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| author | historia <[not public]> | 2026-06-21 02:26:57 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-21 02:26:57 -0400 |
| commit | e4bc2de6e6aa507044a6a75b4c1954974539a857 (patch) | |
| tree | 608f22548bf2b6a1a4b02bedad05ec7f3a3aa3f2 /worldbuilding_guide/behaviors.md | |
| parent | c36c1dc0c65e65b4d6ee53df6bbcc3a860eb6e4b (diff) | |
| download | thehouseoficarus-e4bc2de6e6aa507044a6a75b4c1954974539a857.tar.gz | |
feat: combat health bar. color improvements.
Diffstat (limited to 'worldbuilding_guide/behaviors.md')
| -rw-r--r-- | worldbuilding_guide/behaviors.md | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/worldbuilding_guide/behaviors.md b/worldbuilding_guide/behaviors.md index 1934f5b..08dc2d1 100644 --- a/worldbuilding_guide/behaviors.md +++ b/worldbuilding_guide/behaviors.md @@ -1,8 +1,7 @@ ## Behaviors Behaviors are **inline configs** placed directly inside object YAML (`gather:`, `talk:`, -`use:`) or mob YAML (`talk:`). There is no separate `data/behaviors/` -directory. Each section below shows the keys you can use under each behavior type. +`use:`) or mob YAML (`talk:`). Each section below shows the keys you can use under each behavior type. ### Gather (mining, fishing, woodcutting) |
