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| author | historia <[not public]> | 2026-06-16 23:37:50 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-16 23:37:50 -0400 |
| commit | 389e307f205f9b7edf604fb9f86e1038ead736ef (patch) | |
| tree | 595095b5877cc2b0513d31fb126303d8796cc311 /worldbuilding_guide/README.md | |
| parent | 085e728d22a3369bd110b77409914cfbe9ebe611 (diff) | |
| download | thehouseoficarus-389e307f205f9b7edf604fb9f86e1038ead736ef.tar.gz | |
feat: major xterm256 color overhaul, see worldbuilding docs.
Diffstat (limited to 'worldbuilding_guide/README.md')
| -rw-r--r-- | worldbuilding_guide/README.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/worldbuilding_guide/README.md b/worldbuilding_guide/README.md index 8555e49..b6f6de8 100644 --- a/worldbuilding_guide/README.md +++ b/worldbuilding_guide/README.md @@ -1,6 +1,6 @@ # World Building Guide -Third Collapse is data-driven. Everything — rooms, items, mobs, objects, behaviors, drop tables, and recipes — is defined in YAML files under `data/`. No code changes needed to build a world. +The House of Icarus is data-driven. Everything — rooms, items, mobs, objects, behaviors, drop tables, and recipes — is defined in YAML files under `data/`. No code changes needed to build a world. ## Files |
