
- attack_type: slash
- speed: 4
aggressive: true
+ attack_types:
+ - slash
+ combat_descriptions:
+ - slashes %s with forearm blades
+ - delivers a powered kick to %s
+ - grapples %s with augmented strength
+ kind: combat
respawn_ticks: 50
- bonuses:
- attack_bonus: 30
- strength_bonus: 28
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 35
- slash_defense: 45
- crush_defense: 30
- science_defense: -10
- ranged_defense: 35
- size: medium
- combat_descriptions:
- - "slashes %s with forearm blades"
- - "delivers a powered kick to %s"
- - "grapples %s with augmented strength"
+ size: medium
+ stats:
+ attack: 34
+ bonuses:
+ attack_bonus: 30
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 28
+ defense: 32
+ defenses:
+ crush_defense: 30
+ ranged_defense: 35
+ science_defense: -10
+ slash_defense: 45
+ stab_defense: 35
+ hp: 82
+ max_melee_hit: 6
+ speed: 4
+ strength: 36
+description: A heavily augmented human whose implants have driven them to madness. Razor-sharp blades extend from their forearms and their optical implant glows red.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 300
+ weight: 60
+ - item_id: scrap
+ quantity: 3
+ weight: 25
+ - table: herb_table_mid
+ weight: 15
+ remains: bones
+idle_descriptions:
+ - paces back and forth, muttering
+ - retracts and extends forearm blades
+ - emits a distorted laugh
+ - scratches at their own cybernetics
+name: feral cyborg
diff --git a/data/mobs/examples/ghoul.yaml b/data/mobs/examples/ghoul.yaml
index 070d6f1..49be88f 100644
--- a/data/mobs/examples/ghoul.yaml
+++ b/data/mobs/examples/ghoul.yaml
@@ -1,47 +1,50 @@
-name: ghoul
-description: "A radiation-scarred crew member, barely recognizable as human. Its flesh glows faintly and its eyes are hollow sockets."
-idle_descriptions:
- - "shambles aimlessly and moans"
- - "scratches at the walls leaving glowing marks"
- - "stares blankly into the darkness"
- - "emits a low, rattling groan"
-drops:
- remains: bones
- loot:
- - item_id: credits
- weight: 60
- quantity: 80
- - item_id: scrap
- weight: 25
- - table: herb_table_low
- weight: 15
combat:
- kind: combat
- stats:
- hp: 54
- attack: 22
- strength: 22
- defense: 20
- attack_type: crush
- speed: 4
aggressive: true
+ attack_types:
+ - crush
+ combat_descriptions:
+ - claws at %s with irradiated hands
+ - lunges at %s with a gurgling shriek
+ - bites %s with decaying teeth
+ kind: combat
respawn_ticks: 35
- bonuses:
- attack_bonus: 15
- strength_bonus: 12
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 20
- slash_defense: 25
- crush_defense: 15
- science_defense: -5
- ranged_defense: 20
- weakness: hydro
- size: medium
- combat_descriptions:
- - "claws at %s with irradiated hands"
- - "lunges at %s with a gurgling shriek"
- - "bites %s with decaying teeth"
+ size: medium
+ stats:
+ attack: 22
+ bonuses:
+ attack_bonus: 15
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 12
+ defense: 20
+ defenses:
+ crush_defense: 15
+ ranged_defense: 20
+ science_defense: -5
+ slash_defense: 25
+ stab_defense: 20
+ weakness: hydro
+ weakness_percent: 50
+ hp: 54
+ max_melee_hit: 4
+ speed: 4
+ strength: 22
+description: A radiation-scarred crew member, barely recognizable as human. Its flesh glows faintly and its eyes are hollow sockets.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 80
+ weight: 60
+ - item_id: scrap
+ weight: 25
+ - table: herb_table_low
+ weight: 15
+ remains: bones
+idle_descriptions:
+ - shambles aimlessly and moans
+ - scratches at the walls leaving glowing marks
+ - stares blankly into the darkness
+ - emits a low, rattling groan
+name: ghoul
diff --git a/data/mobs/examples/goblin.yaml b/data/mobs/examples/goblin.yaml
index 23a5f77..649c896 100644
--- a/data/mobs/examples/goblin.yaml
+++ b/data/mobs/examples/goblin.yaml
@@ -1,41 +1,43 @@
-name: goblin
-description: "A small green-skinned goblin with a rusty blade."
-idle_descriptions:
- - "mutters something unintelligible"
- - "waves a rusty blade around"
- - "picks its nose"
- - "kicks a pebble"
-drops:
- remains: bones
- loot:
- - item_id: credits
- weight: 80
- quantity: 5
- - item_id: credits
- weight: 20
- quantity: 25
combat:
- kind: combat
- stats:
- hp: 12
- attack: 1
- strength: 3
- defense: 3
- attack_type: slash
- speed: 5
aggressive: true
+ attack_types:
+ - slash
+ kind: combat
respawn_ticks: 25
- bonuses:
- attack_bonus: 3
- strength_bonus: 2
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 4
- slash_defense: 3
- crush_defense: -2
- science_defense: 0
- ranged_defense: 3
- size: small
+ size: small
+ stats:
+ attack: 1
+ bonuses:
+ attack_bonus: 3
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 2
+ defense: 3
+ defenses:
+ crush_defense: -2
+ ranged_defense: 3
+ science_defense: 0
+ slash_defense: 3
+ stab_defense: 4
+ hp: 12
+ max_melee_hit: 1
+ speed: 5
+ strength: 3
+description: A small green-skinned goblin with a rusty blade.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 5
+ weight: 80
+ - item_id: credits
+ quantity: 25
+ weight: 20
+ remains: bones
+idle_descriptions:
+ - mutters something unintelligible
+ - waves a rusty blade around
+ - picks its nose
+ - kicks a pebble
+name: goblin
diff --git a/data/mobs/examples/greater_drone.yaml b/data/mobs/examples/greater_drone.yaml
index 93993ea..08ecd33 100644
--- a/data/mobs/examples/greater_drone.yaml
+++ b/data/mobs/examples/greater_drone.yaml
@@ -1,41 +1,45 @@
-name: greater drone
-description: "A large, heavily armored drone with multiple energy emitters. Red warning lights pulse along its hull."
-idle_descriptions:
- - "projects a defensive energy shield"
- - "recalibrates its targeting array"
- - "emits a warning klaxon"
- - "deploys sensor probes"
-drops:
- loot:
- - item_id: scrap
- weight: 40
- quantity: 3
- - item_id: credits
- weight: 60
- quantity: 1500
combat:
- kind: combat
- stats:
- hp: 120
- attack: 1
- strength: 1
- defense: 30
- science: 40
- attack_type: science
- speed: 4
aggressive: true
+ attack_types:
+ - crush
+ - science
+ kind: combat
respawn_ticks: 80
- bonuses:
- attack_bonus: 0
- strength_bonus: 0
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 55
- slash_defense: 55
- crush_defense: 50
- science_defense: 40
- ranged_defense: -20
- size: medium
+ size: medium
+ stats:
+ attack: 30
+ bonuses:
+ attack_bonus: 0
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 0
+ defense: 30
+ defenses:
+ crush_defense: 50
+ ranged_defense: -20
+ science_defense: 40
+ slash_defense: 55
+ stab_defense: 55
+ hp: 120
+ max_melee_hit: 6
+ max_science_hit: 8
+ science: 40
+ speed: 4
+ strength: 30
+description: A large, heavily armored drone with multiple energy emitters. Red warning lights pulse along its hull.
+drops:
+ loot:
+ - item_id: scrap
+ quantity: 3
+ weight: 40
+ - item_id: credits
+ quantity: 1500
+ weight: 60
+idle_descriptions:
+ - projects a defensive energy shield
+ - recalibrates its targeting array
+ - emits a warning klaxon
+ - deploys sensor probes
+name: greater drone
diff --git a/data/mobs/examples/heavy_mech.yaml b/data/mobs/examples/heavy_mech.yaml
index 669c444..afb5c2e 100644
--- a/data/mobs/examples/heavy_mech.yaml
+++ b/data/mobs/examples/heavy_mech.yaml
@@ -1,51 +1,54 @@
-name: heavy mech
-description: "A lumbering assault mech with layered armor plating and a rotary cannon arm. Steam vents from its exhaust ports with each step."
-idle_descriptions:
- - "scans the room with a blue optical beam"
- - "vents a cloud of steam"
- - "rotates its cannon with a mechanical whine"
- - "announces a threat level assessment"
-drops:
- remains: scrap
- loot:
- - item_id: credits
- weight: 55
- quantity: 1000
- - item_id: scrap
- weight: 25
- quantity: 8
- - table: gem_table
- weight: 10
- - item_id: lawjunk
- weight: 10
- quantity: 2
combat:
- kind: combat
- stats:
- hp: 94
- attack: 40
- strength: 44
- defense: 44
- attack_type: crush
- speed: 5
aggressive: true
+ attack_types:
+ - crush
+ combat_descriptions:
+ - fires its rotary cannon at %s
+ - smashes %s with a hydraulic fist
+ - unleashes a missile salvo at %s
+ kind: combat
respawn_ticks: 70
- bonuses:
- attack_bonus: 35
- strength_bonus: 35
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 55
- slash_defense: 55
- crush_defense: 65
- science_defense: -25
- ranged_defense: 40
- weakness: solar
- size: massive
- combat_descriptions:
- - "fires its rotary cannon at %s"
- - "smashes %s with a hydraulic fist"
- - "unleashes a missile salvo at %s"
+ size: massive
+ stats:
+ attack: 40
+ bonuses:
+ attack_bonus: 35
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 35
+ defense: 44
+ defenses:
+ crush_defense: 65
+ ranged_defense: 40
+ science_defense: -25
+ slash_defense: 55
+ stab_defense: 55
+ weakness: solar
+ weakness_percent: 50
+ hp: 94
+ max_melee_hit: 8
+ speed: 5
+ strength: 44
+description: A lumbering assault mech with layered armor plating and a rotary cannon arm. Steam vents from its exhaust ports with each step.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 1000
+ weight: 55
+ - item_id: scrap
+ quantity: 8
+ weight: 25
+ - table: gem_table
+ weight: 10
+ - item_id: lawjunk
+ quantity: 2
+ weight: 10
+ remains: scrap
+idle_descriptions:
+ - scans the room with a blue optical beam
+ - vents a cloud of steam
+ - rotates its cannon with a mechanical whine
+ - announces a threat level assessment
+name: heavy mech
diff --git a/data/mobs/examples/iron_sentinel.yaml b/data/mobs/examples/iron_sentinel.yaml
index 48b2dbe..9628db1 100644
--- a/data/mobs/examples/iron_sentinel.yaml
+++ b/data/mobs/examples/iron_sentinel.yaml
@@ -1,40 +1,42 @@
-name: iron sentinel
-description: "A massive bipedal automaton forged from pre-regression alloys. Its joints grind with each deliberate step."
-idle_descriptions:
- - "stands motionless, servos whining softly"
- - "turns its armored head with a mechanical grind"
- - "vents steam from exhaust ports"
- - "scans the area with a red optical sensor"
-drops:
- loot:
- - item_id: scrap
- weight: 30
- quantity: 5
- - item_id: credits
- weight: 60
- quantity: 5000
combat:
- kind: combat
- stats:
- hp: 180
- attack: 25
- strength: 30
- defense: 45
- attack_type: crush
- speed: 6
aggressive: true
+ attack_types:
+ - crush
+ kind: combat
respawn_ticks: 100
- bonuses:
- attack_bonus: 40
- strength_bonus: 35
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 80
- slash_defense: 80
- crush_defense: 70
- science_defense: -30
- ranged_defense: 50
- size: large
+ size: large
+ stats:
+ attack: 25
+ bonuses:
+ attack_bonus: 40
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 35
+ defense: 45
+ defenses:
+ crush_defense: 70
+ ranged_defense: 50
+ science_defense: -30
+ slash_defense: 80
+ stab_defense: 80
+ hp: 180
+ max_melee_hit: 6
+ speed: 6
+ strength: 30
+description: A massive bipedal automaton forged from pre-regression alloys. Its joints grind with each deliberate step.
+drops:
+ loot:
+ - item_id: scrap
+ quantity: 5
+ weight: 30
+ - item_id: credits
+ quantity: 5000
+ weight: 60
+idle_descriptions:
+ - stands motionless, servos whining softly
+ - turns its armored head with a mechanical grind
+ - vents steam from exhaust ports
+ - scans the area with a red optical sensor
+name: iron sentinel
diff --git a/data/mobs/examples/lesser_drone.yaml b/data/mobs/examples/lesser_drone.yaml
index d9c452d..dd84ba3 100644
--- a/data/mobs/examples/lesser_drone.yaml
+++ b/data/mobs/examples/lesser_drone.yaml
@@ -1,40 +1,44 @@
-name: lesser drone
-description: "A floating metallic drone with a pulsing energy core. Its surface crackles with electric discharge."
-idle_descriptions:
- - "hovers silently, scanning the area"
- - "emits a low electronic hum"
- - "projects a thin beam of light across the floor"
- - "rotates slowly in place"
-drops:
- loot:
- - item_id: scrap
- weight: 60
- - item_id: credits
- weight: 40
- quantity: 300
combat:
- kind: combat
- stats:
- hp: 55
- attack: 1
- strength: 1
- defense: 18
- science: 20
- attack_type: science
- speed: 4
aggressive: true
+ attack_types:
+ - crush
+ - science
+ kind: combat
respawn_ticks: 50
- bonuses:
- attack_bonus: 0
- strength_bonus: 0
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 35
- slash_defense: 35
- crush_defense: 30
- science_defense: 20
- ranged_defense: -10
- size: small
+ size: small
+ stats:
+ attack: 15
+ bonuses:
+ attack_bonus: 0
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 0
+ defense: 18
+ defenses:
+ crush_defense: 30
+ ranged_defense: -10
+ science_defense: 20
+ slash_defense: 35
+ stab_defense: 35
+ hp: 55
+ max_melee_hit: 4
+ max_science_hit: 6
+ science: 20
+ speed: 4
+ strength: 15
+description: A floating metallic drone with a pulsing energy core. Its surface crackles with electric discharge.
+drops:
+ loot:
+ - item_id: scrap
+ weight: 60
+ - item_id: credits
+ quantity: 300
+ weight: 40
+idle_descriptions:
+ - hovers silently, scanning the area
+ - emits a low electronic hum
+ - projects a thin beam of light across the floor
+ - rotates slowly in place
+name: lesser drone
diff --git a/data/mobs/examples/man.yaml b/data/mobs/examples/man.yaml
index ec3624c..1ffa746 100644
--- a/data/mobs/examples/man.yaml
+++ b/data/mobs/examples/man.yaml
@@ -1,60 +1,62 @@
-name: man
-description: "A shabby-looking man loitering in the town square."
-idle_descriptions:
- - "scribbles something in a small notebook"
- - "gazes skyward at the clouds"
- - "leans against a wall, looking bored"
- - "scratches his head thoughtfully"
- - "stares off into the distance"
- - "adjusts his tunic and stretches"
-steal:
- table: man_steal
- level: 1
- xp: 8
- speed: 4
-drops:
- remains: "bones"
- loot:
- - item_id: "credits"
- weight: 98
- quantity: 10
- - item_id: "credits"
- weight: 2
- quantity: 150
- - item_id: "grimy_guam"
- weight: 8
- - item_id: "grimy_marrentill"
- weight: 4
- - item_id: "grimy_tarromin"
- weight: 2
combat:
- kind: combat
- stats:
- hp: 7
- attack: 1
- strength: 1
- defense: 1
- attack_type: crush
- speed: 5
aggressive: false
+ attack_types:
+ - crush
+ combat_descriptions:
+ - is engaged in a fight to the death with %s
+ - is getting pummelled by %s
+ - is locked in combat with %s
+ - trades blows with %s
+ - circles warily around %s
+ kind: combat
respawn_ticks: 30
- bonuses:
- attack_bonus: 0
- strength_bonus: 0
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- crush_defense: 0
- ranged_defense: 0
- science_defense: 0
- slash_defense: 0
- stab_defense: 0
- size: small
- combat_descriptions:
- - "is engaged in a fight to the death with %s"
- - "is getting pummelled by %s"
- - "is locked in combat with %s"
- - "trades blows with %s"
- - "circles warily around %s"
+ size: small
+ stats:
+ attack: 1
+ bonuses:
+ attack_bonus: 0
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 0
+ defense: 1
+ defenses:
+ crush_defense: 0
+ ranged_defense: 0
+ science_defense: 0
+ slash_defense: 0
+ stab_defense: 0
+ hp: 7
+ max_melee_hit: 1
+ speed: 5
+ strength: 1
+description: A shabby-looking man loitering in the town square.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 10
+ weight: 98
+ - item_id: credits
+ quantity: 150
+ weight: 2
+ - item_id: grimy_guam
+ weight: 8
+ - item_id: grimy_marrentill
+ weight: 4
+ - item_id: grimy_tarromin
+ weight: 2
+ remains: bones
+idle_descriptions:
+ - scribbles something in a small notebook
+ - gazes skyward at the clouds
+ - leans against a wall, looking bored
+ - scratches his head thoughtfully
+ - stares off into the distance
+ - adjusts his tunic and stretches
+name: man
+steal:
+ level: 1
+ speed: 4
+ table: man_steal
+ xp: 8
diff --git a/data/mobs/examples/molten_elemental.yaml b/data/mobs/examples/molten_elemental.yaml
index 3c9b023..9c16f54 100644
--- a/data/mobs/examples/molten_elemental.yaml
+++ b/data/mobs/examples/molten_elemental.yaml
@@ -1,51 +1,54 @@
-name: molten elemental
-description: "A flowing mass of liquid metal and superheated slag, roughly humanoid. The air around it shimmers with heat and droplets of molten alloy drip to the floor."
-idle_descriptions:
- - "bubbles and churns, throwing off sparks"
- - "melts a nearby chunk of metal absent-mindedly"
- - "pulses with an inner orange glow"
- - "drips glowing droplets onto the floor"
-drops:
- remains: scrap
- loot:
- - item_id: credits
- weight: 50
- quantity: 2000
- - item_id: biojunk
- weight: 20
- quantity: 3
- - item_id: bloodjunk
- weight: 15
- quantity: 2
- - table: herb_table_high
- weight: 15
combat:
- kind: combat
- stats:
- hp: 115
- attack: 48
- strength: 52
- defense: 52
- attack_type: crush
- speed: 5
aggressive: true
+ attack_types:
+ - crush
+ combat_descriptions:
+ - hurls a glob of molten metal at %s
+ - engulfs %s in a wave of liquid fire
+ - smashes %s with a superheated limb
+ kind: combat
respawn_ticks: 80
- bonuses:
- attack_bonus: 40
- strength_bonus: 42
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 60
- slash_defense: 60
- crush_defense: 70
- science_defense: -30
- ranged_defense: 45
- weakness: hydro
- size: large
- combat_descriptions:
- - "hurls a glob of molten metal at %s"
- - "engulfs %s in a wave of liquid fire"
- - "smashes %s with a superheated limb"
+ size: large
+ stats:
+ attack: 48
+ bonuses:
+ attack_bonus: 40
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 42
+ defense: 52
+ defenses:
+ crush_defense: 70
+ ranged_defense: 45
+ science_defense: -30
+ slash_defense: 60
+ stab_defense: 60
+ weakness: hydro
+ weakness_percent: 50
+ hp: 115
+ max_melee_hit: 10
+ speed: 5
+ strength: 52
+description: A flowing mass of liquid metal and superheated slag, roughly humanoid. The air around it shimmers with heat and droplets of molten alloy drip to the floor.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 2000
+ weight: 50
+ - item_id: biojunk
+ quantity: 3
+ weight: 20
+ - item_id: bloodjunk
+ quantity: 2
+ weight: 15
+ - table: herb_table_high
+ weight: 15
+ remains: scrap
+idle_descriptions:
+ - bubbles and churns, throwing off sparks
+ - melts a nearby chunk of metal absent-mindedly
+ - pulses with an inner orange glow
+ - drips glowing droplets onto the floor
+name: molten elemental
diff --git a/data/mobs/examples/moss_giant.yaml b/data/mobs/examples/moss_giant.yaml
index 9b07a37..cff159a 100644
--- a/data/mobs/examples/moss_giant.yaml
+++ b/data/mobs/examples/moss_giant.yaml
@@ -1,41 +1,43 @@
-name: moss giant
-description: "A towering creature covered in moss and vines, its rocky skin dripping with moisture."
-idle_descriptions:
- - "surveys its territory with dull eyes"
- - "pulls a vine from its shoulder"
- - "stamps the ground, sending tremors"
- - "scratches its mossy hide"
-drops:
- remains: bones
- loot:
- - item_id: credits
- weight: 50
- quantity: 120
- - item_id: credits
- weight: 50
- quantity: 500
combat:
- kind: combat
- stats:
- hp: 60
- attack: 12
- strength: 14
- defense: 10
- attack_type: crush
- speed: 7
aggressive: true
+ attack_types:
+ - crush
+ kind: combat
respawn_ticks: 45
- bonuses:
- attack_bonus: 10
- strength_bonus: 12
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 15
- slash_defense: 12
- crush_defense: 18
- science_defense: -5
- ranged_defense: 15
- size: massive
+ size: massive
+ stats:
+ attack: 12
+ bonuses:
+ attack_bonus: 10
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 12
+ defense: 10
+ defenses:
+ crush_defense: 18
+ ranged_defense: 15
+ science_defense: -5
+ slash_defense: 12
+ stab_defense: 15
+ hp: 60
+ max_melee_hit: 3
+ speed: 7
+ strength: 14
+description: A towering creature covered in moss and vines, its rocky skin dripping with moisture.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 120
+ weight: 50
+ - item_id: credits
+ quantity: 500
+ weight: 50
+ remains: bones
+idle_descriptions:
+ - surveys its territory with dull eyes
+ - pulls a vine from its shoulder
+ - stamps the ground, sending tremors
+ - scratches its mossy hide
+name: moss giant
diff --git a/data/mobs/examples/mutant_rat.yaml b/data/mobs/examples/mutant_rat.yaml
index 676b510..233bd50 100644
--- a/data/mobs/examples/mutant_rat.yaml
+++ b/data/mobs/examples/mutant_rat.yaml
@@ -1,48 +1,51 @@
-name: mutant rat
-description: "A bloated rodent with glowing green eyes and exposed muscle tissue. Bio-engineering runoff has made it unnaturally aggressive."
-idle_descriptions:
- - "scurries frantically in circles"
- - "gnaws on a rusted pipe"
- - "emits a gurgling screech"
- - "twitches unnaturally"
-drops:
- remains: bones
- loot:
- - item_id: credits
- weight: 60
- quantity: 20
- - item_id: scrap
- weight: 30
- - item_id: credits
- weight: 10
- quantity: 60
combat:
- kind: combat
- stats:
- hp: 32
- attack: 13
- strength: 13
- defense: 12
- attack_type: crush
- speed: 4
aggressive: true
+ attack_types:
+ - crush
+ combat_descriptions:
+ - bites %s with glowing teeth
+ - slashes %s with mutated claws
+ - lunges at %s with unnatural speed
+ kind: combat
respawn_ticks: 25
- bonuses:
- attack_bonus: 8
- strength_bonus: 6
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 15
- slash_defense: 15
- crush_defense: 10
- science_defense: -10
- ranged_defense: 5
- weakness: bio
- size: small
- combat_descriptions:
- - "bites %s with glowing teeth"
- - "slashes %s with mutated claws"
- - "lunges at %s with unnatural speed"
+ size: small
+ stats:
+ attack: 13
+ bonuses:
+ attack_bonus: 8
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 6
+ defense: 12
+ defenses:
+ crush_defense: 10
+ ranged_defense: 5
+ science_defense: -10
+ slash_defense: 15
+ stab_defense: 15
+ weakness: bio
+ weakness_percent: 50
+ hp: 32
+ max_melee_hit: 2
+ speed: 4
+ strength: 13
+description: A bloated rodent with glowing green eyes and exposed muscle tissue. Bio-engineering runoff has made it unnaturally aggressive.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 20
+ weight: 60
+ - item_id: scrap
+ weight: 30
+ - item_id: credits
+ quantity: 60
+ weight: 10
+ remains: bones
+idle_descriptions:
+ - scurries frantically in circles
+ - gnaws on a rusted pipe
+ - emits a gurgling screech
+ - twitches unnaturally
+name: mutant rat
diff --git a/data/mobs/examples/phantom.yaml b/data/mobs/examples/phantom.yaml
index fad8167..34ddcdd 100644
--- a/data/mobs/examples/phantom.yaml
+++ b/data/mobs/examples/phantom.yaml
@@ -1,49 +1,51 @@
-name: phantom
-description: "A semi-transparent entity that phases in and out of visible light. Its psychic attacks are devastating to anyone without a spectral visor."
-idle_descriptions:
- - "flickers between visible and invisible"
- - "emits a low, resonant hum"
- - "drifts through a wall and back again"
- - "stares at you with hollow, glowing eyes"
-drops:
- remains: ectoplasm
- loot:
- - item_id: credits
- weight: 60
- quantity: 500
- - item_id: spectral_visor
- weight: 3
- - item_id: credits
- weight: 37
- quantity: 1000
combat:
- kind: combat
- stats:
- hp: 100
- attack: 35
- strength: 30
- defense: 25
- attack_type: crush
- speed: 3
aggressive: true
+ assassin_level: 45
+ attack_types:
+ - crush
+ combat_descriptions:
+ - blasts %s with a psychic wave
+ - phases through %s's defenses
+ - unleashes a spectral shriek at %s
+ damage_without: spectral_visor
+ kind: combat
respawn_ticks: 50
- bonuses:
- attack_bonus: 0
- strength_bonus: 0
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 0
- slash_defense: 0
- crush_defense: 0
- science_defense: 0
- ranged_defense: 0
- assassin_level: 45
- damage_without: spectral_visor
- size: medium
- combat_descriptions:
- - "blasts %s with a psychic wave"
- - "phases through %s's defenses"
- - "unleashes a spectral shriek at %s"
+ size: medium
+ stats:
+ attack: 35
+ bonuses:
+ attack_bonus: 0
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 0
+ defense: 25
+ defenses:
+ crush_defense: 0
+ ranged_defense: 0
+ science_defense: 0
+ slash_defense: 0
+ stab_defense: 0
+ hp: 100
+ max_melee_hit: 4
+ speed: 3
+ strength: 30
+description: A semi-transparent entity that phases in and out of visible light. Its psychic attacks are devastating to anyone without a spectral visor.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 500
+ weight: 60
+ - item_id: spectral_visor
+ weight: 3
+ - item_id: credits
+ quantity: 1000
+ weight: 37
+ remains: ectoplasm
+idle_descriptions:
+ - flickers between visible and invisible
+ - emits a low, resonant hum
+ - drifts through a wall and back again
+ - stares at you with hollow, glowing eyes
+name: phantom
diff --git a/data/mobs/examples/plasma_wraith.yaml b/data/mobs/examples/plasma_wraith.yaml
index 7241d9a..8fd8c2e 100644
--- a/data/mobs/examples/plasma_wraith.yaml
+++ b/data/mobs/examples/plasma_wraith.yaml
@@ -1,52 +1,57 @@
-name: plasma wraith
-description: "A shimmering entity of contained plasma, vaguely humanoid in shape. It radiates intense heat and hums with barely contained energy."
-idle_descriptions:
- - "drifts silently, leaving heat shimmer in its wake"
- - "pulses with internal light"
- - "phases partially through a wall"
- - "emits a low frequency hum"
-drops:
- remains: ectoplasm
- loot:
- - item_id: credits
- weight: 50
- quantity: 400
- - item_id: chaosjunk
- weight: 20
- quantity: 2
- - item_id: cosmicjunk
- weight: 15
- quantity: 2
- - table: gem_table
- weight: 15
combat:
- kind: combat
- stats:
- hp: 56
- attack: 1
- strength: 1
- defense: 22
- science: 65
- attack_type: science
- speed: 4
aggressive: true
+ attack_types:
+ - crush
+ - science
+ combat_descriptions:
+ - lashes %s with a whip of plasma
+ - engulfs %s in a superheated cloud
+ - discharges a concentrated beam at %s
+ kind: combat
respawn_ticks: 60
- bonuses:
- attack_bonus: 0
- strength_bonus: 0
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 30
- slash_defense: 30
- crush_defense: 25
- science_defense: 45
- ranged_defense: -10
- weakness: hydro
- size: medium
- combat_descriptions:
- - "lashes %s with a whip of plasma"
- - "engulfs %s in a superheated cloud"
- - "discharges a concentrated beam at %s"
+ size: medium
+ stats:
+ attack: 40
+ bonuses:
+ attack_bonus: 0
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 0
+ defense: 22
+ defenses:
+ crush_defense: 25
+ ranged_defense: -10
+ science_defense: 45
+ slash_defense: 30
+ stab_defense: 30
+ weakness: hydro
+ weakness_percent: 50
+ hp: 56
+ max_melee_hit: 8
+ max_science_hit: 12
+ science: 65
+ speed: 4
+ strength: 40
+description: A shimmering entity of contained plasma, vaguely humanoid in shape. It radiates intense heat and hums with barely contained energy.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 400
+ weight: 50
+ - item_id: chaosjunk
+ quantity: 2
+ weight: 20
+ - item_id: cosmicjunk
+ quantity: 2
+ weight: 15
+ - table: gem_table
+ weight: 15
+ remains: ectoplasm
+idle_descriptions:
+ - drifts silently, leaving heat shimmer in its wake
+ - pulses with internal light
+ - phases partially through a wall
+ - emits a low frequency hum
+name: plasma wraith
diff --git a/data/mobs/examples/psionic_entity.yaml b/data/mobs/examples/psionic_entity.yaml
index 1f270e6..9d8351c 100644
--- a/data/mobs/examples/psionic_entity.yaml
+++ b/data/mobs/examples/psionic_entity.yaml
@@ -1,55 +1,59 @@
-name: psionic entity
-description: "A barely visible distortion in the air, only detectable by the pressure it exerts on your mind. When it focuses, you see a shimmering outline of something vast and ancient."
-idle_descriptions:
- - "probes the edges of your consciousness"
- - "flickers between visible and invisible states"
- - "emits a subsonic pulse you feel in your teeth"
- - "momentarily shows you visions of another dimension"
-drops:
- remains: ectoplasm
- loot:
- - item_id: credits
- weight: 40
- quantity: 5000
- - item_id: lawjunk
- weight: 20
- quantity: 5
- - item_id: cosmicjunk
- weight: 15
- quantity: 5
- - table: gem_table
- weight: 15
- - item_id: spectral_visor
- weight: 5
- - table: herb_table_high
- weight: 5
combat:
- kind: combat
- stats:
- hp: 128
- attack: 1
- strength: 1
- defense: 42
- science: 97
- attack_type: science
- speed: 4
aggressive: true
+ attack_types:
+ - crush
+ - science
+ combat_descriptions:
+ - assaults %s's mind with psionic force
+ - tears at %s's perception of reality
+ - unleashes a devastating mental blast at %s
+ kind: combat
respawn_ticks: 100
- bonuses:
- attack_bonus: 0
- strength_bonus: 0
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 50
- slash_defense: 50
- crush_defense: 45
- science_defense: 70
- ranged_defense: -20
- size: large
- combat_descriptions:
- - "assaults %s's mind with psionic force"
- - "tears at %s's perception of reality"
- - "unleashes a devastating mental blast at %s"
+ size: large
+ stats:
+ attack: 50
+ bonuses:
+ attack_bonus: 0
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 0
+ defense: 42
+ defenses:
+ crush_defense: 45
+ ranged_defense: -20
+ science_defense: 70
+ slash_defense: 50
+ stab_defense: 50
+ hp: 128
+ max_melee_hit: 10
+ max_science_hit: 18
+ science: 97
+ speed: 4
+ strength: 50
+description: A barely visible distortion in the air, only detectable by the pressure it exerts on your mind. When it focuses, you see a shimmering outline of something vast and ancient.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 5000
+ weight: 40
+ - item_id: lawjunk
+ quantity: 5
+ weight: 20
+ - item_id: cosmicjunk
+ quantity: 5
+ weight: 15
+ - table: gem_table
+ weight: 15
+ - item_id: spectral_visor
+ weight: 5
+ - table: herb_table_high
+ weight: 5
+ remains: ectoplasm
+idle_descriptions:
+ - probes the edges of your consciousness
+ - flickers between visible and invisible states
+ - emits a subsonic pulse you feel in your teeth
+ - momentarily shows you visions of another dimension
+name: psionic entity
diff --git a/data/mobs/examples/rat.yaml b/data/mobs/examples/rat.yaml
index 7a92026..c5b92af 100644
--- a/data/mobs/examples/rat.yaml
+++ b/data/mobs/examples/rat.yaml
@@ -1,33 +1,35 @@
-name: rat
-description: "A large, mangy rat with beady red eyes."
-idle_descriptions:
- - "sniffs around the ground"
- - "nibbles on something"
- - "scurries in circles"
-drops:
- remains: bones
combat:
- kind: combat
- stats:
- hp: 2
- attack: 1
- strength: 1
- defense: 1
- attack_type: crush
- speed: 4
aggressive: false
+ attack_types:
+ - crush
+ kind: combat
respawn_ticks: 20
- bonuses:
- attack_bonus: 0
- strength_bonus: 0
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- crush_defense: 0
- ranged_defense: 0
- science_defense: 0
- slash_defense: 0
- stab_defense: 0
- size: small
+ size: small
+ stats:
+ attack: 1
+ bonuses:
+ attack_bonus: 0
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 0
+ defense: 1
+ defenses:
+ crush_defense: 0
+ ranged_defense: 0
+ science_defense: 0
+ slash_defense: 0
+ stab_defense: 0
+ hp: 2
+ max_melee_hit: 1
+ speed: 4
+ strength: 1
+description: A large, mangy rat with beady red eyes.
+drops:
+ remains: bones
+idle_descriptions:
+ - sniffs around the ground
+ - nibbles on something
+ - scurries in circles
+name: rat
diff --git a/data/mobs/examples/scrap_bot.yaml b/data/mobs/examples/scrap_bot.yaml
index 44d92aa..227033b 100644
--- a/data/mobs/examples/scrap_bot.yaml
+++ b/data/mobs/examples/scrap_bot.yaml
@@ -1,48 +1,50 @@
-name: scrap bot
-description: "A malfunctioning maintenance robot that has gone rogue. Its chassis is covered in dents and rust, and one optical sensor flickers erratically."
-idle_descriptions:
- - "beeps erratically and twitches"
- - "bumps into a wall and reverses"
- - "emits a burst of static"
- - "scans the floor with a flickering beam"
-drops:
- remains: scrap
- loot:
- - item_id: credits
- weight: 60
- quantity: 40
- - item_id: scrap
- weight: 30
- quantity: 2
- - item_id: credits
- weight: 10
- quantity: 100
combat:
- kind: combat
- stats:
- hp: 30
- attack: 15
- strength: 15
- defense: 14
- attack_type: crush
- speed: 5
aggressive: true
+ attack_types:
+ - crush
+ combat_descriptions:
+ - rams %s with its chassis
+ - swings a broken manipulator arm at %s
+ - discharges a spark at %s
+ kind: combat
respawn_ticks: 30
- bonuses:
- attack_bonus: 10
- strength_bonus: 8
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 20
- slash_defense: 15
- crush_defense: 25
- science_defense: -5
- ranged_defense: 10
- size: medium
- combat_descriptions:
- - "rams %s with its chassis"
- - "swings a broken manipulator arm at %s"
- - "discharges a spark at %s"
+ size: medium
+ stats:
+ attack: 15
+ bonuses:
+ attack_bonus: 10
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 8
+ defense: 14
+ defenses:
+ crush_defense: 25
+ ranged_defense: 10
+ science_defense: -5
+ slash_defense: 15
+ stab_defense: 20
+ hp: 30
+ max_melee_hit: 3
+ speed: 5
+ strength: 15
+description: A malfunctioning maintenance robot that has gone rogue. Its chassis is covered in dents and rust, and one optical sensor flickers erratically.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 40
+ weight: 60
+ - item_id: scrap
+ quantity: 2
+ weight: 30
+ - item_id: credits
+ quantity: 100
+ weight: 10
+ remains: scrap
+idle_descriptions:
+ - beeps erratically and twitches
+ - bumps into a wall and reverses
+ - emits a burst of static
+ - scans the floor with a flickering beam
+name: scrap bot
diff --git a/data/mobs/examples/security_turret.yaml b/data/mobs/examples/security_turret.yaml
index 05fce67..0403474 100644
--- a/data/mobs/examples/security_turret.yaml
+++ b/data/mobs/examples/security_turret.yaml
@@ -1,50 +1,55 @@
-name: security turret
-description: "A ceiling-mounted auto-turret with twin barrels and a red targeting laser. It tracks you with mechanical precision."
-idle_descriptions:
- - "pans the room with a targeting laser"
- - "emits a rhythmic clicking sound"
- - "calibrates its targeting sensors"
- - "beeps a warning tone"
-drops:
- remains: scrap
- loot:
- - item_id: credits
- weight: 70
- quantity: 100
- - item_id: scrap
- weight: 20
- quantity: 3
- - item_id: credits
- weight: 10
- quantity: 250
combat:
- kind: combat
- stats:
- hp: 44
- attack: 1
- strength: 1
- defense: 16
- ranged: 34
- attack_type: ranged
- speed: 5
aggressive: true
+ attack_types:
+ - crush
+ - ranged
+ combat_descriptions:
+ - fires twin bolts at %s
+ - unleashes a burst of rounds at %s
+ - locks onto %s and opens fire
+ kind: combat
respawn_ticks: 40
- bonuses:
- attack_bonus: 0
- strength_bonus: 0
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 30
- slash_defense: 20
- crush_defense: 40
- science_defense: -20
- ranged_defense: 15
- weakness: solar
- size: small
- combat_descriptions:
- - "fires twin bolts at %s"
- - "unleashes a burst of rounds at %s"
- - "locks onto %s and opens fire"
+ size: small
+ stats:
+ attack: 20
+ bonuses:
+ attack_bonus: 0
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 0
+ defense: 16
+ defenses:
+ crush_defense: 40
+ ranged_defense: 15
+ science_defense: -20
+ slash_defense: 20
+ stab_defense: 30
+ weakness: solar
+ weakness_percent: 50
+ hp: 44
+ max_melee_hit: 3
+ max_ranged_hit: 4
+ ranged: 34
+ speed: 5
+ strength: 20
+description: A ceiling-mounted auto-turret with twin barrels and a red targeting laser. It tracks you with mechanical precision.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 100
+ weight: 70
+ - item_id: scrap
+ quantity: 3
+ weight: 20
+ - item_id: credits
+ quantity: 250
+ weight: 10
+ remains: scrap
+idle_descriptions:
+ - pans the room with a targeting laser
+ - emits a rhythmic clicking sound
+ - calibrates its targeting sensors
+ - beeps a warning tone
+name: security turret
diff --git a/data/mobs/examples/skeleton.yaml b/data/mobs/examples/skeleton.yaml
index 2431215..f1d9ed5 100644
--- a/data/mobs/examples/skeleton.yaml
+++ b/data/mobs/examples/skeleton.yaml
@@ -1,40 +1,42 @@
-name: skeleton
-description: "An animated pile of bones, held together by dark energy."
-idle_descriptions:
- - "rattles ominously"
- - "clicks its jaw open and shut"
- - "stares with empty eye sockets"
-drops:
- remains: bones
- loot:
- - item_id: credits
- weight: 70
- quantity: 30
- - item_id: credits
- weight: 30
- quantity: 100
combat:
- kind: combat
- stats:
- hp: 22
- attack: 8
- strength: 6
- defense: 8
- attack_type: stab
- speed: 5
aggressive: true
+ attack_types:
+ - stab
+ kind: combat
respawn_ticks: 30
- bonuses:
- attack_bonus: 6
- strength_bonus: 4
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 10
- slash_defense: 18
- crush_defense: -5
- science_defense: -8
- ranged_defense: 10
- size: medium
+ size: medium
+ stats:
+ attack: 8
+ bonuses:
+ attack_bonus: 6
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 4
+ defense: 8
+ defenses:
+ crush_defense: -5
+ ranged_defense: 10
+ science_defense: -8
+ slash_defense: 18
+ stab_defense: 10
+ hp: 22
+ max_melee_hit: 2
+ speed: 5
+ strength: 6
+description: An animated pile of bones, held together by dark energy.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 30
+ weight: 70
+ - item_id: credits
+ quantity: 100
+ weight: 30
+ remains: bones
+idle_descriptions:
+ - rattles ominously
+ - clicks its jaw open and shut
+ - stares with empty eye sockets
+name: skeleton
diff --git a/data/mobs/examples/slug.yaml b/data/mobs/examples/slug.yaml
index 0429ee1..41aa849 100644
--- a/data/mobs/examples/slug.yaml
+++ b/data/mobs/examples/slug.yaml
@@ -1,44 +1,46 @@
-name: slug
-description: "A bloated, translucent slug the size of a dog. Its skin glistens with toxic mucus. It cannot be killed by conventional means — only salt can destroy it."
-idle_descriptions:
- - "oozes along the floor leaving a slimy trail"
- - "contracts and expands rhythmically"
- - "extends its eyestalks toward you"
- - "secretes a glob of toxic mucus"
-drops:
- remains: slug_mucus
- loot:
- - item_id: credits
- weight: 100
- quantity: 15
combat:
- kind: combat
- stats:
- hp: 15
- attack: 3
- strength: 3
- defense: 1
- attack_type: crush
- speed: 6
aggressive: false
+ assassin_level: 1
+ attack_types:
+ - crush
+ combat_descriptions:
+ - lunges slimily at %s
+ - sprays mucus toward %s
+ - writhes in combat with %s
+ finishing_blow: salt
+ kind: combat
respawn_ticks: 25
- bonuses:
- attack_bonus: 0
- strength_bonus: 0
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 0
- slash_defense: 0
- crush_defense: 0
- science_defense: 0
- ranged_defense: 0
- assassin_level: 1
- finishing_blow: salt
- size: small
- combat_descriptions:
- - "lunges slimily at %s"
- - "sprays mucus toward %s"
- - "writhes in combat with %s"
+ size: small
+ stats:
+ attack: 3
+ bonuses:
+ attack_bonus: 0
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 0
+ defense: 1
+ defenses:
+ crush_defense: 0
+ ranged_defense: 0
+ science_defense: 0
+ slash_defense: 0
+ stab_defense: 0
+ hp: 15
+ max_melee_hit: 1
+ speed: 6
+ strength: 3
+description: A bloated, translucent slug the size of a dog. Its skin glistens with toxic mucus. It cannot be killed by conventional means — only salt can destroy it.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 15
+ weight: 100
+ remains: slug_mucus
+idle_descriptions:
+ - oozes along the floor leaving a slimy trail
+ - contracts and expands rhythmically
+ - extends its eyestalks toward you
+ - secretes a glob of toxic mucus
+name: slug
diff --git a/data/mobs/examples/solar_panel_frame.yaml b/data/mobs/examples/solar_panel_frame.yaml
index 2685db0..a24e79c 100644
--- a/data/mobs/examples/solar_panel_frame.yaml
+++ b/data/mobs/examples/solar_panel_frame.yaml
@@ -1,44 +1,46 @@
-name: solar panel frame
-description: "A half-assembled photovoltaic array on a steel frame. Panels, brackets and cabling are laid out, waiting to be fitted. This is work, not a fight — fix the panels into place to complete the array."
-task:
- verb: assemble
- progress_noun: assembly
- complete_message: "You bolt the final panel into place and the solar array hums to life!"
-idle_descriptions:
- - "stands half-assembled, panels waiting to be fitted"
- - "has loose cabling dangling from an open junction box"
- - "catches the light on its few mounted panels"
-drops:
- loot:
- - item_id: credits
- weight: 70
- quantity: 40
- - item_id: credits
- weight: 25
- quantity: 90
- - item_id: coal
- weight: 5
- quantity: 1
combat:
- kind: task
- stats:
- hp: 40
- defense: 10
- attack_type: crush
- speed: 5
aggressive: false
+ attack_types:
+ - crush
+ kind: task
respawn_ticks: 40
- bonuses:
- attack_bonus: 0
- strength_bonus: 0
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 40
- slash_defense: 40
- crush_defense: 0
- science_defense: 10
- ranged_defense: 10
- size: medium
+ size: medium
+ stats:
+ bonuses:
+ attack_bonus: 0
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 0
+ defense: 10
+ defenses:
+ crush_defense: 0
+ ranged_defense: 10
+ science_defense: 10
+ slash_defense: 40
+ stab_defense: 40
+ hp: 40
+ max_melee_hit: 0
+ speed: 5
+description: A half-assembled photovoltaic array on a steel frame. Panels, brackets and cabling are laid out, waiting to be fitted. This is work, not a fight — fix the panels into place to complete the array.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 40
+ weight: 70
+ - item_id: credits
+ quantity: 90
+ weight: 25
+ - item_id: coal
+ quantity: 1
+ weight: 5
+idle_descriptions:
+ - stands half-assembled, panels waiting to be fitted
+ - has loose cabling dangling from an open junction box
+ - catches the light on its few mounted panels
+name: solar panel frame
+task:
+ complete_message: You bolt the final panel into place and the solar array hums to life!
+ progress_noun: assembly
+ verb: assemble
diff --git a/data/mobs/examples/titan_sentinel.yaml b/data/mobs/examples/titan_sentinel.yaml
index 6fb36d3..2192527 100644
--- a/data/mobs/examples/titan_sentinel.yaml
+++ b/data/mobs/examples/titan_sentinel.yaml
@@ -1,50 +1,53 @@
-name: titan sentinel
-description: "A colossal automaton, the bigger brother of the iron sentinel. Its armor is reinforced adamantite alloy and its optics burn with crimson fire."
-idle_descriptions:
- - "stands motionless, gyros humming"
- - "scans the area with a sweeping crimson beam"
- - "vents superheated exhaust"
- - "rotates its armored torso with a deep grinding sound"
-drops:
- loot:
- - item_id: scrap
- weight: 30
- quantity: 10
- - item_id: credits
- weight: 50
- quantity: 8000
- - table: gem_table
- weight: 15
- - item_id: deathjunk
- weight: 5
- quantity: 5
combat:
- kind: combat
- stats:
- hp: 132
- attack: 50
- strength: 52
- defense: 56
- attack_type: crush
- speed: 5
aggressive: true
+ attack_types:
+ - crush
+ combat_descriptions:
+ - smashes %s with a titan-grade fist
+ - unleashes a devastating plasma barrage at %s
+ - drives %s into the ground with overwhelming force
+ kind: combat
respawn_ticks: 120
- bonuses:
- attack_bonus: 48
- strength_bonus: 45
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 90
- slash_defense: 90
- crush_defense: 80
- science_defense: -35
- ranged_defense: 60
- weakness: solar
- size: massive
- combat_descriptions:
- - "smashes %s with a titan-grade fist"
- - "unleashes a devastating plasma barrage at %s"
- - "drives %s into the ground with overwhelming force"
+ size: massive
+ stats:
+ attack: 50
+ bonuses:
+ attack_bonus: 48
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 45
+ defense: 56
+ defenses:
+ crush_defense: 80
+ ranged_defense: 60
+ science_defense: -35
+ slash_defense: 90
+ stab_defense: 90
+ weakness: solar
+ weakness_percent: 50
+ hp: 132
+ max_melee_hit: 10
+ speed: 5
+ strength: 52
+description: A colossal automaton, the bigger brother of the iron sentinel. Its armor is reinforced adamantite alloy and its optics burn with crimson fire.
+drops:
+ loot:
+ - item_id: scrap
+ quantity: 10
+ weight: 30
+ - item_id: credits
+ quantity: 8000
+ weight: 50
+ - table: gem_table
+ weight: 15
+ - item_id: deathjunk
+ quantity: 5
+ weight: 5
+idle_descriptions:
+ - stands motionless, gyros humming
+ - scans the area with a sweeping crimson beam
+ - vents superheated exhaust
+ - rotates its armored torso with a deep grinding sound
+name: titan sentinel
diff --git a/data/mobs/examples/veteran_merc.yaml b/data/mobs/examples/veteran_merc.yaml
index 71e3826..0e187c1 100644
--- a/data/mobs/examples/veteran_merc.yaml
+++ b/data/mobs/examples/veteran_merc.yaml
@@ -1,51 +1,55 @@
-name: veteran merc
-description: "A battle-hardened soldier with a high-powered rifle and tactical armor covered in campaign patches. Their cybernetic eye locks onto you instantly."
-idle_descriptions:
- - "checks their rifle's ammunition counter"
- - "adjusts their tactical vest"
- - "scans the area through their scope"
- - "spits and mutters a war story"
-drops:
- remains: bones
- loot:
- - item_id: credits
- weight: 55
- quantity: 1200
- - item_id: chaosjunk
- weight: 15
- quantity: 2
- - item_id: deathjunk
- weight: 15
- quantity: 2
- - table: herb_table_mid
- weight: 15
combat:
- kind: combat
- stats:
- hp: 93
- attack: 1
- strength: 1
- defense: 40
- ranged: 79
- attack_type: ranged
- speed: 5
aggressive: true
+ attack_types:
+ - stab
+ - ranged
+ combat_descriptions:
+ - fires a high-caliber round at %s
+ - puts %s in their crosshairs and squeezes the trigger
+ - unleashes suppressive fire at %s
+ kind: combat
respawn_ticks: 65
- bonuses:
- attack_bonus: 0
- strength_bonus: 0
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 40
- slash_defense: 40
- crush_defense: 35
- science_defense: 20
- ranged_defense: 55
- size: medium
- combat_descriptions:
- - "fires a high-caliber round at %s"
- - "puts %s in their crosshairs and squeezes the trigger"
- - "unleashes suppressive fire at %s"
+ size: medium
+ stats:
+ attack: 55
+ bonuses:
+ attack_bonus: 0
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 0
+ defense: 40
+ defenses:
+ crush_defense: 35
+ ranged_defense: 55
+ science_defense: 20
+ slash_defense: 40
+ stab_defense: 40
+ hp: 93
+ max_melee_hit: 8
+ max_ranged_hit: 9
+ ranged: 79
+ speed: 5
+ strength: 55
+description: A battle-hardened soldier with a high-powered rifle and tactical armor covered in campaign patches. Their cybernetic eye locks onto you instantly.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 1200
+ weight: 55
+ - item_id: chaosjunk
+ quantity: 2
+ weight: 15
+ - item_id: deathjunk
+ quantity: 2
+ weight: 15
+ - table: herb_table_mid
+ weight: 15
+ remains: bones
+idle_descriptions:
+ - checks their rifle's ammunition counter
+ - adjusts their tactical vest
+ - scans the area through their scope
+ - spits and mutters a war story
+name: veteran merc
diff --git a/data/mobs/examples/void_reaper.yaml b/data/mobs/examples/void_reaper.yaml
index bf85470..4223f69 100644
--- a/data/mobs/examples/void_reaper.yaml
+++ b/data/mobs/examples/void_reaper.yaml
@@ -1,61 +1,64 @@
-name: void reaper
-description: "A shadowy figure that seems to absorb light itself. Its form shifts between a hooded specter and an armored construct. A scythe of dark energy flickers in its grasp."
-idle_descriptions:
- - "flickers in and out of existence"
- - "draws the warmth from the surrounding air"
- - "whispers in a language that predates humanity"
- - "reaches out with shadowy tendrils"
-drops:
- remains: ectoplasm
- loot:
- - item_id: credits
- weight: 30
- quantity: 20000
- - item_id: law_identifier
- weight: 5
- - item_id: death_identifier
- weight: 5
- - item_id: blood_identifier
- weight: 5
- - item_id: bloodjunk
- weight: 20
- quantity: 10
- - table: gem_table
- weight: 15
- - item_id: uncut_diamond
- weight: 10
- quantity: 5
- - table: herb_table_high
- weight: 10
combat:
- kind: combat
- stats:
- hp: 170
- attack: 62
- strength: 68
- defense: 72
- attack_type: slash
- speed: 3
aggressive: true
+ assassin_level: 80
+ attack_types:
+ - slash
+ combat_descriptions:
+ - swings its void scythe at %s
+ - drains the life force from %s
+ - envelops %s in absolute darkness
+ finishing_blow: lawjunk
+ kind: combat
respawn_ticks: 200
- bonuses:
- attack_bonus: 60
- strength_bonus: 60
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 100
- slash_defense: 110
- crush_defense: 90
- science_defense: -45
- ranged_defense: 75
- weakness: bio
- assassin_level: 80
- finishing_blow: lawjunk
- size: massive
- combat_descriptions:
- - "swings its void scythe at %s"
- - "drains the life force from %s"
- - "envelops %s in absolute darkness"
+ size: massive
+ stats:
+ attack: 62
+ bonuses:
+ attack_bonus: 60
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 60
+ defense: 72
+ defenses:
+ crush_defense: 90
+ ranged_defense: 75
+ science_defense: -45
+ slash_defense: 110
+ stab_defense: 100
+ weakness: bio
+ weakness_percent: 50
+ hp: 170
+ max_melee_hit: 15
+ speed: 3
+ strength: 68
+description: A shadowy figure that seems to absorb light itself. Its form shifts between a hooded specter and an armored construct. A scythe of dark energy flickers in its grasp.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 20000
+ weight: 30
+ - item_id: law_identifier
+ weight: 5
+ - item_id: death_identifier
+ weight: 5
+ - item_id: blood_identifier
+ weight: 5
+ - item_id: bloodjunk
+ quantity: 10
+ weight: 20
+ - table: gem_table
+ weight: 15
+ - item_id: uncut_diamond
+ quantity: 5
+ weight: 10
+ - table: herb_table_high
+ weight: 10
+ remains: ectoplasm
+idle_descriptions:
+ - flickers in and out of existence
+ - draws the warmth from the surrounding air
+ - whispers in a language that predates humanity
+ - reaches out with shadowy tendrils
+name: void reaper
diff --git a/data/mobs/examples/war_drone.yaml b/data/mobs/examples/war_drone.yaml
index 7255a45..e0136a9 100644
--- a/data/mobs/examples/war_drone.yaml
+++ b/data/mobs/examples/war_drone.yaml
@@ -1,51 +1,54 @@
-name: war drone
-description: "An upgraded combat drone with reinforced plating and a heavier weapons array. Its targeting systems whir as it locks onto you."
-idle_descriptions:
- - "hovers aggressively, weapons armed"
- - "emits a low, threatening hum"
- - "paints a targeting reticle on the wall"
- - "cycles through weapon modes with a click"
-drops:
- remains: circuit_board
- loot:
- - item_id: credits
- weight: 60
- quantity: 200
- - item_id: scrap
- weight: 20
- quantity: 4
- - item_id: credits
- weight: 10
- quantity: 500
- - table: gem_table
- weight: 10
combat:
- kind: combat
- stats:
- hp: 65
- attack: 25
- strength: 28
- defense: 25
- attack_type: slash
- speed: 4
aggressive: true
+ attack_types:
+ - slash
+ combat_descriptions:
+ - fires a plasma bolt at %s
+ - slashes at %s with a rotary blade
+ - launches a concussion grenade at %s
+ kind: combat
respawn_ticks: 50
- bonuses:
- attack_bonus: 20
- strength_bonus: 18
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 35
- slash_defense: 30
- crush_defense: 40
- science_defense: -10
- ranged_defense: 20
- weakness: solar
- size: medium
- combat_descriptions:
- - "fires a plasma bolt at %s"
- - "slashes at %s with a rotary blade"
- - "launches a concussion grenade at %s"
+ size: medium
+ stats:
+ attack: 25
+ bonuses:
+ attack_bonus: 20
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 18
+ defense: 25
+ defenses:
+ crush_defense: 40
+ ranged_defense: 20
+ science_defense: -10
+ slash_defense: 30
+ stab_defense: 35
+ weakness: solar
+ weakness_percent: 50
+ hp: 65
+ max_melee_hit: 5
+ speed: 4
+ strength: 28
+description: An upgraded combat drone with reinforced plating and a heavier weapons array. Its targeting systems whir as it locks onto you.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 200
+ weight: 60
+ - item_id: scrap
+ quantity: 4
+ weight: 20
+ - item_id: credits
+ quantity: 500
+ weight: 10
+ - table: gem_table
+ weight: 10
+ remains: circuit_board
+idle_descriptions:
+ - hovers aggressively, weapons armed
+ - emits a low, threatening hum
+ - paints a targeting reticle on the wall
+ - cycles through weapon modes with a click
+name: war drone
diff --git a/data/mobs/examples/zombie.yaml b/data/mobs/examples/zombie.yaml
index 77bb5ed..e104989 100644
--- a/data/mobs/examples/zombie.yaml
+++ b/data/mobs/examples/zombie.yaml
@@ -1,42 +1,45 @@
-name: zombie
-description: "A shambling corpse reanimated by residual asteroid radiation."
-idle_descriptions:
- - "groans and shuffles forward"
- - "reaches out with decaying arms"
- - "stumbles and catches itself"
- - "stares blankly ahead"
-drops:
- remains: bones
- loot:
- - item_id: credits
- weight: 60
- quantity: 50
- - item_id: credits
- weight: 40
- quantity: 200
combat:
- kind: combat
- stats:
- hp: 30
- attack: 10
- strength: 8
- defense: 8
- attack_type: crush
- speed: 6
aggressive: true
+ attack_types:
+ - crush
+ kind: combat
respawn_ticks: 35
- bonuses:
- attack_bonus: 4
- strength_bonus: 6
- science_bonus: 0
- science_percent_bonus: 0
- ranged_bonus: 0
- ranged_strength_bonus: 0
- defenses:
- stab_defense: 8
- slash_defense: 20
- crush_defense: -8
- science_defense: -15
- ranged_defense: 8
- weakness: solar
- size: medium
+ size: medium
+ stats:
+ attack: 10
+ bonuses:
+ attack_bonus: 4
+ ranged_bonus: 0
+ ranged_strength_bonus: 0
+ science_bonus: 0
+ science_percent_bonus: 0
+ strength_bonus: 6
+ defense: 8
+ defenses:
+ crush_defense: -8
+ ranged_defense: 8
+ science_defense: -15
+ slash_defense: 20
+ stab_defense: 8
+ weakness: solar
+ weakness_percent: 50
+ hp: 30
+ max_melee_hit: 2
+ speed: 6
+ strength: 8
+description: A shambling corpse reanimated by residual asteroid radiation.
+drops:
+ loot:
+ - item_id: credits
+ quantity: 50
+ weight: 60
+ - item_id: credits
+ quantity: 200
+ weight: 40
+ remains: bones
+idle_descriptions:
+ - groans and shuffles forward
+ - reaches out with decaying arms
+ - stumbles and catches itself
+ - stares blankly ahead
+name: zombie