diff options
Diffstat (limited to 'data/help')
| -rw-r--r-- | data/help/id.yaml | 26 | ||||
| -rw-r--r-- | data/help/scavenging.yaml | 39 |
2 files changed, 65 insertions, 0 deletions
diff --git a/data/help/id.yaml b/data/help/id.yaml new file mode 100644 index 0000000..6605711 --- /dev/null +++ b/data/help/id.yaml @@ -0,0 +1,26 @@ +name: "id" +category: "Commands" +description: | + Identify scrap metal at an altar to produce junk. + + Usage: id + identify + + Stand at an altar with the matching identifier tool in + your inventory and scrap metal. Type 'id' to convert all + your scrap metal into junk on the next game tick. + + Each altar type requires a specific identifier: + Solar Altar → solar identifier → solarjunk (level 1) + Hydro Altar → hydro identifier → hydrojunk (level 14) + Cosmic Altar → cosmic identifier → cosmicjunk (level 27) + Eco Altar → eco identifier → ecojunk (level 28) + Chaos Altar → chaos identifier → chaosjunk (level 35) + Bio Altar → bio identifier → biojunk (level 44) + Nature Altar → nature identifier → naturejunk (level 44) + Law Altar → law identifier → lawjunk (level 54) + Death Altar → death identifier → deathjunk (level 65) + Blood Altar → blood identifier → bloodjunk (level 77) + + At higher scavenging levels, each scrap produces multiple junk. + See 'help scavenging' for the full multiplier table. diff --git a/data/help/scavenging.yaml b/data/help/scavenging.yaml new file mode 100644 index 0000000..d91c6ed --- /dev/null +++ b/data/help/scavenging.yaml @@ -0,0 +1,39 @@ +name: "scavenging" +category: "Skills" +description: | + Scavenging is the art of reclaiming useful circuitry from + salvaged scrap metal. + + Step 1: Mine scrap metal from scrap piles (requires a pickaxe, + uses the Mining skill). + Step 2: Take scrap metal to an altar with the matching + identifier tool. + Step 3: Type 'id' to convert all scrap metal into junk. + + Junk types and requirements: + Solarjunk — level 1, solar identifier (5 XP/scrap) + Hydrojunk — level 14, hydro identifier (8 XP/scrap) + Cosmicjunk — level 27, cosmic identifier (10 XP/scrap) + Ecojunk — level 28, eco identifier (12 XP/scrap) + Chaosjunk — level 35, chaos identifier (11 XP/scrap) + Biojunk — level 44, bio identifier (16 XP/scrap) + Naturejunk — level 44, nature identifier (16 XP/scrap) + Lawjunk — level 54, law identifier (18 XP/scrap) + Deathjunk — level 65, death identifier (22 XP/scrap) + Bloodjunk — level 77, blood identifier (28 XP/scrap) + + Higher scavenging levels produce more junk per scrap: + Solarjunk: 2x at 22, 3x at 44, 4x at 66, 5x at 88, 6x at 99 + Hydrojunk: 2x at 36, 3x at 66, 4x at 88 + Cosmicjunk: 2x at 56, 3x at 78 + Ecojunk: 2x at 56, 3x at 78 + Chaosjunk: 2x at 66, 3x at 88 + Biojunk: 2x at 78, 3x at 99 + Naturejunk: 2x at 78, 3x at 99 + Lawjunk: 2x at 88 + Deathjunk: 2x at 99 + Bloodjunk: 2x at 99 + + Scrap metal is not stackable — you can carry 28 per trip + (one per inventory slot). Each trip converts all scrap in + one tick. |
