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diff --git a/building_guide/mobs.md b/building_guide/mobs.md
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@@ -210,10 +210,11 @@ is per-instance in the room YAML (see Rooms > Mobs section above).
### On Kill Interactions
-Mobs can define `on_kill` — fires when the mob is defeated. Standard loot `drops` hit the
-ground first, then the first matching interaction fires. An entry with `item_id` only fires
-if the player is wielding that weapon. See the [On Kill section of
-behaviors](behaviors.md#on-kill--mob-interactions) for full examples.
+Mobs can define `on_kill` — a `[]Trigger` list that fires when the mob is defeated. Standard
+loot `drops` hit the ground first, then the first matching Trigger fires (first-match-wins).
+An entry with `item_id` only fires if the player is wielding that weapon. See the
+[On Kill section of behaviors](behaviors.md#on-kill--mob-interactions) for full examples,
+and `triggers.md` for the complete Trigger/Step/Condition reference.
### Stealable Mobs