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| author | historia <[not public]> | 2026-06-19 18:20:26 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-19 18:20:26 -0400 |
| commit | 0ea4eec5dd2122c6704216971eb1249276297867 (patch) | |
| tree | 430fbbef04e837820f1d031c190f52ecd6112e25 /worldbuilding_guide/tips.md | |
| parent | 3a58125d14bb307f861b38c6c5b0a63babde7e08 (diff) | |
| download | thehouseoficarus-0ea4eec5dd2122c6704216971eb1249276297867.tar.gz | |
shop fixes, 'toggle' completely removed, movement speed increased
Diffstat (limited to 'worldbuilding_guide/tips.md')
| -rw-r--r-- | worldbuilding_guide/tips.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/worldbuilding_guide/tips.md b/worldbuilding_guide/tips.md index 451b9bc..307ea1e 100644 --- a/worldbuilding_guide/tips.md +++ b/worldbuilding_guide/tips.md @@ -10,7 +10,7 @@ 5. **Objects are for fixtures, mobs are for living things.** If it has HP and can die, it's a mob. If it's a rock, lever, door, or crafting station, it's an object. Both can have behaviors. -6. **The `behavior` field on mobs** lets you talk to them directly — `talk guard` finds the guard mob, no duplicate object entry needed. +6. **The `talk` field on mobs** lets you talk to them directly — `talk guard` finds the guard mob, no duplicate object entry needed. 7. **Exits accept both `int` and `map` formats.** `north: 2` is shorthand for `north: {room: 2}`. Add `condition` and `blocked_message` only when needed. Mob room entries accept both `"man"` and `{id: man, ...}`. |
