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authorhistoria <[not public]>2026-07-09 16:09:35 -0400
committerhistoria <[not public]>2026-07-09 16:09:35 -0400
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tree7e566a7e308e7531bbb7d6a3a39239e789f69a3c /building_guide/mobs.md
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downloadthehouseoficarus-b8c90886ef1f3afb8d908aac89028bd177836cae.tar.gz
feat(admin): multi-select with shift+drag for common bulk operations
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@@ -208,6 +208,13 @@ shop:
Note: `wander_rooms` and `wander_interval` are NOT set on the mob definition. Wander config
is per-instance in the room YAML (see Rooms > Mobs section above).
+### On Kill Interactions
+
+Mobs can define `on_kill` — fires when the mob is defeated. Standard loot `drops` hit the
+ground first, then the first matching interaction fires. An entry with `item_id` only fires
+if the player is wielding that weapon. See the [On Kill section of
+behaviors](behaviors.md#on-kill--mob-interactions) for full examples.
+
### Stealable Mobs
Stealable mobs have a root-level `steal:` block. On failed steal, the mob turns hostile and attacks.