From e4bc2de6e6aa507044a6a75b4c1954974539a857 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sun, 21 Jun 2026 02:26:57 -0400 Subject: feat: combat health bar. color improvements. --- worldbuilding_guide/behaviors.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'worldbuilding_guide/behaviors.md') diff --git a/worldbuilding_guide/behaviors.md b/worldbuilding_guide/behaviors.md index 1934f5b..08dc2d1 100644 --- a/worldbuilding_guide/behaviors.md +++ b/worldbuilding_guide/behaviors.md @@ -1,8 +1,7 @@ ## Behaviors Behaviors are **inline configs** placed directly inside object YAML (`gather:`, `talk:`, -`use:`) or mob YAML (`talk:`). There is no separate `data/behaviors/` -directory. Each section below shows the keys you can use under each behavior type. +`use:`) or mob YAML (`talk:`). Each section below shows the keys you can use under each behavior type. ### Gather (mining, fishing, woodcutting) -- cgit v1.2.3