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-rw-r--r--data/help/combat.yaml41
1 files changed, 14 insertions, 27 deletions
diff --git a/data/help/combat.yaml b/data/help/combat.yaml
index b02fb1a..210a6da 100644
--- a/data/help/combat.yaml
+++ b/data/help/combat.yaml
@@ -1,33 +1,20 @@
name: "combat"
-category: "Combat"
+category: "General"
description: |
- Combat basics.
+ Attack a mob with: attack <mob>
- - 600ms tick engine with per-weapon attack speeds
- - Attack, Strength, and Defense rolls determine hit/miss
- - Combat triangle: Melee > Ranged > Science > Melee
- - 4 XP per point of damage, distributed by combat style
- - Damaged mobs show current HP in look (damaged listed first)
- - Mobs regenerate 1 HP every 100 ticks (60 seconds)
- - Players also regenerate 1 HP every 100 ticks
+ Your accuracy depends on your attack type (stab, slash, crush, ranged,
+ or science) and your total equipment bonus for that type. Your weapon
+ determines the attack type.
- Fleeing combat:
- Move in any direction (n/s/e/w/u/d) to attempt to flee.
- The movement countdown begins (default 4 ticks). If the mob
- lands a hit during the countdown, you get "Can't escape!" and
- remain in combat. If the mob misses or doesn't attack, you
- successfully escape after the countdown.
+ Mobs have per-type defense bonuses. A skeleton with high slash defense
+ but weak crush defense takes more hits from a mace than a sword.
- Equipment that reduces movement time (Cape of Agility, Graceful
- set) also reduces the flee countdown. With the Cape of Agility,
- fleeing is instant.
+ Use the 'style' command to change your combat style:
+ accurate - +3 attack level, XP to attack
+ aggressive - +3 strength level, XP to strength
+ defensive - +3 defense level, XP to defense
+ balanced - +1 to all, XP split evenly
- Enable "run_countdown" option to see tick-by-tick messages
- while fleeing.
-
- Mob level colors in room display and broadcasts:
- Green Mob is 5+ levels below you
- Green-yellow Mob is 1-4 levels below you
- White Mob is equal level
- Orange Mob is 1-4 levels above you
- Red Mob is 5+ levels above you
+ Use 'stats' to see your total equipment bonuses and current attack roll.
+ Use 'look <item>' to see an item's combat stats.