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| author | historia <[not public]> | 2026-06-19 02:08:55 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-19 02:08:55 -0400 |
| commit | 458916fb78dcef3ff77cb29b7ba98d9f646819fc (patch) | |
| tree | 19cd8b8eef41a1aa00d155bf7953ad2770f91a4c /data/help/combat.yaml | |
| parent | 97a1a908b9e6e6d3516628c139c9b64262b4fe08 (diff) | |
| download | thehouseoficarus-458916fb78dcef3ff77cb29b7ba98d9f646819fc.tar.gz | |
feat: rough pharmacy skill added
Diffstat (limited to 'data/help/combat.yaml')
| -rw-r--r-- | data/help/combat.yaml | 41 |
1 files changed, 14 insertions, 27 deletions
diff --git a/data/help/combat.yaml b/data/help/combat.yaml index b02fb1a..210a6da 100644 --- a/data/help/combat.yaml +++ b/data/help/combat.yaml @@ -1,33 +1,20 @@ name: "combat" -category: "Combat" +category: "General" description: | - Combat basics. + Attack a mob with: attack <mob> - - 600ms tick engine with per-weapon attack speeds - - Attack, Strength, and Defense rolls determine hit/miss - - Combat triangle: Melee > Ranged > Science > Melee - - 4 XP per point of damage, distributed by combat style - - Damaged mobs show current HP in look (damaged listed first) - - Mobs regenerate 1 HP every 100 ticks (60 seconds) - - Players also regenerate 1 HP every 100 ticks + Your accuracy depends on your attack type (stab, slash, crush, ranged, + or science) and your total equipment bonus for that type. Your weapon + determines the attack type. - Fleeing combat: - Move in any direction (n/s/e/w/u/d) to attempt to flee. - The movement countdown begins (default 4 ticks). If the mob - lands a hit during the countdown, you get "Can't escape!" and - remain in combat. If the mob misses or doesn't attack, you - successfully escape after the countdown. + Mobs have per-type defense bonuses. A skeleton with high slash defense + but weak crush defense takes more hits from a mace than a sword. - Equipment that reduces movement time (Cape of Agility, Graceful - set) also reduces the flee countdown. With the Cape of Agility, - fleeing is instant. + Use the 'style' command to change your combat style: + accurate - +3 attack level, XP to attack + aggressive - +3 strength level, XP to strength + defensive - +3 defense level, XP to defense + balanced - +1 to all, XP split evenly - Enable "run_countdown" option to see tick-by-tick messages - while fleeing. - - Mob level colors in room display and broadcasts: - Green Mob is 5+ levels below you - Green-yellow Mob is 1-4 levels below you - White Mob is equal level - Orange Mob is 1-4 levels above you - Red Mob is 5+ levels above you + Use 'stats' to see your total equipment bonuses and current attack roll. + Use 'look <item>' to see an item's combat stats. |
