diff options
Diffstat (limited to 'data/help')
| -rw-r--r-- | data/help/casino.yaml | 3 | ||||
| -rw-r--r-- | data/help/pai_gow.yaml | 60 |
2 files changed, 62 insertions, 1 deletions
diff --git a/data/help/casino.yaml b/data/help/casino.yaml index f401c12..84ea49f 100644 --- a/data/help/casino.yaml +++ b/data/help/casino.yaml @@ -1,7 +1,7 @@ name: casino aliases: [play, bet, rebet, table, watch, rules] category: Interaction -related: [roulette, racetrack, blackjack, baccarat, craps, slots, video poker] +related: [roulette, racetrack, blackjack, baccarat, craps, slots, video poker, pai gow poker] description: | Casino quick guide @@ -29,5 +29,6 @@ description: | help craps Multiplayer dice, free odds, Fire and ATS bets. help slots Matching symbols, ways and free spins. help video poker Five cabinet types, selectable games, toggle holds and bonuses. + help pai gow poker Seven cards, two hands; Classic, EZ, No Push and Fortune/Envy. Rules and limits vary by table. No bet guarantees a profit. diff --git a/data/help/pai_gow.yaml b/data/help/pai_gow.yaml new file mode 100644 index 0000000..a0e21e5 --- /dev/null +++ b/data/help/pai_gow.yaml @@ -0,0 +1,60 @@ +name: pai gow poker +aliases: [pai_gow, paigow, pai gow, ez pai gow poker, no push pai gow poker, face up pai gow, fortune, envy] +category: Interaction +related: [casino, video poker] +description: | + Pai Gow Poker — seven cards, two hands + + Find Pai Gow east of the Video Poker Parlor. Classic is in the main salon, + EZ north, No Push south, Face Up beyond EZ. play pai joins; rules teaches, + table rules displays the exact rules and Fortune payout felt. + + bet 20 places your main wager. Optionally bet 5 fortune BEFORE deal. + deal marks you ready; the round starts when all bettors are ready or the + betting window ends. Each player and the dealer receive seven cards from + a fresh deck with one Joker. Your cards are numbered 1 through 7. + + Type 24 to put cards 2 and 4 in your small (two-card) hand. + Type 13456 to put those five cards in your big (five-card) hand instead. + Spaces and order do not matter. set 24 also works. No repeated numbers. + Your five-card hand must outrank your two-card hand: a foul produces a + warning and leaves your hand unset. A valid selection LOCKS your hand. + house sets automatically; timeout or disconnect also uses the house way. + + House way preserves the best high-hand category, maximizing low within + that category. Two pair/full houses may be split to put pairs in both. + The dealer uses this same deterministic house way. It is not a claim + of optimal strategy. Full details appear in table rules. + + The Joker acts as an ace, or completes a straight, flush or straight flush. + A2345 is the second-highest straight. Low hands have only pairs/high cards. + Exact copies lose to the dealer. Win both hands to win the main bet; + lose both to lose; otherwise push. Classic charges 5% on winning profit + (whole credits rounded down, minimum one credit of profit). + + EZ: no commission; dealer's best five cards exactly queen-high pushes + every main bet. This is the partially-wild Joker version. + No Push: no commission; split results compare shared player/dealer extra + cards. Higher player card wins; ties lose. Joker counts as an ace. + Face Up: no commission; the dealer sets and reveals BOTH hands before + you set yours. Dealer's best five cards exactly ace-high (a pair of + aces does not count) automatically pushes every main bet; the optional + Push Ace High side bet pays that push: without Joker 5:1, with Joker + 15:1, or 40:1 when BOTH sides are ace-high. bet <amount> pushace, + up to half your main wager, before deal. + + Fortune uses ALL seven cards, independent of your split and main result. + Only the highest listed prize pays, plus your Fortune stake back. + Three pair pays 1:1; trips pay 3:1, even with a straight available (2:1). + Royal match is a royal flush with a suited king/queen in the other two cards. + Exact prizes are printed on the felt. This is published Fortune table 8. + + With Envy enabled, a Fortune bet of at least five also earns fixed awards + when OTHER active players have quads or better. Never your own hand, the + dealer, or unused seats. Multiple bonuses add. The other player need not + bet Fortune. A losing Fortune stake stays lost even when Envy pays. + Without Envy, quads improve from 25:1 to 30:1 to compensate modestly. + + stop leaves between rounds. Committed wagers must finish first. + A failed bank payment stays pending: settle retries the SAME result, + without dealing again. No new round starts until payments finish. |
