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authorhistoria <[not public]>2026-06-21 22:19:17 -0400
committerhistoria <[not public]>2026-06-21 22:19:17 -0400
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downloadthehouseoficarus-a3ae1e6aad696f584d138d9363c05dedff136a65.tar.gz
feat: safespot system implemented
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@@ -24,5 +24,17 @@ Room description hints at it:
description: "A dusty corridor. One of the wall stones looks slightly out of place."
```
+### Safespot Objects
+
+Safespot objects should always be `hidden: true`. They only become visible in `look` when the player's effective safespot tier meets the object's `safespot.tier` requirement. This creates a natural discovery mechanic: completing quests and achievements reveals new coverage opportunities.
+
+Players can discover safespots by:
+- Reading room descriptions for hints
+- Trying `hide <object_name>` (name matching works even for hidden objects)
+- Using `look <object>` once they know the name
+- Gaining tier through progression, which reveals safespots in `look`
+
+See [Safespots](objects.md#safespots) for the full YAML format.
+
---