aboutsummaryrefslogtreecommitdiff
path: root/building_guide/mobs.md
diff options
context:
space:
mode:
Diffstat (limited to 'building_guide/mobs.md')
-rw-r--r--building_guide/mobs.md7
1 files changed, 7 insertions, 0 deletions
diff --git a/building_guide/mobs.md b/building_guide/mobs.md
index 470a00e..e7790c0 100644
--- a/building_guide/mobs.md
+++ b/building_guide/mobs.md
@@ -208,6 +208,13 @@ shop:
Note: `wander_rooms` and `wander_interval` are NOT set on the mob definition. Wander config
is per-instance in the room YAML (see Rooms > Mobs section above).
+### On Kill Interactions
+
+Mobs can define `on_kill` — fires when the mob is defeated. Standard loot `drops` hit the
+ground first, then the first matching interaction fires. An entry with `item_id` only fires
+if the player is wielding that weapon. See the [On Kill section of
+behaviors](behaviors.md#on-kill--mob-interactions) for full examples.
+
### Stealable Mobs
Stealable mobs have a root-level `steal:` block. On failed steal, the mob turns hostile and attacks.