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authorhistoria <[not public]>2026-06-19 18:20:26 -0400
committerhistoria <[not public]>2026-06-19 18:20:26 -0400
commit0ea4eec5dd2122c6704216971eb1249276297867 (patch)
tree430fbbef04e837820f1d031c190f52ecd6112e25 /worldbuilding_guide/README.md
parent3a58125d14bb307f861b38c6c5b0a63babde7e08 (diff)
downloadthehouseoficarus-0ea4eec5dd2122c6704216971eb1249276297867.tar.gz
shop fixes, 'toggle' completely removed, movement speed increased
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1 files changed, 1 insertions, 2 deletions
diff --git a/worldbuilding_guide/README.md b/worldbuilding_guide/README.md
index 97cf43b..0bea82c 100644
--- a/worldbuilding_guide/README.md
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@@ -10,7 +10,7 @@ The House of Icarus is data-driven. Everything — rooms, items, mobs, objects,
| [Items](items.md) | Item definitions, stats, equip slots, weapon types, tool types, firemaking, food/healing |
| [Mobs](mobs.md) | Mob definitions, combat stats, drops, behavior, idle descriptions |
| [Objects](objects.md) | Interactive objects, behaviors, hidden objects, in-room descriptions |
-| [Behaviors](behaviors.md) | Gather, use, talk, toggle behaviors with full YAML reference |
+| [Behaviors](behaviors.md) | Gather, use, talk behaviors with full YAML reference |
| [Recipes](recipes.md) | Recipe system for cooking, crafting, smithing — station and item-on-item |
| [Conditions](conditions.md) | All condition types: flag, player_flag, has_item, all_of, any_of, not |
| [Drop Tables](drops.md) | Shared weighted drop tables for mob loot and search tables |
@@ -19,7 +19,6 @@ The House of Icarus is data-driven. Everything — rooms, items, mobs, objects,
| [Quests](quests.md) | Complete multi-room quest example with talk behaviors |
| [Wandering Objects](wandering_objects.md) | Objects that teleport between rooms on a timer |
| [Wandering Mobs](wandering_mobs.md) | Mobs that wander through legal exits |
-| [Toggles](toggles.md) | Player toggle options (tiny_map, xp_drops, automap, etc.) |
| [Search](search.md) | The search command and searchable items |
| [Hidden Objects](hidden_objects.md) | Hidden interactive objects |
| [Bank](bank.md) | Bank system — deposit, withdraw, browse, bank booth placement |