From a3ae1e6aad696f584d138d9363c05dedff136a65 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sun, 21 Jun 2026 22:19:17 -0400 Subject: feat: safespot system implemented --- worldbuilding_guide/hidden_objects.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'worldbuilding_guide/hidden_objects.md') diff --git a/worldbuilding_guide/hidden_objects.md b/worldbuilding_guide/hidden_objects.md index 39030d8..24fd6bc 100644 --- a/worldbuilding_guide/hidden_objects.md +++ b/worldbuilding_guide/hidden_objects.md @@ -24,5 +24,17 @@ Room description hints at it: description: "A dusty corridor. One of the wall stones looks slightly out of place." ``` +### Safespot Objects + +Safespot objects should always be `hidden: true`. They only become visible in `look` when the player's effective safespot tier meets the object's `safespot.tier` requirement. This creates a natural discovery mechanic: completing quests and achievements reveals new coverage opportunities. + +Players can discover safespots by: +- Reading room descriptions for hints +- Trying `hide ` (name matching works even for hidden objects) +- Using `look ` once they know the name +- Gaining tier through progression, which reveals safespots in `look` + +See [Safespots](objects.md#safespots) for the full YAML format. + --- -- cgit v1.2.3